Stormworks: Build and Rescue

Stormworks: Build and Rescue

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USS King (DD-242)
   
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8.237 MB
Sep 1, 2022 @ 10:47pm
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USS King (DD-242)

Description
The USS King is the 56th destroyer of the Clemson class, this veteran of the second world war sails her way right into Stormworks!

Armed to the teeth with a formidable arsenal of weapons and utilities, this flush-deck destroyer has the necessary tools to tackle any job from basic SAR, AA Screening, ASW, Fleet engagements, and much more!

Enjoy this fresh iteration of my old classic with a revamped interior and all the bite this tin can needs!

I also recommend Infinite ammo and low/medium physics with this.

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Weapons
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4 x 4"/50 Batteries
1 x 3"/23 AA Cannon
2 x 20mm Oerlikons
2 x 21" Torpedoes
8 x Mk. IX Depth Charges

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Features
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Artillery
AA Guns
Working Depth Charges
Armory on Board
Anti-Ship Torpedoes (for real this time)
Crew Capacity of 37
Windlass (with changeable connectors)
Designated Emergency Flares
4km Rangefinder
Signal Lamps
Surface/Air-Search Radar (5km)
Forward/Side-Search Sonar (3km)
Fuel Stores for RAS or onboard equipment
Onboard Hospital
Standby/Idle Generator
Damage Control Center
Gear/Cable Stores & Lockers
Lifeboat
Rope Anchors/Rope for Mooring
Dive Station
Auxiliary Control Station
Long-range Radio (20km)
Transponder Locator
Towing Winch
Electric Charger

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Startup Procedure
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Go to bridge and increase throttle to at least 27.500
Head to power plant and activate pump breakers
Proceed to engine room and increase clutch and activate pumps
Once all pumps are active, press and hold startup button

There are three gears on the helm, one and two are slower but better for towing.
Gear three is a reverse gear. To reverse, press "3" while on the helm, it may stall out if you're going too slow, but that's about it.

Enjoy!

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Idling
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When stopping for an extended period of time, the idling generator in the ship's power plant will keep your ship powered up. All you have to do is turn on the general electric breaker, activate the pumps, raise the throttle, and start that bad boy up. There are two fuel tanks that can keep the generator running for a long, long time. I have noted that after a certain amount of time, performance might degrade or it auto stops when the main engines are started, if that's the case, restarting the generator should solve it. If it needs refueling, press the "Divert" button on the console and use one of the fuel canisters onboard to fuel it. It must be noted that the generator can only be refueled from the starboard side fluid connector, just make sure you press the divert switch before fueling.

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Operational Range
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Max Speed: 34,5 knots

Suggested Cruising Speed: 10-12 knots

Full Range At Max Speed w reserve: 43.4km (38 w/o)

Fuel Tank: 30,200L

Fuel Reserve #1 (Canister): 2089.90L

Fuel Reserve #2: 2099.5L

14,250L Fuel used in transit of 75km

Estimated range at cruising speed: 130-145km

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Stability & Sinking
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In rough seas, she's prone to listing of a variable degree, and given that she's a flush deck, it's likely that water would be coming over the sides quite often. She handles extreme waves differently in some areas, so I can't promise she'll be stable or unstable everywhere.

There is no sink button, but there's a multitude of ways to go about achieving your result, I'd strongly suggest using the variety of hatches around the ship to mix things up and get a variety of ways to go down. Winds, waters, animals, and enemies shall aid ye in your goal!

Fair winds and following seas!

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About
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This is the DLC/"modernized" take on my old version of the USS King, it was something I had finished for awhile, but never really got around to posting due to the fact that I go way overboard trying to get screenshots. But here it is, I hope that it turns out to be a good update next to the Sterett. I'll probably upload the weapons individually next, I just have to get around to that now. The torpedoes are a bit finicky, but if they hit, they actually explode, it's pretty sweet.

Here's a fun fact: Fun things are fun!

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Credits
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If something of yours is here, and you'd like it removed, reach out to me, and I'll take it down asap

The Ship: http://www.navsource.org/archives/05/242.htm

I spent way too much time here (not complaining tho): http://www.navsource.org/archives/05idx.htm

Deck Plan (the start of it all): https://ww2db.com/image.php?image_id=26655

USS Clemson (Base): https://steamcommunity.com/sharedfiles/filedetails/?id=1680197213

Hatches/MSV Post: https://steamcommunity.com/sharedfiles/filedetails/?id=1878034693

Bulletin Board/Kriger Champion: https://steamcommunity.com/sharedfiles/filedetails/?id=1884550395

Medium Fuel Canister: https://steamcommunity.com/sharedfiles/filedetails/?id=2092251929

Large Fuel Canister: https://steamcommunity.com/sharedfiles/filedetails/?id=2092252400

Torpedoes: https://steamcommunity.com/sharedfiles/filedetails/?id=2054516270

HMS Wye/Depth Charges: https://steamcommunity.com/sharedfiles/filedetails/?id=1630700507&searchtext=hms+wye

Kaba/Logic/Lifeboat: https://steamcommunity.com/sharedfiles/filedetails/?id=1871220682

R/V Calypso/ Decorations: https://steamcommunity.com/sharedfiles/filedetails/?id=1701103598

Map Table: https://steamcommunity.com/sharedfiles/filedetails/?id=1748031329&searchtext=map

Deleted Parts (Winch): https://steamcommunity.com/sharedfiles/filedetails/?id=2092890862

14 Comments
404 Aug 23, 2024 @ 2:17am 
Love your work will you be making anymore ?
LionsFan20 Dec 26, 2023 @ 4:48pm 
This is a cool creation. I just have one request, could you replace the battle cannons with control handles instead of levers?
TiVo  [author] Jun 29, 2023 @ 10:15pm 
Thank you
help0-0 Jun 29, 2023 @ 11:00am 
just.. amazing
TiVo  [author] Apr 15, 2023 @ 10:57pm 
Head to the power plant and turn on the light breaker, then you can turn on any of the lights
yoshisampson Apr 15, 2023 @ 5:59pm 
how do i turn on lights
TiVo  [author] Nov 27, 2022 @ 9:01am 
Thanks
mcdingus101 Nov 27, 2022 @ 1:30am 
nice
T00L Oct 21, 2022 @ 6:32pm 
I cant complain about that XD
TiVo  [author] Oct 16, 2022 @ 9:02am 
The torpedoes have always been finicky to be honest, I've tried to tune it as much as I can but not with much luck. I guess you could say it's pretty true to the Mark 15 torpedo.