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MSE - Prosthetic Combat (Continued)
   
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Mod, 1.3
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584.572 KB
Sep 13, 2022 @ 6:29am
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MSE - Prosthetic Combat (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
399 items
Description
**** 1.4 UPDATE NOTICE ****
I will attempt to update this to 1.4, but I will need to use MSE 2, which I have not yet tried, and Prosthetic Combat Framework has also not yet been updated. I currently have no timeframe. Thank you for your understanding.
**** END 1.4 UPDATE NOTICE ****

Original mod by Oreno, Noj, Abraxas
https://steamcommunity.com/sharedfiles/filedetails/?id=2011186093
If the original author requests it, I will remove this update.

--

Original mod notes (1.2):

Credit for the creation of this mod goes to Oreno, I just didn't want to see it die.
Not Just Another Combat Prostheses Expansion. An expansion of vanilla combat prosthetsis with exclusive weaponized prosthetic and MSE integration. It include ranged prosthesis that can really shoot. With PCF, it also can shoot while your pawn use its gun.


Features:
- Add new research projects.
- About 10+ ranged prosthesis that can really shoot.
- Support MSE part system feature. Weaponized prosthesis can keep its child parts and ready for module.
- Support MSE prosthesis adaptation system.
- Support MSE implant system. You can also install implant on weaponized prosthesis part.
- Weaponized prosthesis also can be found on trader and raider.
- And many other features.


Load Order:
Put this mod after PCF and MSE.
6 Comments
Sannestia Oct 13, 2022 @ 9:10pm 
@zaljerem - at some point I might end up getting through all the hot viruses of the season and be able to actually help out here XD
Zaljerem  [author] Oct 9, 2022 @ 1:38am 
MSE2 is a good idea; I just initially continued it with the same required mods as the old version. I'll take a look at it, maybe I'll get lucky and it'll work right out of the box. :)
Sannestia Oct 8, 2022 @ 10:05pm 
this might be better if you could get it to work with the OG MSE, or the MSE2 version (hopefully that makes sense) but I don't know coding well so I probably just asked for 85 years of work =P

Just a suggestion! <3 Just might give it a little ZAL-Flare. :winter2019joyfultearsyul:
Zaljerem  [author] Sep 23, 2022 @ 12:47pm 
A good question! It seems like, from reading about the framework on its wiki, that that should be possible. I didn't test this as heavily as I probably should have. Anyone have any thoughts, how is this mod working out in the wild? I'll put it back in a mod list myself but let me hear some feedback. Appreciated!
JessieFeathers Sep 17, 2022 @ 8:48pm 
Are they automated or do you have to target them each time?
Krazyfan1 Sep 13, 2022 @ 1:51pm 
do they fire by themselves?