Total War: WARHAMMER III

Total War: WARHAMMER III

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Tags: mod
File Size
Posted
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130.814 KB
Sep 10, 2022 @ 4:15am
Apr 16, 2023 @ 5:26pm
8 Change Notes ( view )

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Description


Click here if you'd like to give a small tip as thanks for this mod.[checkout.square.site]

This mod brings my update on MINOS's WH2 mod into WH3, removing modifiers the AI and human players get during campaign play that gives the one advantages over the other, such as increased heal rates, cheaper units costs, or faster unit training and research.

There are also a few minor bug fixes for the auto-resolver included.

This mod will generally decrease the campaign's difficulty, as the AI gets some pretty legitimately nonsense cheats enabled by default. They heal faster, take less damage, make more money, pay less for everything, build everything faster, etc...

But if you were playing on normal before, you could apply this mod, then bump the difficulty up to hard or very hard to compensate. If you were playing on hard, bumping it up to very hard or legend might be appropriate. If you're already beating the AI on legendary with their cheats on...well, you're a badass. Maybe apply some other +difficulty mods?

An additional note is the AI cheats also don't seem to be equally fair vs all player factions, some were screwed far worse than others, so with them removed, this puts them back on even footing.

This is especially good for playing pvp or co-op campaigns, since you can focus more on co-ordination and empire building, rather than constantly needing to defend against AI armies and hordes that are prioritizing human players over other AIs and rebuilding their whole army in only 2-3 turns every time you kill them.

Change Notes
  • Battle Changes
    • Morale Changes
      • Removed human vs AI morale modifiers
    • Rules Changes
      • Removed AI charge modifiers
      • Removed AI melee attack modifiers
      • Removed AI melee damage modifiers
      • Removed AI melee defence modifiers
      • Removed AI charge bonus modifiers
      • Removed AI missile reload modifiers
  • Campaign Changes
    • Autoresolver Changes
      • [UPDATED] Removed NEW human vs AI ranged kps modifiers
    • Difficulty Modifier Changes
      • Removed AI to human and human to human vortex ritual interruption chance modifiers
      • Removed AI attrition resistances & immunities
      • Removed AI High Elf influence gain modifiers
      • Removed human High Elf influence cost modifiers
      • Removed AI/human character & unit replenishment disparities
      • Removed AI research cost modifiers
      • [NEW] Removed AI research rate modifiers
      • Removed AI DE slave rite cost modifiers
      • Removed AI daemon prince effect modifiers
      • Removed AI Khorne skull cost modifiers
      • Removed AI Kislev character devotion gain modifiers
      • Removed AI pooled Khorne skulls tech
      • Removed AI pooled sacrifices gain
      • Removed AI Tzeentch teleportation cost modifiers
      • Removed AI Tzeentch CotW cost modifiers
      • [UPDATED] Removed AI DE slave buildings modifiers
      • Removed AI agent action success chance modifiers
      • Removed human agent LoS modifiers
      • Removed AI/human resistance to occuptation modifiers
      • Removed AI upkeep cost modifiers for chaos campaign
      • Removed AI recruitment point modifiers
      • Removed AI horde buiding modifiers
      • Removed human public order modifiers
      • Equalized AI/human upkeep modifiers
      • Removed human start of campaign income modifiers
      • Removed AI faction potential modfiers vs player
      • Removed AI/human post battle steal chance modifiers
      • Equalized AI/human enslave captives modifiers
      • Removed AI storm movement chance
      • Removed AI caravan threat modifiers
      • [NEW] Removed AI caravan cost modifiers
      • Removed AI kislev motherland victory modifier
      • Equalized AI/human Tomb Kings economic modifiers
      • Removed AI player threat modifiers
      • [NEW] Removed AI conclave influence gain modifiers
      • [NEW] Removed AI armaments production modifiers
      • [NEW] Removed AI workload modifiers
      • [NEW] Removed AI character harmony modifiers
      • [NEW] Removed AI colonization cost modifiers
      • [NEW] Removed AI Malus sanity modifiers
      • [NEW] Removed AI blood voyage effect modifiers
    • AI Behavior Changes
      • Removed per-turn priority ramp to aggression towards human hordes
      • Removed modifiers to confederation between AI based on human player strength
      • [UPDATED] Removed modifiers to aggression and threat detection aginst the player
      • [UPDATED] Removed priority from NEW AI human-targetting task generators
      • [UPDATED] Equalized AI/human Offensive War Call to Arms Chance
    • Miscellaneous Changes
      • Removed nerfs to AI Kemmler
102 Comments
Arbaletto Dec 18, 2024 @ 6:19pm 
@Reithan can you update your awesome mod please?
Nobuhator Oct 14, 2024 @ 2:55pm 
It is death?:steamsad:
link500 Oct 12, 2024 @ 9:50pm 
Broken and the modder refuses to fix
Mr.Bones Esq Jul 20, 2024 @ 2:01pm 
Thanks for this!
RiverLucky Jun 14, 2024 @ 7:56am 
Hi Reithan. Just got into WH + mods. I play mostly campain. The AI cheating is discouraging. I hope you come back and update the mod. Thank you.
Nobuhator Jun 9, 2024 @ 3:02am 
update pls.
international1_00 Mar 1, 2024 @ 10:12am 
I would love to see this mod updated again. I hate the types of cheats the AI gets in most games.
Reithan  [author] Feb 24, 2024 @ 3:34pm 
@Echo been feeling more like it lately. Looks like CA may finally be pulling things together a bit. I'd really still like to see a few of the really long-standing impactful bugs cleaned up a bit, like cavalry formations and stuff, but if we get a few more good updates, I might be motivated to update these mods again. :steamthumbsup:
Echo Feb 24, 2024 @ 3:04am 
Hey Reithan, any plans to come back to the game and update the mod? Among the various anti-cheat mods on the workshop, yours is still the most comprehensive.
Captainbeastfeast (Rat-ee-JiK) Jan 1, 2024 @ 1:19pm 
for some reason this mod isn't loading for me at the moment..