Total War: WARHAMMER III

Total War: WARHAMMER III

81 ratings
Challenging and Aggressive AI
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199.757 KB
Aug 30, 2022 @ 7:29pm
Sep 3, 2023 @ 12:09pm
20 Change Notes ( view )

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Challenging and Aggressive AI

Description
**Intended for players who want a more challenging campaign**

Changes
1* AI receives higher potential (maximizes their bonuses for growth, and cost reductions)
2* AI armies are more aggressive and run away less
3* AI units and characters receive passive XP per turn

1* The cheats the AI gets (most of these are in the vanilla un-modded game)
*Bonus sacking income
*Bonus Growth
*Bonus post-battle loot
*Construction cost reduction
*Character and unit XP gain per turn
*Recruitment cost reduction

***'


If you want to customize this mod to buff your AI faction of choice this is how you do it:
1) Get RPFM (found online)
2) Open my mod with RPFM (should be located in steamapps -> workshop -> content -> search for 'EvolvedAI'
3) In 'faction_potential_categories_tables' change any faction you want to be stronger to a higher base value. 'Combi' = Immortal Empires, chaos_ = Realms of Chaos campaign.

4) You might have to save as your own mod located in your Warhammer 3/data folder or your changes might be overridden if i update this mod.


Only the first change requires a new campaign, everything else is save-game compatible

63 Comments
Amon Grabmore Apr 26, 2024 @ 1:10am 
@她城执念 why do you need and update it still works
她城执念 Feb 27, 2024 @ 5:04am 
update pls
Alezul Feb 5, 2024 @ 3:17pm 
I love the mod, thanks! I was sick of cowardly AI with crap armies.

If the only way they can pose a threat and be challenging for me is for them to cheat...then i say let them cheat.
t3nta Dec 26, 2023 @ 4:19pm 
Not giving levels to AI, could that be true?
Maybe an update is needed.
Oblivious  [author] Aug 2, 2023 @ 2:23pm 
oops
Holy Sock Aug 2, 2023 @ 1:29pm 
YOU! - I've been trying to work out what the hell is going on with Ogres and Beastmen for weeks. They basically have God mode on. I've seen a stack of gnobblars raze the Oak of Ages, just watched two stacks of Brettonian knights attack Kazrak, who mostly had just basic gors, and wipe without the BM taking a single casualty. Ogres are ranked 1 and 2 in every game by a factor of 4.
VirtualFuN Aug 2, 2023 @ 6:54am 
Why did you give 2000 potential to ogres and beastmen?
VirtualFuN Jul 19, 2023 @ 9:27am 
@Shain, I saw T4 buildings on turn 50 (enemy capital "Itza").

My only complaint is excessive free XP for AI. Mazda has 40 lvl on turn 50 and his generals have an average of 30 lvl. I play on legendary difficulty.
One_with_the_game May 9, 2023 @ 12:40pm 
Good mod. Constantly finding myself getting hammered by enemy lord mages with spells b2b2b2. Really spices up the battle difficulty.

My only complaint is that it renders critical assassinations useless in the mid to late game due to every enemy hero being over level 20 by turn 50.
Shain Apr 24, 2023 @ 1:45am 
When using this mod I've noticed that AI don't build their capitals past tier 3. I'm on VH/VH, turn 40 on Franz with Altdorf almost tier 5 and no AI have built past tier 3. Any idea why that is? I don't have any other mods that could conflict, everything is else is graphical or reskins. Appreciate the work.