Total War: WARHAMMER III

Total War: WARHAMMER III

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McShooterz's High Elves Enhancement
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overhaul
Tags: mod
File Size
Posted
Updated
1.479 MB
Aug 30, 2022 @ 10:19pm
Mar 30 @ 6:26pm
102 Change Notes ( view )

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McShooterz's High Elves Enhancement

Description
Introduction

This is first and foremost my personal mod, which I play.

The intent of the mod is to make playing the High Elves for long campaigns more interesting by adding new content and re-balancing as needed.

Changes
What does the mod specifically do? honestly too much. Unlike a mod designed for mass appeal, this changes far too many things for easy compatibility but does so for a very specific feeling.
  • Replaces Imrik's dragon traits with a unified 5 level trait that increases with every legendary dragon defeat.
  • New unique dragon breath attacks for Imrik's dragons
  • Dragon breath attacks are more powerful, but limited to 2 and double cool down time
  • Dragons are more powerful but are more expensive, higher upkeep, and harder to get.
  • Dragon unit limits are capped, but can be increased with buildings.
  • Forest Dragons recruit-able from Dragon Keep.
  • [Requires DLC] All high elves can make each others unique buildings and units.
  • [Requires New Campaign] Some campaign starts are modified by scripts.
  • [Suggest New Campaign] Many new skills for High Elf Lords and Heroes.
  • Most Skills have been given more levels.
  • New technologies and added effects to less useful technologies.
  • New buildings.
  • Most buildings have additional context-based effects.
  • Gate guard increased size, added to wall garrisons and recruit-able.
  • Garrisoning armies reduces unit upkeep by 20%
  • Encampment stance reduces unit upkeep by 10%
  • AI takes the same attrition damage as player

New Units
  • Swordmen - Basic sword infantry.
  • Archers (Fire Arrows) - Archers with fire arrows that reduce enemy leadership.
  • Archers (Ice Arrows) - Archers with ice arrows that slow enemies.
  • Archers (Poison Arrows) - Archers with poison arrows.
  • Archers (Barbed Arrows) - Archers with anti-large arrows.
  • Archers (Explosive Arrows) - Archers with explosive arrows.
  • Archers (Magic Arrows) - Archers with magic armor-piercing arrows.
  • War Griffon - Flying monster that is unbreakable
  • Annulii War Griffon - Flying monster that is unbreakable and has some physical resistance
  • White Tower Wardens (Swordmasters of Hoeth) - Regiment of Renown.
  • Magma Drake (Sun Dragon) - Regiment of Renown.
  • Dread Wyrm (Moon Dragon) - Regiment of Renown.
  • Doomfire Tyrant (Star Dragon) - Regiment of Renown.

Downsides
  • Should be played in a new campaign.
  • High Elves lords can become extremely powerful.
  • Imrik with a dragon army can become virtually unstoppable.
  • High Elves can have a stupidly strong end-game economy.

Feedback
While this is created for my enjoyment, I could use feedback.
  • Bugs
  • Extreme balance issues
  • Suggestions for skill changes/additions
  • Suggestions for build effects changes/additions
129 Comments
Darla Apr 11 @ 5:06am 
igormartirosov99 Mar 28 @ 12:54pm 
Could you update, please?
McShooterz  [author] Dec 10, 2024 @ 11:53am 
I am not sure what is causing that but I moved the War Griffin down on the build chain and added the Griffins to the Gaean Vale buildings (Avelorn Capital)
jeffreymik00 Dec 10, 2024 @ 7:22am 
Anyone else having trouble making the final stage of the grove? (enchanted grove). It says i cannot construct it before finishing the prior level of the building, but i did. I really want to try the war griffon and annulii griffon. Solution?
R0ses Oct 25, 2024 @ 11:39pm 
very good mod can you make dark elf version?
and fire arrows archer another faction
McShooterz  [author] Oct 1, 2024 @ 3:45pm 
I have no idea. I built this around the default game with the default balance.
ionut31bogdan Oct 1, 2024 @ 11:37am 
hey, thanks for building this mod! does it work with SFO?
Amlugaran Sep 9, 2024 @ 2:16pm 
@McShootez
Thanks, really enjoy your mod. Using it and the Phoenix Court mod, makes the HE really fun to play again.
McShooterz  [author] Sep 9, 2024 @ 1:00pm 
So there was an issue back in WH2, where any High Elf other than Avelorn would only get 8 slots in Gaen Vale. I kept that fix from back then, but I do believe that has been fixed in WH3, so I removed that and updated the mod.
Amlugaran Sep 9, 2024 @ 7:59am 
@McShooterz
Hey noticed that there is an issue when this mod runs in conjunction with Reitschuster's New Building slots mod, which causes the Gaen Vale to show less building slot than are actually available, so while it only shows 10 slots you can keep building but can't see them. It is just the Gaen Vale and all other settlements have to appropriate number of slots as per the mod.