XCOM 2
39 ratings
SCP Foundation Mobile Task Forces LITE
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.035 MB
Sep 3, 2022 @ 7:36pm
May 11, 2024 @ 11:32am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SCP Foundation Mobile Task Forces LITE

Description
Mod released for the purpose of making the foundation sitreps appear less, by replacing 10 of them with just 2. You need to use either LWOTC version or the basegame version of SCP mobile task forces mod for this one to work.

Replacing sitreps:

Foundation Mobile Task Force
25% to spawn "Nine tailed fox" squad
25% to spawn "Pest Control" squad
25% to spawn "See No Evil" squad
25% to spawn "Mole Rats" squad

Advanced Foundation Strike Team
25% to spawn "Maz Hatters" squad
25% to spawn "Asimov's lawbringers" squad
12,5% to spawn "Samsara" squad
12,5% to spawn "Dream Team" squad
12,5% to spawn "Hammer Down" squad
12,5% to spawn "Fire Eaters" squad


Also replaces Raider bases, with two that have 5% to spawn a sitrep. However the raider bases need to be removed manually from the original mod for it to make sense. Simply delete the XComRaiderBases.ini of SCP mobile task forces mod, or delete all the scp foundation bases' lines from the same file of SCPLWOTC mod, if that's what you use.

I rooted so many Sync_rands that it might possibly have some logic issues. Limited testing however, leads me to believe that it most likely works as intended.
14 Comments
Puma_The_Great  [author] Nov 18, 2024 @ 3:35am 
@Mtfrance, Sorry for late reply, It could be an error caused by Raider strategic spawning mod, as many users have reported a similar issue.
mtfrance Oct 11, 2024 @ 4:08pm 
And the raiders spawn no problem with just the base module.
mtfrance Sep 25, 2024 @ 4:09am 
Anyone have an issue with the sitrep reporting, but no raiders spawning?

I do have Raider Faction: SCP Foundation Mobile Task Forces installed. Also running CI, Hive, WotC Without The Lost, and like 200 others.
RedDobe May 8, 2024 @ 5:22pm 
Hey Puma_The_Great. Just wanted to report an error in the XomRaiderBases.ini. You have SNEFoundationIncursionLITE2 instead of FoundationIncursionLITE2 in your second base definition. This creates a red screen error because there is not a SitRep with that name.
crackingcorn Nov 12, 2022 @ 11:14am 
Love it! Makes the Raider SCP mod actually useable, as before you just straight up couldn`t do a lot of the missions early to mid game cause of the overabundance of Raider factions. It decreases it by enough to still make them encounterable, but not so much that it hinders the campaign. 10/10
Puma_The_Great  [author] Oct 8, 2022 @ 4:00pm 
@Stukov81-T.TV, thanks, english is not my first language either, and it turns out I've been writing "Unidentified" wrong the entire time until now. It should be fixed now.
Stukov81-T.TV Oct 8, 2022 @ 12:44pm 
There is a little typo in the Localizations, i think. English is not my mother tongue
Description="Unindentified Advanced MTF is operating in the AO."
Unindentified should be Unidentified i think
Seraphim Sword Sep 8, 2022 @ 5:13pm 
Thanks for this.
Puma_The_Great  [author] Sep 5, 2022 @ 3:14pm 
@Malek Deneith, Thanks, I always mess something up in these files. It should be corrected now
Malek Deneith Sep 5, 2022 @ 8:00am 
"Bug" report: you have duplicate index numbers in XComEncounters.ini under Encounter_MTFLITE_Weak_FL10, and Encounter_MTFLITE_Strong_FL10.
Also gaps in index numbers for Encounter_MTFLITE2_Normal_FL16, Encounter_MTFLITE2_Strong_FL16, and Encounter_MTFLite2_boss_FL16