Total War: WARHAMMER III

Total War: WARHAMMER III

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McShooterz's High Elves Enhancement
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Tags: mod
File Size
Posted
Updated
1.282 MB
Aug 30, 2022 @ 10:19pm
May 21 @ 4:53pm
74 Change Notes ( view )

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McShooterz's High Elves Enhancement

Description
Introduction

This is first and foremost my personal mod, which I play.

The intent of the mod is to make playing the High Elves for long campaigns more interesting by adding new content and re-balancing as needed.

Changes
What does the mod specifically do? honestly too much.Unlike a mod designed for mass appeal, this changes far too many things for easy compatibility, but does so for a very specific feeling.
  • Fixes the bug that prevented Imrik from getting traits from defeating legendary dragons
  • New unique dragon breath attacks for Imrik's dragons
  • Dragon breath attacks more powerful, but limited to 2 and double cool down time
  • Dragons are more powerful, but are more expensive, higher upkeep, and harder to get.
  • Dragon unit limits are capped, but can be increased with buildings.
  • Forest Dragons recruitable from Dragon Keep.
  • [Requires DLC] All high elves can make each others unique buildings and units.
  • [Requires New Campaign] Imrik has some extra stuff at the start.
  • [Suggest New Campaign] Many new skills for High Elf Lords and Heroes.
  • Most Skills have been given more levels.
  • New technologies and added effects to less useful technologies.
  • New buildings.
  • Most buildings have additional context based effects.
  • Gate guard increased size, added to wall garrisons and recruitable.
  • Garrisoning armies reduces unit upkeep by 30%
  • Encampment stance reduces unit upkeep by 15%
  • AI takes same attrition damage as player

New Units
  • Swordmen - Basic sword infantry.
  • Archers (Fire Arrows) - Archers with fire arrows that reduce enemy leadership.
  • Archers (Ice Arrows) - Archers with ice arrows that slow enemies.
  • Archers (Poison Arrows) - Archers with poison arrows.
  • Archers (Barbed Arrows) - Archers with anti-large arrows.
  • Archers (Explosive Arrows) - Archers with explosive arrows.
  • Archers (Magic Arrows) - Archers with magic armor piercing arrows.
  • Griffon - Flying monster that is unbreakable
  • Annulii Griffon - Flying monster that is unbreakable and some physical resistance
  • White Tower Wardens (Swordmasters of Hoeth) - Regiment of Renown.

Downsides
  • Should be played in new game, because it replaces some lord's skills
  • High Elves lords can become too power.
  • Dragons can doom stack easily.
  • Imrik with a dragon army can become virtually unstoppable.
  • High Elves can have a stupidly strong end game economy.

Feedback
While this is created for my own personal enjoyment, I could use feedback.
  • Bugs
  • Extreme balance issues
  • Suggestions for skill changes/additions
  • Suggestions for build effects changes/additions
108 Comments
-.- May 10 @ 11:28pm 
Awesome mod!
McShooterz  [author] Jan 30 @ 8:09pm 
I was not aware of Mod Configuration Tool, so no it doesn't support any configurable settings, but this is something to try out in the future
Rannic64 Jan 28 @ 4:59pm 
is there anyway to use Mod Configuration Tool with this?
Sikhi Jedi Nov 23, 2023 @ 12:17pm 
thank you
Strigt Nov 23, 2023 @ 2:59am 
Thanks man, you da best.
McShooterz  [author] Nov 22, 2023 @ 11:08pm 
I'll see about fixing the mod in the next few days
Destiny_Salva Nov 22, 2023 @ 11:59am 
This mod failed in version 4.1 and caused the game to crash.
Sikhi Jedi Nov 21, 2023 @ 4:33pm 
please update, this is necessary for any high elf campaign
ωうさぎωニャω Aug 26, 2023 @ 9:33pm 
OuO!:maple2:
McShooterz  [author] Jul 26, 2023 @ 1:51pm 
*No, there is no integration with: Expanded Electoral Machinations and Intrigue.
*I have unit upgrades for most units, but not all.
*I have not touched traits, but instead expanded many skills for lords and heroes. Most skills now have 3 levels, and all of the High Elf legendary lords have been given some new unique skills. The only new skill that the generic lords have is "Heartiness", which is a skill dump that I gave to every High Elf character.
* I have added new skills for the High Elf heroes.
*I have not integrated the "Vaul's Anvil" mechanic from the Wood Elves over to the High Elves; mostly because there is already the ritual to Vaul for giving "crafted" quality items.
*I have not modified the existing High Elf items, but I did add a new unique item for Imrik.

Note that this is a hobby for me, but if you have an idea for a skill or item you can leave a comment, and if it is not too crazy I might take a crack at implementing it.