Total War: WARHAMMER III

Total War: WARHAMMER III

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BBAM - Better Unique Buildings (Alpha)
   
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708.399 KB
Sep 12, 2022 @ 11:02pm
Mar 15, 2023 @ 5:26pm
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BBAM - Better Unique Buildings (Alpha)

Description
Are you disappointed with some pathetic modifier for a landmark that makes it worse than a generic building to pick? Well, you won't find any of those here!

Buffalo's Bad-Asp Mods - Better Unique Buildings (Alpha) aims to make landmarks and other unique buildings like faction capitals or unique settlements (e.g. Karak Eight Peaks) feel truly powerful. You shouldn't feel like the only reason you paid 5k more gold and spent 4 more turns building a landmark was only because it was -marginally- better than a generic version of the building and you couldn't just build them both. And you most definitely will not pass any of these up because they are worse; that has been driven out of the game. The following changes have been implemented immediately:

- Landmarks and Unique buildings are a LOT more powerful. More powerful effects, better income, more defensive supplies, siege attrition resistance, etc. has all been added to *every landmark and unique building in the game* (as long as it was tagged "_special_"

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Alpha warning - This is a playable, albeit work-in-progress mod. You will definitely experience unexpected effects or over/under tuned effects that are not intended to function as such. The chance of something being overtuned is significant. Some major factions that start controlling these settlements may become powerhouses rapidly due to their added benefits. Even so, some things may be functioning as intended, but may not play ideally. I am relying on you (the playerbase) to give me feedback on how the mod plays and feels. The goal is to have the mod make landmarks and other unique settlements feel like they are actually worth going after, not just a "nice to have" that you will pick up along the way.

Future plans:
-Adjust the buildings based on player feedback
-Balance the buildings without making them feel mediocre
-Make many of the buildings not only valuable to have, but difficult to take, so you (the player) are challenged to collect that reward

Thank you for checking my mod out, please rate it and leave your feedback!
14 Comments
Coach Awesome Mar 30, 2023 @ 7:47pm 
Oooh, it's updated! Nice!
Love Life or Die Dec 23, 2022 @ 9:48pm 
nice mod look forward to the update..
CaptainKampfkeks Nov 12, 2022 @ 2:14pm 
Ah damn, I should've checked the comments here sooner. I just narrowed down my crash to this mod, too. Great concept, I'll stay tuned for when you manage to fix it. But an Ironbreaker like Bardin here shouldn't have trouble with that. :winter2019happysnowman:
Buffalo444  [author] Oct 31, 2022 @ 9:46am 
This mod will be updated, but it will take some time. Please bear with me.
sverxangel Oct 23, 2022 @ 1:06am 
need update, crash of the game.
Colithiel Sep 16, 2022 @ 6:51am 
You stinking modders, gonna have me playing this game forever LOL! Can't wait for this to be added to my campaign. Great idea, and great work!
Zakrath Sep 15, 2022 @ 4:08pm 
Gotcha, thank you so much for replying. Looking foward for your mod :D
Buffalo444  [author] Sep 14, 2022 @ 9:41am 
@Zakrath, I am not 100% sure to be honest. This mod only changes the "building_effects_junction_tables", which does not discriminate between RoC or IE. I do know their were Khornate landmarks in the table that were in RoC, and I believe some of those locations exist in IE, but I am not sure if the landmarks are there properly.

I can say that if they are there, the effects have been increase substantially, but I also have further plans for them.

For example, the Khadeium Paradox currently only has a local effect, but I want to eventually have it increase miscast chance factionwide for enemies. And Wrathgate I eventually want to give charges for bloodletter summons.
Zakrath Sep 13, 2022 @ 9:17pm 
Great to hear.

Does Khorne have landmarks in Immortal Empires, if so, is it possible to tell the changes about them if you already done it, please?
Coach Awesome Sep 13, 2022 @ 5:28pm 
Awesome, thanks for letting me know! I'll try adding it in to the list.