Total War: WARHAMMER III

Total War: WARHAMMER III

234 ratings
[DEAD MOD] UI Bug Fix
3
   
Award
Favorite
Favorited
Unfavorite
ui
Tags: mod
File Size
Posted
Updated
743.455 KB
Sep 6, 2022 @ 8:58pm
Nov 22, 2022 @ 1:16pm
5 Change Notes ( view )

Subscribe to download
[DEAD MOD] UI Bug Fix

Description
OBSOLETE! As of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public

Fixes various UI issues introduced in the 2.1 update
Patch 2.1 introduced a bug where some UI elements were pointed to the wrong directory (see gallery). This was noticeable for the mission icon arrow, the building category scroll icon, and the currency upkeep icons. This mod fixes this by creating the file path that the developers accidentally left in the game and creating the paths for the currency icons.

Please let me know ASAP if you find any more semi-transparent white/colored boxes like you see in the gallery.

Background:
Using the Content Viewer, I found at least two references to ui/skins/default elements that are directed to a dev build in CA's local developer's storage instead of using the game's virtual file system.

1. The first is in the building category menu, the "building_cat_scroll_bottom.png" file has a specified path of "t:\branches\warhammer3\champions_ie_v2\warhammer\working_data\ui\skins\default" Instead the VFS path should have been "ui\skins\default" or maybe "ui\skins\warhammer3"

2. The second one is the campaign mission icon, the "reinforcement_ui_arrow_color.png" file has a specified path of "e:\tw\branches\warhammer3\champions_ie_v2\warhammer\working_data\ui\skins\default" Instead the VFS path should have been "ui\skins\default" as well.

3. The game caches the culture currency icon of whatever culture you load first, then applies it to other cultures if you load another save afterward because it's looking at the wrong path.

I've already reported these bugs on the official Total War forums[forums.totalwar.com].

Read Me:
Is this save game compatible?
Yes.

Is this compatible with UI mods?
Yes, but not UI mods that change currency icons.

Tips are appreciated!
Like my work? Buy me a coffee! Just click the tip jar:
[paypal.me]
31 Comments
Spartan VI  [author] Sep 2, 2023 @ 1:16pm 
You're kidding right?
mikelangelo70 Sep 2, 2023 @ 6:55am 
update please
TheBurningCloud Jun 7, 2023 @ 10:58am 
Thank you Spartan VI for your efforts.
Dragon32 Feb 18, 2023 @ 6:12pm 
Thank you for fixing them in the first place, Spartan VI
Spartan VI  [author] Feb 18, 2023 @ 12:14pm 
FYI, as of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public. Thanks for the support! :chug:
Mumion der Unsterbliche Jan 1, 2023 @ 6:19pm 
Ok . Thanks .
Spartan VI  [author] Jan 1, 2023 @ 12:53pm 
@Mumion, I posted these to the CBFM's github, but it was designated as "not planned" for this reason, "Not easily fixed in CBFM because of the weird file structure. If this bothers you, use linked mod from the workshop."
Mumion der Unsterbliche Jan 1, 2023 @ 6:35am 
Community Bug Fix Mod ?
Spartan VI  [author] Dec 26, 2022 @ 1:18pm 
Seems it might be database related. If it was a misdirected file path, then the icon would be there, but it would just be a white box.
Mumm-Ra Dec 26, 2022 @ 12:45pm 
Castle Alexandronov is missing the Wine icon for resources on the campaign map

https://ibb.co/BgVvbs0

https://ibb.co/pJVmkLN