Total War: WARHAMMER III

Total War: WARHAMMER III

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Wardens Cage Tweaks
   
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Tags: mod
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152.046 KB
Aug 26, 2022 @ 1:44pm
Mar 28 @ 4:21am
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Wardens Cage Tweaks

Description
Ported from WH2!

This mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes.

What does this mod do:
Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, in battle. The debuff lasts the entire battle and makes the target unbreakable, decreases armour and defence slightly - but also increases melee attack too.

Base Problem:
There were a few things I disliked about this ability.
  • RNG of large entities such as an arcane phoenix or a mounted Eltharion would knock down foes, wasting precious seconds of the ability.
  • The fact that in many cases, you need the snare effect to stop the target running, to get it to low hp to then capture, but by then the effect has run out.
  • It was SUPER frustrating when the above happened on a battle that I only manually fought specifically to capture the target.

Solution Reasoning:
  • To address the "can't catch me" factor. This ability is no longer a snare, instead it makes the target unbreakable. Fighting to the death after getting baited by you to overextend themselves.
  • To minimise RNG rage, the ability lasts the entire game. Assuming you can win the battle, you've got the lord.
  • To ensure the risk/reward of the ability remains, the stat modifiers of the ability have changed. The melee defence and armour penalties have been severely reduced and a new melee attack buff is applied. Your foe is more dangerous when caged, to minimise a "fire and forget" mentality for the ability.

Note:
If your target is already routing, casting this on them will not stop the rout. Be sure to make them unbreakable before they break!
19 Comments
Stephince Jun 30, 2024 @ 8:56am 
Nice work guys, thanks for the update!
Super Citizen 1 Jun 8, 2024 @ 6:43pm 
Hey so I did some research on other comment threads and here is the fix to get unbreakable to work:

New folder:
special_ability_phase_attribute_effects_tables

New db entry:
Attribute: unbreakable (case sensitive)
Phase: wh2_dlc15_character_abilities_wardens_cage
Attribute Type: positive

I made my own local version to test and it works! Hope this helps with the update!
IfThenOrElse  [author] Jun 1, 2024 @ 6:02am 
Hmm I'll look into it when I get some free time!
Sagittarius A May 31, 2024 @ 12:51am 
Ye, for me too
Stephince May 7, 2024 @ 3:51am 
This isn't making the character unbreakable for me. Anyone else having that issue?
Stephince May 7, 2024 @ 1:45am 
Thanks for updating. This is a must have 'anti frustration' mod!
NeoKorp Mar 23, 2024 @ 6:52pm 
Still works.

But even if it says I captured the Lord, there's still a chance to not get any supplies. It would be nice if the mod made sure to get supplies in every capture of lords.
Helion Halion Mar 6, 2024 @ 8:32pm 
This is much more fair
Yeah the vanilla ability suck
Chad Apr 22, 2023 @ 1:53am 
it is a must for an yvresse campaign
IfThenOrElse  [author] Dec 26, 2022 @ 2:28am 
This mod doesn't touch the AR chance.