Total War: WARHAMMER III

Total War: WARHAMMER III

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Reiksguard Handgunners
   
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Tags: mod
File Size
Posted
Updated
1.076 MB
Sep 2, 2022 @ 1:45pm
Nov 24, 2024 @ 1:21pm
11 Change Notes ( view )

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Reiksguard Handgunners

In 2 collections by Nox
Nox's Total War: Warhammer III Mods
6 items
The Grand Order of the Reiksguard - Total War Warhammer III
6 items
Description
Welcome Everyone!

This mod is a port of my Reiksguard Handgunners unit from Total War Warhammer 1 & 2. I hope you enjoy using it but feel free to tell me what you think and leave constructive feedback so i know what's good and where things could or should be improved :)

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1. General Description:

This mod will add a new ranged unit to the Empire:

Reiksguard Handgunners

"Equipped with the finest rifles and trained as elite soldiers of the empire, Reiksguard Handgunners inflict heavy casualties from afar."[[/i]

Pros:
  • State of the art reiksguard rifles allowing a high shot frequency
  • Armour piercing projectiles
  • Heavy Armour and Reiksguard training, so they can survive melee combat for a limited time
  • Excelent morale, due to their superior training, strong discipline and acompanying officer
Cons:
  • High costs, as they use expensive equipment and receive extensive training
  • They require a direct line of sight to shoot
  • While beeing able to hold their ground for a while, they won't survive melee combat for long

Factions:
  • Reikland
  • The Golden Order
  • Cult of Sigmar
  • The Huntmarshal's Expedition

Recruitment:
They can be recruited at Castle Reikguard in Altdorf or any Reiksfort after building an armoury (rank 2).


2. Base Stats:

Their base stats are as follows:
  • Stats:
    • Ultra Unit Size: 90
    • Cap: No Cap
    • HP: 6480
    • Armour: 120
    • Leadership: 80
    • Speed: 30
    • Melee Attack: 33
    • Melee Defense: 39
    • Weapon Strength: 29 (22 normal + 7 AP)
    • Charge Bonus: 5
    • Ammunition: 30
    • Range: 160
    • Missile Damage over 10 seconds: ( 9 normal + 18 AP / Reload Time 11.7 sec )
  • Costs:
    • Cost: 1350
    • Upkeep: 345
  • Attributes:
    • Hide in forests


3. Technology and Skills:

The unit does receive bonuses from unlocked technologies and skills roughly comparable to the vanilla handgunners unit.



4. Available Submods:

The following submods are available for this unit:


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My other Mods:

I hope you enjoy using this mod. If you do, then there is more to discover!

You can find all of my mods for Total War Warhammer 3 in this collection:
-> Nox's Total War - Warhammer III Mods

14 Comments
noob player Sep 12, 2024 @ 9:35am 
gun smoke effect broken... plz
lwhのsama Aug 14, 2024 @ 7:06am 
great units:steamthumbsup::steamthumbsup:,Can ai recruit them?
LionHeart Jun 22, 2024 @ 6:52pm 
they dont work for wissenland & nuln , they are empire too
madd_larkin May 4, 2024 @ 7:46am 
i'm not entirely sure why but post 5.0 update it won't let me build the units of handgunners, does it still think they need a foundry or am I missing something really simple? :-)
Kane Beckett Jan 12, 2024 @ 7:10am 
Great mod. Very useful.
Mortarch Of Blood Dec 22, 2023 @ 3:54pm 
This is the only 1 out of the whole bunch of Reiksguard units that I dont like....I know its Warhammer, so hey anything is acceptable, but the idea of being THIS heavily armed using a rifle doesnt make much sense to me. Maybe if the armour was reduced a little....I dont know.

Anyway, not having a moan or anything, just a little feedback incase you decide to redo them or whatever :)
Nox  [author] Sep 22, 2023 @ 1:25pm 
No worries, no time was wasted :) I haven't updated the mod in a long time so it might as well have been the mod. I'm using the default handgunners' animation so unless CA or something else changes them it should keep working.
Moon Guy Sep 22, 2023 @ 11:51am 
mmmmhhhhhh.... probably it was some mod interfere. Sorry for wasting your time
Nox  [author] Sep 22, 2023 @ 11:47am 
Hey Racing Soldier, I did just run a quick test with only my unit mods active and didn't notice any issues with their firing animations. Did you have any special circumstances when this issue happened or could any other mods interfere?
Moon Guy Sep 21, 2023 @ 12:39pm 
The firing animation seems to be broken