Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Tech-Tree (not supported)
   
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Tags: mod
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317.561 KB
Aug 24, 2022 @ 7:19am
Apr 15, 2023 @ 11:11am
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Tomb Kings Tech-Tree (not supported)

Description
ATTENTION
Ther is a new version of the Tomb Kings Tech-Tree, with additional Abilities and many more.
Please check this out:
https://steamcommunity.com/sharedfiles/filedetails/?id=2977759778&searchtext=tomb+kings+tech-tree


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DESCRIPTION
The mod adds an additional technology tree for the factions of the Crypt Kings.
You can find the new tree on the right side of the technology window.

Not all technologies can be researched immediately. Before some buildings must be built, but see for yourself.

I am happy about any feedback, positive or negative.

Required DLC:
Rise of the Tomb Kings


Compatibility:
This mod does not require an update.
This mod only adds new technologies and is therefore fully compatible with all other mods that do not add technologies.
This mod will also affect the AI, but I'm not sure how the technologies will be prioritized by it.

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BESCHREIBUNG
Die mod fügt einen zusätzlichen Technologie-Baum für die Fraktionen der Gruftkönige hinzu.
Zu finden ist der neue Baum ganz Rechts im Technologiefenster.

Nicht alle Technologien können sofort erforscht werden. Vorher müssen einnige Gebäude Gebaut werden, aber seht selbst.

Ich freue mich über jeden Feedback, positiv wie negativ.

Benötigte DLC:
Rise of the Tomb Kings


Kompatibilität:
Diese Mod benötigt kein Update.
Dieser Mod fügt nur neue Technologien hinzu und ist daher voll kompatibel mit allen anderen Mods, die keine Technologien hinzufügen.
Diese Mod wird sich auch auf die KI auswirken, aber ich bin mir nicht sicher, wie die Technologien von ihr priorisiert werden.
27 Comments
Decky  [author] Oct 25, 2023 @ 11:43pm 
I haven't played the game that far to answer your question. You would have to try it out.
Green Mohawk Derg Oct 23, 2023 @ 1:06pm 
Feels like the techs for infantry caps should give like, +10 or so, and all those unit cap techs should probably take much longer to research

Everything else seems fine for the most part

Question, are the army cap techs adding up to the in-game limit of armies you can have, (around 21 I believe) or do they go over that limit?
Decky  [author] May 19, 2023 @ 8:38am 
The Tomb Kings Tech-Tree (New Version) is out now.
Gibrun Thane Apr 15, 2023 @ 1:04pm 
top :steamthumbsup:
Decky  [author] Apr 15, 2023 @ 11:12am 
The mod has been updated. Sorry for the mistake.
Decky  [author] Apr 15, 2023 @ 11:09am 
ok maybee my save mod was not with the rocced research points. I change that now.
Zathael Von Carstein Apr 15, 2023 @ 10:57am 
In my new khalida campaign tech only need 1 turn with 100% research rate.
It feel a bit unbalanced
FullAutoAttack Apr 14, 2023 @ 10:34am 
@soulmindproductions

The short answer is no, it will not work with the compilation only but you can use both as Decky indicated.
Decky  [author] Apr 14, 2023 @ 8:37am 
The mod goes with the Tech-Tree Compilation Mod. Because this tech tree is not yet included in the compilation mod. I want to recreate this tech tree before I add it to the mod. But both mods work independently of each other.
Decky  [author] Apr 14, 2023 @ 8:34am 
Updated to patch 3.0