Total War: WARHAMMER III

Total War: WARHAMMER III

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No Corner Camping
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Tags: mod
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829.307 KB
Aug 26, 2022 @ 12:34am
Apr 14, 2023 @ 8:33am
5 Change Notes ( view )

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No Corner Camping

Description
No longer actively maintained - but probably still works
I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recently added content. I do start the game once after patches to check if my mods cause crashes, and intend to keep fixing those critical problems if they arise.

Corner & edge camping is lame, but also effective, so in a tough spot it's tempting to use it. How many poor AI armies have been abused & fruitlessly run up against the invisible walls of the battlefield trying to flank around player frontlines? No longer!

This mod should make it impossible to set up a corner or edge camp. Whenever a unit is standing still and not in melee while being closer than 100 meters to any of the four edges of the map, it will automatically be given a move order towards the center of the map.

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Don't ask for updates. This mod will almost certainly never need an update. A mod showing up as "outdated" simply means that its latest version was released before the latest patch. It says nothing about whether a mod still works!
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A unit near the edge will behave normal while it is already moving or fighting. So if your units somehow got caught by an enemy close to the map edge, or are pursuing routing enemies to there, they can still fight normally.

Units entering the map as reinforcements will be affected by the mod and sent towards the map center. But you can of course issue new orders to them as soon as they become controllable. Just make sure that your move order takes them far enough away from the edge, unless they are attacking an enemy there.

The AI never intentionally cheeses with the map edges, so its units are not affected by the mod.

Probably works in MP as well and should affect all player-controlled units, but not tested.

Known issues:
Non-flying units don't move away from the edge if the center of the map is not accessible (but this affects only a small number of battle maps)

Potentially the mod could fail to work on some maps. In WH3 it is still not possible to query the game to find out what map the battle is taking place on, and they now also changed the camera movement so my WH2 trick to find the edges of the map by moving the camera very far out also no longer works. I found an alternative way through the reinforcement zones. But if a map does not have a spawn point on all four sides, this will fail. In my tests however, every map seemed to have a spawn point on every side.