Total War: WARHAMMER III

Total War: WARHAMMER III

202 ratings
Seekers of Doom: Slayers Overhaul
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File Size
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542.029 KB
Aug 29, 2022 @ 10:01am
Apr 6 @ 1:32pm
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Seekers of Doom: Slayers Overhaul

Description
Doomseekers
This mod shrinks the unit size of standard Slayers, Giant Slayers, Slayer Pirates, Doomseekers, Goblin Hewer, and all of the corresponding ROR and Grudge units while maintaining their ferocity to bring them more in line with their lore.

Credit: The workshop Slayer illustration was generated Midjourney, and retouched by me.

Smaller Unit:
  • Slayers are solitary doomseeking Dwarfs who long for redemption via death in glorious combat.
  • The last thing they need is another Slayer who will deal the killing blow to a monstrous adversary, robbing them of their doom.
  • Slayers size has been reduced from 80 to 32.
  • Doomseekers size has been reduced from 32 to 16.

Bigger Punch:
  • Since their unit size has been reduced by 80%, each individual Slayer has been bolstered to deal significantly more damage.
  • Slayers still soak up damage very quickly, but every individual has more HP.
  • Slayer's Axe weapon stats have been increased so each individual Slayer hits roughly 2x harder to make up for the 60% reduction in manpower.
  • Doomseeker's Whirlwind of Death ability damage has been doubled.

Balanced:
  • Well... there was an "attempt."
  • Dozens of various match-ups were tested across countless hours to ensure that the "Doomseekers" at least achieve parity with vanilla (un-modded) Slayers in standard infantry combat.
  • Slayer's anti-large role is now front and center and no longer a "tar pit" style unit.
  • Slayers will still lose in a 1v1 to elite infantry such as Black Orcs, Great Swords, Chosen, Swordmasters of Hoeth. They're improved per model, but they will still lose to elite anti-infantry.
  • In vanilla, Slayers would kill Goblins roughly 2-to-1, which is pathetic for a Slayer to meet his doom to only 2 Goblins... With this mod, individual Slayers will now see roughly 10 times that kill/death ratio.
  • Ungrim Ironfist's buffs to Slayers will likely make these hilariously overpowered.

Compatibility & FAQ:
1. Is this mod save-game compatible?
Yes, in my testing. If you enable this mod on a save that already has Slayers then their unit size should be adjusted immediately.

2. Is this mod compatible with Radious and/or SFO?
Test and see for yourself, it modifies only Slayers so it should work, but might not fit well within these overhaul's balance ecosystems.

3. Is this mod compatible with <insert mod>?
This mod will conflict with anything that modifies specifically the Slayer unit's stats or their weapon stats. Slayer reskin mods should work fine.
93 Comments
marc.on.pluto514 Apr 23 @ 12:29pm 
works?
sin, amen Apr 8 @ 7:19pm 
Decreased size to increase anti-large
minecraft with gadget Dec 23, 2024 @ 11:57am 
Basically essential.
marc.on.pluto514 Dec 13, 2024 @ 3:04pm 
update pls
Spartan VI  [author] Sep 4, 2024 @ 1:00pm 
Increased Giant Slayer mass along with the 5.2.2 update.
PaPa' SamBuBu Aug 1, 2024 @ 5:36pm 
increased mass for giant slayers sounds great, they'll have a more niche roll to actually fight the bigger beasts out there
Fuzzyballs01 ꦙ Jun 18, 2024 @ 10:08pm 
this mod is a LOT better now
I always thought your slayers were a bit OP, with some support they can kill anything and get out alive, now I actually gotta pull them out occasionally
Spartan VI  [author] Jun 16, 2024 @ 1:40pm 
Yep, definitely considered that. Would have to increase their mass so they don't get bullied like normal slayers.
Hoo the fool Jun 16, 2024 @ 5:03am 
What about making Giant slayers being more elite like Doomseekers, by reducing the entity from 32 to 16? Both are same tier so I think it would be make much more sense.
Spartan VI  [author] May 31, 2024 @ 9:44pm 
Sorry, dont have the time to take on more projects.