Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Improved Garrisons
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Type: Troops, UI, Utility
Game Mode: Singleplayer
Tags: v1.2.9
Dateigröße
Veröffentlicht
Aktualisiert
789.498 KB
5. Sep. 2022 um 14:41
2. Feb. um 8:22
35 Änderungshinweise (anzeigen)

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Improved Garrisons

Beschreibung
Improved Garrisons is a Mount & Blade Bannerlord mod which aims to improve the management of your castles and settlements. With this mod a Improved Garrison will be added to each of your fiefs which allows the usage of new advanced and highly customizable features such as recruitment, garrison training and guard parties with a custom AI to defend your properties. Some of the main principles of the mod are compatibility, convienience and delivering a balanced experience to your bannerlord playthrough.

Nice having you here!
If you like Improved Garrisons please consider to leave a like and favorite ♥


[www.nexusmods.com]




Standalone UI
  • Configurate each Castle or Settlement individually
  • Activate & Deactivate the mod as you wish. Ongoing campaign or new one doesn't matter!
  • Manage your Improved Garrisons from everywhere on the map
  • A compact overview of each of your fiefs. You have an overlook about which of your settlements, castles or villages are under attack, are destroyed or are in peace
Recruitment
  • Recruit new troops automatically from nearby villages to your garrison
  • Recruit prisoners automatically overtime
  • Set a threshold to which the mod will recruit new troops. If the threshold is reached (like 100 default) no more units will be recruited to the garrision
  • Create Recruiter parties
  • Recruiters recruit troops from outside of the garrisons region (the fief and it's villages)
  • Recruiters can be told to recruit troops of a specific culture
  • Tell the recruiters how many troops to recruit
  • Tell the recruiters to only recruit elite troops and they will collect your battanian archers for you!
Training
  • Train garrisoned troops automatically
  • Use a Template Manager to customize and apply your very own training template
  • The Improved Garrison will automatically upgrade troops according to your training template
  • Training templates are synchronized across all your saves
  • Compose & train your next army as you wish in your garrisons
  • Templates may be unique for each garrison. Use one to train an Empire army and another to train your Khuzait Bow Riders
  • The Improved Garrison will automatically recruit all needed troops for your training template. Just select the type and number of units you want and wait for the recruitment and training to be finished
Custom AI
  • Establish Guard parties out of your garrison troops
  • Guard parties can be given different orders
  • Guard parties defend your villages, castles and settlements
  • You can order Guard parties to follow you into war. They help you siege and in your field battles
  • Order Guard parties to defend clan parties like caravans or other companions parties
  • Guard parties capture prisoners for you and even sell them
  • Guard parties are self-sufficient. They refill with new troops from the garrison if you wish and heal themselves if wounded
  • Guard parties buy horses from towns if you wish to gain additional movement speed
  • Guard parties acquire loot from killed parties and sell it
  • Guard parties are smart. They use their own special AI which thinks about stuff like "I should defend XY village", "I shouldn't attack XY party it is to fast or to strong", "I should go back to a settlement and heal my units", and much more!
Management
  • View important stats for each of your fiefs like food stocks, gold income and prosperity
  • View the garrison of each of your fiefs from anywhere on the map
  • Transfer Garrison units from one Garrison to another
  • Manage your town projects like adding/removing projects from anywhere on the map
  • View your town projects progress and easily boost them by adding reserve
  • View every upgrade and recruitment of your garrison in a activity log
Additional Features
  • Set the mod values as you wish with an in game configuration menu
  • Adjust many base game Garrison related settings
  • Turn this mod for AI on/off (turn it on if you want a challenge. Try it!)
  • Enable cheats related to your garrison like Garrison's don’t need food or disable the garrison costs
  • And probably much more I forgot to mention or included in a new update (I don't always update this list)


Installation
(You can savely install & update this mod even with an ongoing campaign)
  • Subscribe to the mod in the workshop
  • Start the the game from Steam
  • In the Launcher find and press Mods
  • Find Improved Garrisons and activate it
  • Enjoy!
Important for Nexus Mods users
If you have been using Nexus Mods to install Improved Garrisons before you have to delete the Improved Garrison folder from the games modules folder because mods from the modules folder overwrite mods from the steam workshop!

Deinstallation
(You can savely deinstall the mod even with an ongoing campaign)
  • Activate the "delete all Improved Garrisons Parties" option ingame in the configuration menu of Improved Garrisons
  • Save & quit the game
  • Deselect the Improved Garrisons mod in the M&B Launcher


This mod is multiple times proven to work for an ongoing campaign and to not corrupt the savefile after deactivation. But your game might crash if you are also using another mod with similar functionality.

This mod is a standalone mod there are no requirements needed!

If you have compatiblility, crashing or other issues
Please go to the official Nexus Mods page of Improved Garrisons. You may find a lot more information & a helpful community there.

Link to the Nexus Mods page[www.nexusmods.com]


This mod has an ingame configuration menu which allows you to to adjust (almost) every mod value as you like. To open this menu either press ALT + G ingame or use the configuration button at the bottom of the Improved Garrison UI window.
Beliebte Diskussionen Alle anzeigen (26)
17
6. Jan. um 7:58
ideas/suggestions to improve the mod
Arroniz99
6
28. Jan. um 7:11
Recruiter sits outside town and does nothing
Pr0n
4
21. Mai 2023 um 2:14
Никак не выходит поставить руссификатор
ШтОБ НЕ ВТЫКАЛ!
850 Kommentare
Quantum240 Vor 4 Stunden 
Why are my settlements and castles automatically recruiting and upgrading 10 Battanian volunteers every day? My template only consists of Imperial units....
PremierVader Vor 14 Stunden 
What a wonderful mod. Thank you for this.
Classy. 23. Mai um 11:29 
i have my garrison set up to make 20 lvl 5 shield infantry and 80 lvl3 infantry but for some reason, it doesnt upgrade the shield infantry past level 4 and will occasionally make shock infantry. why is this?
Boris_One 22. Mai um 10:34 
Found it!
For anyone else with bad eyesight, the option to enable is right there at the bottom right in the menu^^

Worked like a charm for me so far in 129, and I added it mid-campaign.
The wages are working as intended for me; and after figuring out the trainer a bit, this seems to work perfectly for me as well.
I have not used guards.
Boris_One 22. Mai um 10:19 
What an absolute gem!
Thank you so much sir <3

One simple question for the slow:
In the description you write "view the garrison from anywhere on the map" - does this just refer to access from all your owned towns and castles, or is there a shortcut to imp. garrison that I am not aware of? :D
GeorgeClueless 22. Mai um 10:00 
i think this mod is giving my towns and casltes load of troops its filling my garrision with 100's at once and think they are at 600+ after a day or so of owning. i also have like 4k militia. it went to 2k militia the day after i took the city. my hearths are going crazy in the villages to 3/4k hearths. my villagers are walking about in groups of over 200. cant pinpoint the cause, cant limit militia or garrsion. if i remove troops then city recruits them straight back.
sharkosaurus 20. Mai um 23:04 
does this work 100% with 1.2.9
Echo 20. Mai um 19:24 
Really enjoying the mod so far, thanks to the dev/s. I am running into an issue where guard parties seem to disappear when escorting though. I'll be in a siege and they'll just disappear.
niccodigge 20. Mai um 11:32 
a patch for Eagle rising? the mod disable the special unit effects on party size
The Slender Man 19. Mai um 12:06 
Pretty sure this is broken... had my cites looking like someone spilled multi colors toxic waste all over the streets and grass..