Total War: WARHAMMER III

Total War: WARHAMMER III

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Broods Of Mount Arachnos
   
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File Size
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1.812 MB
Sep 1, 2022 @ 10:41am
Mar 25 @ 5:47pm
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Broods Of Mount Arachnos

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This Is a direct port of my Broods Of Mount Arachnos mod from Warhammer 2 with just some minor changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

This mod adds the following units:
-Giant Spider Bruisers
-Arachnarok Younglings
-Arachnarok Tyrant
-Brood Queen
-Broodlings

Units' showcase https://www.youtube.com/watch?v=32EYMil6c14&t=1s

You will be able to recruit these units from the Forest Beasts building chain and from the special building chain in Mount Arachnos, notice that The Brood Queen (capped at 1) Is exclusive to the latter.
The Brood Queen features the custom ability Call Of The Broods, which Is a modified version of The Arachnarok Queen's Maternal Instinct ability.
It does the following:
Type: Augment
Target: Ground, 60m
Uses: 4 Per battle
Cooldown: 70 Seconds
Summons a unit of Broodlings

Broodlings are a stronger version of Hatchlings.
Please notice that Broodlings (unlike other summoned units) will not decay and will fight for their Brood Queen until they are either dead or forced to rout.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-If You are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Giant spider and Arachnarok unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Extreme Strategy YT https://steamcommunity.com/profiles/76561199200521707 for making a showcase for this mod https://www.youtube.com/watch?v=32EYMil6c14&t=1s
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Sep 1, 2022 @ 10:49am
PINNED: Balance tweaking
zerg93
0
Sep 1, 2022 @ 10:49am
PINNED: Bug reports
zerg93
46 Comments
zerg93  [author] Mar 30 @ 8:58am 
Nah, not from me at least.
I have pretty much envisioned this particular brood to only be loyal to Greenskins and I would prefer for it to stay that way.
Sin Mar 30 @ 6:56am 
Any chance of a sub-mod for Mother Ostankya?
zerg93  [author] Dec 10, 2024 @ 6:58pm 
This mod adds the following units:
-Giant Spider Bruisers ["normal" Small Spiders]
-Arachnarok Younglings ["normal" Small Spiders]
-Arachnarok Tyrant ["normal" Big Spider]
-Brood Queen ["normal" Big Spider]
-Broodlings ["normal" Small Summoned Spiders]

The roster was already visible in the Warhammer 2 version of the mod, but I guess that I'll have to edit the description of this one too for clarity's sake.

And if I may: NEVER ask a modder to make or add new stuff the day before the big DLC (or even a big patch) that will break all mods is going to be released.
Chances are that said modder will just get a lil mad about it or grumpier than usual, just saying.


Good thing that I'm always grumpy already!:WH3_greasus_rofl:
Modern Spartan Sep 3, 2024 @ 6:25pm 
I know absolutely nothing about modding
Modern Spartan Sep 3, 2024 @ 6:25pm 
OH I'm sorry! Yes I misunderstood, my apologies!
zerg93  [author] Sep 3, 2024 @ 4:27pm 
I don't think you fully understand what I just said below: I don't have *ANY* control about how vanilla animation sets work, I can't choose nor "combine" anything.
Again *being completely still while randomly launching the projectiles several meters from the units' models kinda wonky* is not a joke or an exaggeration: It's the most likely outcome.
It's either that or random attack animations or even worse ABSOLUTELY NOTHING, like having the unit ready to shoot and with full ammo just refusing to perform ranged attacks.
That bit of choosing a specific animation to combine with a specific type of attack is doable but ONLY with custom animations.
Again, I DON'T make custom animations.
Modern Spartan Sep 3, 2024 @ 3:00pm 
The spiders have an attack animation where they lunge forward a bit in a bite. Combining that with the poison spit might work? I agree it wouldn't be perfect but it would certainly look decent
zerg93  [author] Sep 3, 2024 @ 7:38am 
That sounds cool but since vanilla Spiders don't have ranged attack animations (the goblin archers on the platforms don't really count in this context) it would look very wonky at best, like *being completely still while randomly launching the projectiles several meters from the units' models kinda wonky*.
The only way to get proper and good looking Spider spitters would be through custom animations, and I don't make custom animations.
Modern Spartan Sep 3, 2024 @ 4:43am 
Would love a ranged variant, perhaps a squad of medium ones who spit acid as far as archers, and a large one who spits like artillery

Could use the tzeentch demon fireballs as a base, and just reskin them to look like poison! Would let us build an entire army out of these guys in a roleplay fashion!
zerg93  [author] May 13, 2024 @ 12:26pm 
Fixed it.
The issue was limited to Arachnarok Younglings and it was caused by the fact that they were still using some audio track leftovers from the big Arachnarok units.