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I have pretty much envisioned this particular brood to only be loyal to Greenskins and I would prefer for it to stay that way.
-Giant Spider Bruisers ["normal" Small Spiders]
-Arachnarok Younglings ["normal" Small Spiders]
-Arachnarok Tyrant ["normal" Big Spider]
-Brood Queen ["normal" Big Spider]
-Broodlings ["normal" Small Summoned Spiders]
The roster was already visible in the Warhammer 2 version of the mod, but I guess that I'll have to edit the description of this one too for clarity's sake.
And if I may: NEVER ask a modder to make or add new stuff the day before the big DLC (or even a big patch) that will break all mods is going to be released.
Chances are that said modder will just get a lil mad about it or grumpier than usual, just saying.
Good thing that I'm always grumpy already!
Again *being completely still while randomly launching the projectiles several meters from the units' models kinda wonky* is not a joke or an exaggeration: It's the most likely outcome.
It's either that or random attack animations or even worse ABSOLUTELY NOTHING, like having the unit ready to shoot and with full ammo just refusing to perform ranged attacks.
That bit of choosing a specific animation to combine with a specific type of attack is doable but ONLY with custom animations.
Again, I DON'T make custom animations.
The only way to get proper and good looking Spider spitters would be through custom animations, and I don't make custom animations.
Could use the tzeentch demon fireballs as a base, and just reskin them to look like poison! Would let us build an entire army out of these guys in a roleplay fashion!
The issue was limited to Arachnarok Younglings and it was caused by the fact that they were still using some audio track leftovers from the big Arachnarok units.