Total War: WARHAMMER III

Total War: WARHAMMER III

123 ratings
Modified Imperial Authority
   
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File Size
Posted
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975.783 KB
Aug 24, 2022 @ 7:40am
Apr 30, 2024 @ 1:45pm
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Modified Imperial Authority

Description
Description
This mod will add missions to each of the Empires factions that will allow them to have some extra imperial authority to reduce the time you negatively suffer from losing territory in the Empire.

Empire
- Take Marienburg
- Take Castle Drakenhof
- Win 5 battles for the Warrior Priest

Golden Order
- Take Castle Drakenhof
- Take Brass Keep
- Take Griffon Wood
- Take Wei Jin

Known Issues:
- The missions will trigger but it will not add authority to your faction. I will resolve this before adding any more mission.

Future:
I will be adding missions to all of the empire factions as they all have access to the imperial authority mechanic now.

I will be keeping it up to date with every new patch that comes out until they stop updating WH3 completely. I will be here for the long haul and i will keep an eye out for any CA changes the Authority in future to adjust accordingly.

Notes:
Tested and works in both Single and Multiplayer.
If you find anything let, me know in the comments.
Works with save games.

Compatibility:
This should work with most mods.
Anything that add different warrior priests to the game can have them spawn as the random one you get from the quest
60 Comments
137438 May 17, 2024 @ 7:19pm 
lovely mod, I have a question, how do I change the imperial authority buff/debuff, like how do I give recruitment time -1 when I have high authority in modding tool?
The Mad Scotsman  [author] Apr 30, 2024 @ 1:48pm 
Just updated to work with version 5.0, some major changes to the old system. The old way has completely changed and I will change to system when I figure how to get it all working. Addition missions will be added to all of the empire factions as they now all have to deal with Authority when in the Empire.
The Mad Scotsman  [author] Feb 22, 2024 @ 12:34pm 
Just updated to be compatible with 4.2 and tested to make sure it works.
TorquevonThorne Jan 16, 2024 @ 12:58am 
Hello in the thumbnail you mention an empire wizard. What did you mean?
Leonardo Jan 8, 2024 @ 9:26pm 
here to report that this mod is compatible with your new empire, the authority bar does get a little funky with 6+ authority followed by 10-15 then 15+, but it works
zyni Jan 7, 2024 @ 3:25pm 
Is it intended that you get +5 Authority when you revive a elector count? Or at least i got 5 for my first one. It seems too not working right. True many of my Electors got killed, but i only revived 4 and got 40 Authority for reviving elector counts.
Probably 5 for the revive (done it each time via the small town) and another 5 when i recapture the capitol of the province.
Pimmy Dec 10, 2023 @ 12:08pm 
Great mod, Any chance you could make it compatible with the 'Old World'mod?
Leonardo Nov 22, 2023 @ 8:10pm 
Thanks for the answer, I'll give it a try on my next empire playthrough. Thanks for making it light and very compatible
The Mad Scotsman  [author] Nov 22, 2023 @ 9:14am 
Hi, From what in understand it shouldn't conflict as my mod changes very little of the game. If anything it would only be the adjustments to imperial authority costs that would not work but the mission still would.
Leonardo Nov 22, 2023 @ 7:00am 
Hi, sorry if this has been asked before. But does this mod conflict with "your new empire" mod?