Total War: WARHAMMER III

Total War: WARHAMMER III

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Tags: mod
File Size
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891.446 KB
Aug 25, 2022 @ 4:43pm
1 Change Note ( view )

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In 1 collection by powerhungry4
ph4s mods
5 items
Description
*Updated to 2.1 (Immortal Empires)*

This mod explores the whole map for the player at game start. Everything will be explored but not visible.
Alternatively, with the mod configuration tool, you can set different additional exploration levels for yourself and for the ai using the interface in the picture above.

Options include:
Factions (human, major, all)
Region Type(default, sea, land, all)
Exploration Type (explored, visible)

Enjoy!

Note: Pictures above are old, major factions isn't working correctly, and visibility settings don't work between turns (force run should work though). I'll try to fix that soon.


FAQ:
Q: Should I use the Mod Configuration Tool (MCT)?
A: YES! You should. It adds a lot more customization to this mod (among others) and allows it to work mid game.

Q: Will this work mid game?
A: Yes if you have MCT. Load the campaign up with both this mod and MCT loaded. Configure your settings as needed and turn on "Force Run". Finalize your settings and they should come into effect. Turn off "Force Run" after (for performance reasons).

Q: Where should I put this in the mod load order to work properly?
A: It should be fine anywhere.

Q: Is this compatible with XYZ mod?
A: Almost certainly. Only issue is, if another mod adds major factions, they will receive their additional exploration as normal for human players or as part of all factions but not for being a major faction.

Q: Will this affect the AI?
A: With MCT, yes if configured to. Otherwise, no.

Q: Will this mod affect factions added from other mods?
A: Yes for humans. For AI, yes if MCT if configured but they will not be included as part of the major faction settings.

Q: Multiplayer compatible?
A: Yes!

Q: What patches will break this mod?
A: None should. Human and all faction settings will always work correctly. Major faction settings will need updates though to give AI major factions additional exploration.


Credits
To FrostyDemise and sm0kin for letting me repurpose some of their code
To Vandy for making the amazing Mod Configuration Tool that lets mods like this do more
To the amazing people at the C&C Modding Den discord group
17 Comments
Crimson ReapeR Dec 15, 2024 @ 1:03am 
yep still works
Le druide Nov 7, 2024 @ 10:34pm 
Thank you very much for this mod that I have been using for years.
It works perfectly, just don't forget to check "force run" in MCT to apply the change immediately.
Bones Jan 11, 2024 @ 10:39am 
Mod requires an update unfortunately. Attempted to use it to find out what faction is causing my game to crash but no luck. Even tried on a fresh start.
Flagelllant Nov 9, 2023 @ 2:39pm 
update pls. this mod is very important
逆天者习近平 Oct 5, 2023 @ 1:21pm 
this mod not work in now version
mikelangelo70 Sep 2, 2023 @ 6:51am 
update please
powerhungry4  [author] Jun 25, 2023 @ 4:27pm 
@DStarkey I believe if other factions have been explored, that alone won't let you do diplomacy with them but you can if the faction was visible for a turn. It's been a while since I've played with it though.
Starkey8138 Jun 23, 2023 @ 11:30am 
can i use diplomacy with this mod. Like after i discover them all can i make treaties and things
Vaeringjar Feb 27, 2023 @ 8:31am 
@powerhungry4
you can add other mods as requirements in the workshop
Emperor_Lu_Coo Oct 22, 2022 @ 3:48pm 
I found it appreciate the response.