RimWorld

RimWorld

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[TMC] Steel Torrent addon - TMC Eastern Armor Export
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Mod, 1.3, 1.4
File Size
Posted
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1.407 MB
Aug 28, 2022 @ 6:36pm
Sep 22, 2023 @ 1:05am
6 Change Notes ( view )

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[TMC] Steel Torrent addon - TMC Eastern Armor Export

Description






Mod Info

This mod was commissioned by Ronin.

This mod requires PLA Steel Torrent mod in order to work properly as this is only an add-on.

Ancient blueprints has been found during a salvage operation, these machines has been reproduce using better available production technology and supplied to developing colonies, armies and warlords looking to increase there firepower.

Add two vehicles to the game:
T-80 Main Battle Tank, comes with a 125mm main gun and secondary machine gun.
BMP-3 Infantry Fighting Vehicle, comes with it autocannon and secondary machine gun.

Require research to be built. ( Surplus Soviet Steel)

This mod is considered finished and new content will only be made by the request of the person commissioned it.


Have a nice day!


QnA:

Q : Is this save compatible ?
A : Yes it is. You can add it midsave.

Q : Is it compatible with Combat Extended ?
A : Yes . This mod is CE compatible by default.

Q : Where can I build this tank ?
A : You build it in Steel Torrent tab of construction menu (require research first).

Q : Will you make this compatible with X mod?
A : Sorry, If I don`t use that mod then I probably will not make a patch for it due to lack of time. You are welcome to make any patches for my mod, just remember to have my mod as a dependency and credit it.

Q : Can I support you in anyway ?
A : You can donate to my kofi if you love my mod, although I`m already happy that you are using the mod. Any donation you made would give me a chance to develop something new or just help me get a cup of coffee.




Beside giving me money, you can also commission me to make textures for you. You can contact me by Steam, RW Discord or find me on My Discord [discord.gg]. (Please refrain from using this to DM random stuffs like asking me to add items into my mods, I made a suggestion board below is for that purpose)

[discord.gg]

[ko-fi.com]


====================== Credits =======================
- Thumbnail art made by AOBA.
- Arts,xml and CE patch made by me with helps of the lovely folks behind the Steel Torrent mod

- Rimworld is owned by Tynan Sylvester.

**Please do not upload my mods on other websites without my permission.**
49 Comments
Clocks Coyote Apr 27, 2024 @ 8:32am 
Are any TMC mods being updated to 1.5?
Arthur Dent Mar 6, 2024 @ 11:24am 
Hey bmp autocannon still not fixed in CE. I forgot to mention that I also changed ParentName class to BaseBulletCE instead of BaseBullet:

Here is the whole working thing def:

<ThingDef Name="Base30x165mmSovietBullet" ParentName="BaseBulletCE" Abstract="true">
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Bullet</damageDef>
<speed>204</speed>
<dropsCasings>true</dropsCasings>
<casingMoteDefname>Fleck_RifleAmmoCasings_HighCal</casingMoteDefname>
<casingFilthDefname>Filth_RifleAmmoCasings_HighCal</casingFilthDefname>
</projectile>
</ThingDef>
Xoni_I Nov 24, 2023 @ 10:33am 
Could not load UnityEngine.Texture2D at Things/Ammo/Cannon/120mmTank/HE in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__349_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Entry:Update ()
Xoni_I Nov 24, 2023 @ 10:33am 
Hello, please help me, the problem is that 100 mm and 125 mm shells do not have a texture and do not have crafting on the workbench (although I see there is simply a missing place for them in the list of crafts) , I removed all the mods except mine and the problem did not disappear, thank you very much in advance
Tittymcswaggy  [author] Sep 22, 2023 @ 1:06am 
Should be fixed now
Arthur Dent Sep 15, 2023 @ 12:15pm 
Hey, I fixed bmp autocannon not shooting with CE. You forgot to add 2 lines in the definition of it's base bullet:

<ThingDef Name="Base30x165mmSovietBullet" ParentName="BaseBulletCE" Abstract="true">
<graphicData>
<texPath>Things/Projectile/Bullet_Big</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile Class="CombatExtended.ProjectilePropertiesCE">
<damageDef>Bullet</damageDef>
<speed>204</speed>
<dropsCasings>true</dropsCasings>

// These 2 lines
<casingMoteDefname>Fleck_RifleAmmoCasings_HighCal</casingMoteDefname>
<casingFilthDefname>Filth_RifleAmmoCasings_HighCal</casingFilthDefname>
//
</projectile>
</ThingDef>
apicalcellar797 Aug 12, 2023 @ 8:27am 
how the hell can i upgrade the tank tho?
Xoni_I Aug 9, 2023 @ 2:24am 
@HentaiHamster хорошая идея объединить всю технику под одним техническим модом, надеюсь автор будет не против
HentaiHamster Aug 8, 2023 @ 11:20pm 
hey do you plan on making a t-80 tank with the vehicle framework? if not would you mind if i use your t-80 tank texture to make one (idek if i'd upload anything its mostly just for personal use tbh) If i were to upload anything it would only be with your permission and id link back to your mod and credit you and all that.
Existential Crisis Jul 2, 2023 @ 4:39pm 
@Tittymcswaggy You gotta change BaseBullet to BaseBulletCE in your ammo folders, the CE team updated the class and deprecated the other one