Tabletop Simulator

Tabletop Simulator

Not enough ratings
Discordia - Scripted
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Complexity: Medium Complexity
Number of Players: 1, 2, 3, 4
Play Time: 60 minutes, 90 minutes
File Size
Posted
Updated
601.535 KB
Aug 29, 2022 @ 10:49am
Oct 25, 2022 @ 11:49pm
2 Change Notes ( view )

Subscribe to download
Discordia - Scripted

Description
This is an officially sanctioned mod that was created by Jonathan Cox. For TTS mod creation inquiries please email JonGetsGames@Gmail.com.

This is a scripted mod that also supports the solo mode.

Game description from BGG:

The first cities on the Rhine emerged from Roman outposts protecting the border with Germania. As the governor of one of these cities, your task is to develop it in the best possible way, while also defending it against the Germanic tribes. Empress Agrippina and her son Nero will inspect your actions and honor the most successful governor.

In 'Discordia', you develop your city by building farms, barracks, defenses, harbors, and markets, and by trading with ships. Use your seamen, soldiers, merchants, and farmers profitably, fulfill decrees, and secure privileges — acting carefully at all times so that your city grows neither too fast nor too slow. Will you have the best-developed city at the end of the fourth year, or will you manage to impress the empress before then and win the game early?
8 Comments
Deynomite Jan 24, 2023 @ 6:19pm 
Watched your playthrough on Discordia and played right away 2 solo-sessions of Discordia on TTS after it. Most of the time, I didn't have to look into the rules. Great mod also!

Only bug I encountered was that the image of one of the Janus tokens for solo play didn't show properly, because the image was missing. I think it was the manipulator token, since it didn't show up in my entire first playthrough. It DID work properly in my second playthrough though.
MJ Nov 6, 2022 @ 4:23pm 
No pictures
Jonathan Cox  [author] Oct 25, 2022 @ 11:52pm 
I just pushed an update that corrects the process for choosing the start player in new rounds. You must click a button that pops up, choosing one that matches the player color who has the most workers in their reserve. This took a decent amount of revising, so it's possible bugs have been created. Please comment if any issues are found :)
tequila_j Sep 7, 2022 @ 9:07am 
No problem at all, I though that I was missing how to position the meeples!! Thank you very much for the mod.
Jonathan Cox  [author] Sep 6, 2022 @ 10:01pm 
Ah, you are correct. I'm not sure how I missed that while building this. Unfortunately that is a pretty big addition from a coding perspective, so it'll likely be a few days before I can get this fixed. Thanks for pointing it out and sorry for missing it!
tequila_j Sep 6, 2022 @ 5:33pm 
Hi Johathan. At the start of each year (except the 1st), the player who has the most mepples in their reserve should become the first.
Jonathan Cox  [author] Sep 5, 2022 @ 12:01pm 
It randomly chooses someone to start the game off, from that point on it should follow the first player passing rules as outlined in the rulebook.
tequila_j Sep 4, 2022 @ 5:41pm 
How does the scripts choose the new first player at the start of the year?