Total War: WARHAMMER III

Total War: WARHAMMER III

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Sotek Sacrifices for All
   
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883.731 KB
Sep 4, 2022 @ 11:27am
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Sotek Sacrifices for All

Description
Overview

Gives all Lizardmen factions access to the Cult of Sotek's sacrifice mechanic.



23 Comments
The Dark Ranger Feb 26 @ 4:40pm 
@Chrissant, remove the private only from your profile so we can go to your workshop page.

Private profiles are literally the most annoying thing on this entire website/app.
Nukular Power Feb 3 @ 5:01pm 
pretty please new version
Atlan Oct 19, 2024 @ 6:14am 
Please update
Pilum Aug 10, 2024 @ 12:24pm 
@chrissant, just post the new version, with the disclamer "not my work, will remove if requested"
Chrissant Oct 5, 2023 @ 5:59am 
If you would allow it, with your permission I'll upload a new version in your stead.
Chrissant Oct 5, 2023 @ 5:58am 
I uploaded some pics for your convenience. {LINK REMOVED}
Chrissant Oct 5, 2023 @ 5:54am 
Upon removing this line, for some unknown reason, the sacrificial captives still display with no issues whatsoever alongside modded resources. This was tested with the favor of the old ones as well as SFO alignments. I have not tested with both of them at the same time though.

Activating multiple rites at once does tighten the UI space a bit, but the sacrificial captives does not clip with any other resource upon my testing.

I highly recommend you apply this to your main mod so people can test it further and confirm if this is indeed an accidental "fix".
Chrissant Oct 5, 2023 @ 5:54am 
@Cole Avenue

Hey cole, I did some experimenting with your mod. I may have found a fix for the issue people have with the resource UI overriding other modded resources like alignments, favors, etc.

In the sotek rite lua script there is a line of code which inserts the UI in the first place.

local extra_jar_button = find_uicomponent(core:get_ui_root(), "hud_campaign", "resources_bar_holder", "resources_bar", "canopic_jars_holder");
extra_jar_button:SetVisible(false);
Cole Avenue  [author] Feb 27, 2023 @ 1:24pm 
@Gauntlet Yeah the display of the resource is a bit of a pain in the ass. In game 2 most of them just kind of used the same UI element as the TK mortuary cult and it took a bunch of scripting to have multiple resources up there at once. In game 3 it's a lot more separated out and easier to work with in theory but in practice there's a fair bit of things that are still just using the mortuary cult ui slot. On the plus side the back end stuff is way easier to deal with so generally speaking the actual calculations for earning / spending resources will just work even if the display is janky.
Gauntlet Feb 26, 2023 @ 12:56pm 
Great mod, really fun. Has a small conflict with "Favor of the Old Ones" in that the resource mechanic of that mod, and specifically it's special resource "Congruence" gets hidden in the top center UI (due to sacrifices being displayed).

Everything functions though, so I'm just reporting it for anyone who wants to use both.