Total War: WARHAMMER III

Total War: WARHAMMER III

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BBAM - Better Tomb Kings Buildings (Beta)
   
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137.503 KB
Sep 12, 2022 @ 10:21pm
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BBAM - Better Tomb Kings Buildings (Beta)

Description
Settra does not serve; he rules! (A slightly buffed faction in this mod)

Buffalo's Bad-Asp Mods - Better Tomb Kings Buildings (Beta) aims to expand the capabilities of the Tomb Kings (generic) buildings to improve to overall capabilities of faction, especially on higher difficulties. Some notable changes:

-Increase unit cap on certain mid/high tier unit buildings (Ushabti, Ushabti Great Bow, Bone Giants, Tomb Scorpions, Tomb Guard Halberds, etc)
-Increased income/resource production on resource buildings, + added income from gems
-Improved effects from some lesser used buildings like the Nehekharan Citadel and Royal Burial Chamber; there should be some more incentive to build these strategically as opposed to just plunking down more recruitment or income buildings.

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Beta warning - This is definitely a playable, albeit work-in-progress mod. You may experience unexpected effects or over/under tuned effects that are not intended to function as such. Even so, some things may be functioning as intended, but may not play ideally. I am relying on you (the playerbase) to give me feedback on how the mod plays and feels. The goal is to have the mod improve the Tomb Kings experience without making them feel too over tuned.

Future plans:
-Further tweaking based on player feedback
-More nuanced effects to certain buildings
-and more!

Thank you for checking my mod out, please rate it and leave your feedback!
1 Comments
Florida Man Dec 9, 2022 @ 2:12pm 
This mod isn't working for me. It seems I'm not getting any added benefit to resource buildings. Also, I'm not sure what the baseline is for the Nehekharan Citadel, and therefore if I'm benefiting additionally from that or not either.