Total War: WARHAMMER III

Total War: WARHAMMER III

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Griffon Knights for High Elves
   
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Tags: mod
File Size
Posted
Updated
1.157 MB
Aug 28, 2022 @ 12:55am
Jan 28 @ 8:12am
13 Change Notes ( view )
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Griffon Knights for High Elves

Description
This mod adds recruitable Griffon Knights units to all (I hope) High Elf factions.

Updated for game version 6.0


+++ Details +++

The unit is based on Yvresse's "Knights of Tor Gaval" Mistwalker unit, with stats balanced to be a middle ground between the Knights of Tor Gaval and Bretonnian Hippogryph Knights.

Griffon Knights are flying monstrous cavalry, recruited from the Griffon Aery, a newly added T5 building upgrade to the Grove military building chain (Avelorn, who lacks the T4 variant of the building, goes straight from T3 to T5).

Griffon Knights are also available in AI Skirmish battles.


+++ Skills & Tech +++

Griffon Knights are affected by:

Buildings:
- Exotic Animals resource buildings

Lord army abilities:
- Sky Master
- Silver Torrent

Technologies:
- Swiftsense
- Shredding Talons
- Heavy Ithilmar Armour
- Obligations of Nobility
- Friends In High Places
- Ancient Lair Warding
- Great Weapons


+++ Compatibility & Requirements +++

Save compatible, can be added to ongoing campaigns without issues.

Will likely conflict with anything that alters the Grove building chain, as well as anything that affects the tool tips for the above-mentioned buildings, skills and technologies.

Requires the TWW 2 DLC "The Warden and the Paunch" (probably).

Will have a minor UI conflict with my mod "Pegasus for High Elves" (specifically, Lord skill and technology tooltips). To use both this mod and the Pegasus one, use the combined mod found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2869195078


+++ Version History +++

- 1.2.7
Updated for game version 6.0
- 1.2.6
Updated for game version 5.2
- 1.2.5
Updated for game version 5.0
- 1.2.4
Fixed a bug that caused the Griffon Knights not showing up for recruitment when playing as Imrik. Thank you Ralin for pointing it out!
- 1.2.3
Updated for game version 4.0
- 1.2.2
Updated for game version 3.0
- 1.2.1
Added mention of War Lions of Chrace to tech descriptions they had been missing from. Thank you Lycia Pintella for pointing them out!
- 1.2.0
Added unit tier indicator
- 1.1.1
Updated for game version 2.1 and Assembly Kit
- 1.1.0
Changed recruitment rank technology from Elite Champions to Ancient Lair Warding
- 1.0.0
Initial Release


+++ Known Bugs +++

- In the Building Browser, for factions other than Avelorn, the T5 Grove building shows a duplicate unit card indicator for recruitment of Handmaidens of the Everqueen, which should not appear after the T4 version of the building. Does not affect functionality (I think). No idea how to make that go away.

Please let me know about any bugs you discover, I'll try and fix them.


+++ My mods +++

Griffon Knights for High Elves
https://steamcommunity.com/sharedfiles/filedetails/?id=2855169117
Griffon Knights & Pegasus for High Elves
https://steamcommunity.com/sharedfiles/filedetails/?id=2869195078
Griffon mount for High Elf Noble
https://steamcommunity.com/sharedfiles/filedetails/?id=2856571681
Pegasus for High Elves
https://steamcommunity.com/sharedfiles/filedetails/?id=2869169397
Temperate Climate is Temperate
https://steamcommunity.com/sharedfiles/filedetails/?id=2866517351
Unicorn mount for Handmaiden
https://steamcommunity.com/sharedfiles/filedetails/?id=2877260135


+++ Legal +++

Whatever the EULA said. Other than that, none. Credit me if you use this elsewhere, if you feel like it.
27 Comments
Cassy  [author] Jan 9 @ 4:16am 
@Sombidy
I haven't updated it specifically, but it should still work fine. LMK if there's an issue please.
Sombidy Jan 8 @ 3:46pm 
Updated for 6.0?
Aurvandil Nov 10, 2024 @ 8:36pm 
Ok, thanks
Cassy  [author] Nov 10, 2024 @ 10:43am 
@Aurvandil
So, I've checked (sorry about the delay) and I can't reproduce your issue, the mod behaves as intended for me. Perhaps you have a mod conflict going on, where the vanilla T4 building is replaced with a custom one by a different mod. That would prevent this mod from working.
Cassy  [author] Oct 24, 2024 @ 1:37pm 
@Aurvandil
Thanks for the info. I'll look into it, but I'm afraid I won't get to it till after this weekend.
Aurvandil Oct 24, 2024 @ 9:02am 
Eataine faction. I upgraded from T3 to T4, and T5 (building icon) was unavailable, inactive. Requires a building of the previous level
Cassy  [author] Oct 24, 2024 @ 5:50am 
@Aurvandil
Can you give me a bit more detail? What LL were you playing as? And what exactly happened? Did you upgrade from T3 to T4, and it came out T5 instead?
Aurvandil Oct 23, 2024 @ 5:34pm 
I cannot goes straight from T4 to T5
Saikyoku May 24, 2024 @ 12:29am 
Great mod thanks:)
General Vibes Apr 12, 2024 @ 12:50pm 
no worries, thanks anyway