Sid Meier's Civilization VI

Sid Meier's Civilization VI

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The Witcher: Skellige
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Aug 27, 2022 @ 4:58am
Oct 6, 2023 @ 3:48am
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The Witcher: Skellige

In 1 collection by iPlayGamesITA
The World of The Witcher
14 items
Description


Bran Tuirseach leads Skellige in Sid Meier's Civilization VI!

Konung Bran of the Skellige Isles was different from his predecessors, as he preferred diplomacy and compromise more than pillaging and raiding, and while he never united the Clans againt the Black Ones after the fall of Cintra, that's not to say he didn't try.
  • The Jarl of An Skellig makes it so that cities on coast can build districts 100% faster, if they don't yet have a specialty district. Furthermore, his Traders cannot be plundered on water tiles, Trade routes to or from foreign civilizations provide +1 Science and +1 Culture, and generates Alliance points when fighting alongside allies against a common foe.
  • People from the Isles are known to be crude and fierce, but they can be industrious too. All Skelliger land units suffer no penalties from being damaged if adjacent to a naval unit, and ignore all Movement costs to embark or disembark. Coastal and Shallow water tiles also provide a +5 Combat strength bonus to land and naval units. Since the coast is where Skelliger culture resides, Coast tiles provide a minor adjacency bonus to Campus, Theater Square and Holy Site districts.
  • The coast is also where Skelligers are fearded the most, for their Drakkars are best at ravaging it! This unique unit is an early Naval Raider unit, unlocked in the Classical era. It's fast, can heal 30 HP after each kill, and has 1 builder charge to place a Smugglers' Cache unique improvement, which hides the loot underwater and provides Production and Gold.
  • Taking advantage of the sea rather than the land, Skellige's unique district is the Coastal Fortress, a hybrid between a Harbor, which it replaces, an Encampment and an Industrial Zone. It has extra Housing and gains Production from adjacent water tiles, along with the Harbor's normal Gold adjacency bonuses. Much like the Encampment, it gains Outer defences and Walls along with the City Center, and each building inside increases Strategic Resources stockpile by 10. It is the go-to district to build on newly founded cities on coast, taking advantage of the Production bonus given by Bran, and to give extra production to the city when completed.

This mod also adds 3 new city-states:
  • Cintra (Cultural) needs no introductions as the Pearl of the North. Grants its suzerain +100% Diplomatic Favor from successfully completing Emergencies and Competitions.
  • Kerack (Trade) is a minor kingdom founded on piracy and once a decent threat to Skellige, and provides to the suzerain Gold from Naval victories.
  • Bremervoord (Industrial) was a vassal to Cidaris known for its pearl industry. It gives +1 Production to all Fishing Boat improvements, and an extra +2 Gold to Fishing Boats on a Luxury resource.

How will you lead Skellige?

Available languages: English, Italian, Polish (MUCHUX), Russian (PTU No.54), Spanish (Artemys), German (The Senate), Simplified Chinese (U-xxi).

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All rights belong to their respective owners.
All art is taken from Gwent: The Witcher Card Game and The Witcher trilogy.
Informations, icons and text on the Civilopedia taken from The Witcher Wiki[witcher.fandom.com].
Special thanks to everyone on the Civ VI Modding Helpline Discord server, you guys are awesome and couldn't do this without your help!
Any feedback is greatly appreciated!


Skellige is here, ready to plunder the shores of Nilfgaard, if you will lead them in that direction! It was fun to make, it's the first naval civ of the pack, and maybe the only one, and the abilities are cool. I tried to make it "similar but different" from Norway, and I took inspiration from different naval civs in the game. Haters will say it's too much Japan+indonesia+Dutch hehe.
After this, I think I found the right strategy for uploads: make them in chunk with a new release, so that Epic Games users not on the Discord (
WHICH I HIGHLY SUGGEST THEY JOIN!!) can see that there are updates to download when they go to download the new content.
After this, I'm happy to release this one, I'm happy that I discovered how to use Asset Editor on my main PC so +50% Production towards new mods, and have fun!


Popular Discussions View All (2)
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Aug 27, 2022 @ 5:28am
PINNED: Discord Server
iPlayGamesITA
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Aug 27, 2022 @ 5:27am
PINNED: EPIC GAMES Download Link
iPlayGamesITA
22 Comments
iPlayGamesITA  [author] May 19, 2023 @ 2:16pm 
Chinese localization has been added!
iPlayGamesITA  [author] Feb 27, 2023 @ 4:25am 
The Imperial Provinces are ready to become your Vassals, or fall to your armies!
Test how long they can resist your power on the updated Continent Map , which now also includes the Natural Wonders!
iPlayGamesITA  [author] Nov 21, 2022 @ 2:56am 
Checkmate!
Redania is now available in the World of The Witcher collection! :gwent_gg:
iPlayGamesITA  [author] Sep 30, 2022 @ 1:59pm 
REMEMBER CINTRA! - Windhalm of Attre
Cintra is out, check the collection, as always!
iPlayGamesITA  [author] Sep 3, 2022 @ 10:41am 
Solved the issue preventing non owners of the Australia DLC from playing!
fka-gargamel Sep 3, 2022 @ 8:59am 
Do u guys recommend stoping eras in renaissance for example with only Witcher civs?
British.Rulix Aug 31, 2022 @ 8:21am 
Could you please do Toussaint next? I'd love to play as the Duchy of Fairytales under her her illustrious highness, Duchess Anna Henrietta!
fka-gargamel Aug 31, 2022 @ 5:52am 
@arrashid
So happy that you are pointing this out.
I can't stretch this detail enough.
It is so completely nonsensical to also save mods with the costum game setup
iPlayGamesITA  [author] Aug 30, 2022 @ 3:48pm 
@ArRashid problem was solved on Discord. Steam faulty download. I'm removing his comment
ArRashid Aug 30, 2022 @ 3:47pm 
@scoobiecompl you probably know this, but just in case... make sure you're not loading a custom game. Saved custom games also save all your currently active mods, so when you load a custom game, all the mods you've downloaded/activated since are disabled/ignored (aka new civs/maps/city states/etc won't show if you load). Thus any time you get new mods, you need to customize your game from scratch.