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Having perfect precision isn't possible for computers because irrational numbers(like pi) exist, which would require infinite space to store fully, so coders opt for different methods that have differing levels of precision. If floating point errors get too large, the programmer can up their floating point type to get more precision and get access to larger numbers, but it would be a hit to performance.
The multiplayer game can't activate endgame. I'm currently studying how to activate it.