Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire Armoured Archers
   
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Tags: mod
File Size
Posted
Updated
5.705 MB
Sep 2, 2022 @ 2:28pm
Mar 25 @ 5:54pm
23 Change Notes ( view )

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Empire Armoured Archers

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This Is a direct port of my Empire Armoured Archers mod from Warhammer 2 with just some minor changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

They are all available through the Empire's Barracks building chain, note that you'll also require a Tier 2 forge for Veteran Archers and the Altdorf Imperial Palace for the Altdorf's Archers Regiment.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-If You are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Empire's state troops and archers unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Merwanor https://steamcommunity.com/profiles/76561197995236346 for his Details Matter: Collection mod https://steamcommunity.com/sharedfiles/filedetails/?id=2855250680
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Sep 2, 2022 @ 2:46pm
PINNED: Balance tweaking
zerg93
0
Sep 2, 2022 @ 2:45pm
PINNED: Bug reports
zerg93
9 Comments
zerg93  [author] Aug 14, 2024 @ 11:31am 
And just in case you were talking about Gejnor's Sons of Sigmar the answer is still the same: I do NOT use that mod and I'm NOT interested in making compatibility submods for that mod.
zerg93  [author] Aug 14, 2024 @ 11:18am 
As per usual: english only, please.
Google translate can only help me so much.
From what the translator gave me back, you seem to be happy with the units' balance but you are also lamenting the fact that "Militia Archers are the best" which is kinda odd considering that they are literally the worst unit of this pack.
You are also claiming that the "Sons of Sigma" ( ... :lunar2019laughingpig: ) cannot recruit these units.
I absolutely have no idea what are you talking about, but just in case:
-This mod is for vanilla factions, not custom ones.
-In case you were talking about Sigmar's Heirs then you are most likely also using the submod that disable vanilla buildings, making this mod incompatible with that mod.
I do NOT make Sigmar's Heirs compatibility submods to fix that specific problem, sorry.
lwhのsama Aug 14, 2024 @ 9:24am 
兵种很平衡很实用:steamthumbsup::steamthumbsup:,但是最好的弓箭手在民兵营序列里,西格玛之子基本不会建这个建筑
Pain_level_10 Jul 10, 2024 @ 8:37am 
i love these units. thank you sir
MR.F Sep 17, 2023 @ 8:17am 
good luck and thank you once again!
zerg93  [author] Sep 17, 2023 @ 8:15am 
Yeah, I got the new one back in May.
MR.F Sep 17, 2023 @ 8:13am 
hey, thank you for porting this to warhammer 3!

Has your new pc arrived?
Kane Beckett Jul 1, 2023 @ 1:13pm 
Thank you for your great mod. Effective archers were always missing for my beloved empire. I hope we will hear soon something from you.
zerg93  [author] Apr 12, 2023 @ 10:31am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.