Insurgency: Sandstorm

Insurgency: Sandstorm

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Rough Bullet Drop Reference
By aCidVicious and 1 collaborators
Chart depicting bullet drop. Credit to reddit user u/NotMegatron.
   
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Thanks to u/NotMegatron
Original Reddit Thread




Originally posted by u/NotMegatron:
Hi all,

Just a rough bullet drop reference, for you.

TL:DR Version: Aim at top of the head and you should be fine at most distances.

The graph is the bullet flight time and the distance it free falls due to gravity. In-game bullet projectiles are “hits can / ray trace” for the 0.1s of flight time. After 0.1s the projectile behaves like an object and can be affected by gravity. Since this is a computer game many ballistics physics are likely not calculated. E.g. no Wind. An actual ballistic computer is much more complex due to additional factors, so this is why I called this a “rough” bullet drop reference.

I gave some examples of drop distances at 0.1 to 0.5s and 3 different weapons (M16, G3, AKM) to give a rough idea.

My longest shot in INS: SS is 348m, which was difficult to even spot the target with a 4x Scope. I didn’t use this graph to calculate bullet drop but used a few bullets to gauge the drop by seeing where the bullet kicked up dust for visual feedback.

Typical engagement ranges are much lower even 250m is a very long shot. At 150m if you aim at the top of the head lower velocity rifles like AKM (715m/s) will still land a headshot.

Final note, this graph is not an excuse to sit far back and do nothing, play (/support) the objective.

The number of times I see an unhelpful marksman get vote-kicked and then they are shocked on why it is occurring is concerning.