Europa Universalis IV

Europa Universalis IV

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Anbennar Modpack
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Description
1. Subscribe to all.
2. Put all mods into a playset.
4. Be aware that MRBM Font is not fully compatible with Anbennar. For me, anything that uses Protestant mechanics will crash, so remove it when playing: Elven Forebears, Orc Religions, One Xia religion.
5. Download optional mods from google drive; these are Peace Treaties Expanded made compatible with anbennar by yours truly and Reborned Military with stripped techs to make it compatible.

STEAM VERSION COMPATIBILITY ONLY - It might work on the bitbucket, but I make no guarantee and I do not claim responsibility for when the Infernal Court is borne from your foolishness.

Peace Treaties Expanded:-
https://drive.google.com/file/d/1C7h5aMHW2txJ3sz7kzHj5mRtPpxv0mT_/view?usp=sharing
Reborned Military:-
https://drive.google.com/file/d/1adQF3aKT-VIha5jcx3jwDnPvhAEMk04Z/view?usp=sharing

Both files, unpacked, go into Docs > Paradox > mod
(That is to say you should drop the file folder and the corresponding .mod file in the 'mod ' folder.)
Note that PTE will cause a small issue with a fake 'Acquire Monument'. It is purely visual/annoying, and I don't know how to fix it. PTE with Anbennar was causing error logs of 30+ GBs before I stripped out references to vanilla monuments, and that's the best I could do.

The submods for Krakhumdravor and Elayanna both should work, I'm just not including them because I haven't played them yet.

Other things you should be aware of:
- I have included my mod Remove Region Anbennar - this allows you to remove multiple areas of the game to save performance. If you go full bore, you'll be seeing about 3x performance but will be limited to virtually only the EoA. If you have a good enough PC that this doesn't matter to you, remove it from the Playset. Some issues: If you remove Bulwar/Salahad - prepare for thicc busilar/eborthil/ourdia/thieving arrow. If you remove Castanor, it will barely be colonised and it looks very ugly to me. Haless is by far the highest performance boost in the game and by far the most isolated region with little interconnectivity between it and Cannor so it's safe to remove if you are in the west. Forbidden Plains/Lake Federation are probably the second safest, and also aid performance heavily. Potential for thicc Krakhadundav- look, the ice dwarfs okay?

- You may trade out Homebrew for Anbennar Ideas or Doge Anbennar Ideas. I much prefer Homebrew but your mileage may vary.

- Attrition makes Kobolds easier, Homebrew makes them harder as you get ideas at Adm 5 instead of 4, but I would say the Fortress Ideas are better than base Defensive. YMMV.

- Nationalism Dwarves is hot.
Articles (24)
Anbennar - Cannorian Monuments
Créé par Sorge_
This is a submod for Anbennar: A Fantasy Total Conversion that adds new monuments for the continent of Cannor, as well as a few monuments beyond (mostly in Northern Salahad). The vast majority of the monuments are inspired by actual built (or planned to be...
Anbennar - Dwarven Monuments
Créé par Sorge_
This is a submod for Anbennar: A Fantasy Total Conversion that adds new monuments for dwarves and dwarf friendly nations in the Serpentspine (and a few beyond) The vast majority of the monuments are inspired by actual wonders or great buildings listed with...
Anbennar - Haless & Aelantir Monuments
Créé par Sorge_
This is a submod for Anbennar: A Fantasy Total Conversion that adds 30+ new monuments for the continent of Haless, as well as a few (currently 6) monuments to Aelantir. The vast majority of the monuments are inspired by actual built (or planned to be built...
Anbennar: A Fantasy Total Conversion
Créé par JayBean
Compatible with 1.37.5 EU4's #1 Fantasy Total Conversion Mod, as seen in the Paradox Dev Clash! https://i.imgur.com/nXonjhn.png Anbennar is set in an fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. See h...
Advisor Types Expanded
Créé par LimonenZitrone
Welcome to Advisor Types Expanded This mod adds new advisor types and events related to them to add more variety and depth to the advisor system. Currently Added Currently Advisor Types Expanded adds 74 new advisor types. The full list with the modifiers c...
Anbennar Flavour Music
Créé par Eon.e
I've always wanted to do this, but never had the time! *doot doot* I present to you my Anbennar Flavour Music pack! A collection of songs from rpgs and strategy games for an even more amazing Anbennar campaign Every song is tailored to a specific race, reg...
Anbennar Flavour Music:Mithril pack
Créé par Eon.e
Here it is, the second part of my Anbennar Flavour Music pack! This time, some good old metal music! Every song is tailored to a specific race, region or even estates! Be the evil vampire lord in a mission to conquer and rule over Anbennar. Be the ingeniou...
1.37 Doge's Anbennar - Estate System
Créé par ComradDoge
Info - This is a standalone version of the estate system from my shattered mod tweaked for the Anbennar setting. - Reworked UI - New interactions - Ability to Sell/Seize land from specific estates - Crownland reworked and now is a choice of where you want ...
1.37 Doge's Anbennar - Goods & Buildings
Créé par ComradDoge
Info - This is a port of goods & buildings from my Shattered mod into Anbennar. - This mod provides around 50 new trade goods, new buildings and changes to some mechanics related to them. Main Mod Doge Shattered Europa Other Sub-Mods for Anbennar Doge's An...
MRBM Font
Créé par ねなしぐさ
This mod replaces all the UI fonts except the map font. It aims to be more readable and better match for the vanilla UI. Some of the characters appear slightly overlapping, but I prioritized fitting within background of the vanilla over proper kerning. In ...
Homebrew: An Anbennar Submod
Créé par Dracma127
Welcome to Homebrew, a pet project that I created with the intention of making a fun and interesting singleplayer experience that plays off of and adds onto Anbennar's mechanics. All changes have been playtested and adjusted to my satisfaction. --- Changes...
Remove Region Anbennar
Créé par Zlo_
Gives decisions to players to remove all regions besides Cannor. It's a macro scale, by continent. Currently it allows you to remove:- Escann (Castanor) - Plains - Bulwar - Salahad - Haless - N and S Aelantir (which may cause issues with colonialism, not t...
Vindsvept Music Mod
Créé par Isildur
Note: All rights to the music in this mod goes to Vindsvept, an extremely talented yet underrated artist. Check out his work here! : https://www.youtube.com/user/Vindsvept This mod adds 34 new fantasy/folk music tracks created by Vindsvept to enhance the i...
Cmushi's Simpler Terms Mod [Updated]
Créé par Viegnar
Updated this mod for the current version This mod rearranges the paragraph of the terms into a simpler organised list. Feedback and suggestions is appreciated. This mod is Ironman compatible. Credits to Cmushi for this great mod....
Amldihr Missions & Flavor Pack - Anbennar Submod
Créé par Larrius King
This submod has been integrated into Anbennar Content Expanded and will be maintained as part of ACE from now on! This standalone version of the submod will no longer be receiving updates. Anyone has permission to use the files for personal use or as part ...
Enhanced Army Professionalism
Créé par Zipzopdippidybopbop
What Does It Do? This mod, based upon the great "Military Reborned" by LoXyO, essentially improves Cavalry to make it worth keeping into late game, and simultaneously boosts Army Professionalism to make well drilled professional armies a force to be reckon...
Ages Reformed
Créé par MDoulos
https://i.imgur.com/EjBHhkq.png Ages Reformed drastically improves the user experience and enjoyment of pursuing age objectives and acquiring new age abilities. I'm proud to present a nearly doubled list of available abilities with stacking permanent buffs...
Ages Reformed | Required Patch For: Anbennar
Créé par MDoulos
https://i.imgur.com/EjBHhkq.png Reform the world of Halann with decisions in each age that stay with your empire and are meaningful till the end of the game. Ages Reformed adds and modifies existing content in order to accommodate 8 objectives and 18 abili...
Bigger UI for Anbennar
Créé par MaddoxCom
Based of Geckos collection of UI mods "Gecko UI": https://steamcommunity.com/sharedfiles/filedetails/?id=2658527716...
Xorme - Subject Manager
Créé par xorme
Mod is compatible with everything besides Ironman. - work in progress, I will appreciate the feedback but do it on discord, values might be adjusted together with playerbase. There is a high chance of some typos here and there if you spot anything let me k...
Five Ruler Personalities
Créé par Davi
You get 5 ruler personalities instead of 3. 2nd within 5 years and rest every 10 years. Great with Anbennar or Xorme AI!...
Krakdhûmvror Missions & Flavor Pack - Anbennar Submod
Créé par Larrius King
This will be the last update. There shouldn't be many conflicts going forward, but be aware this mod is not being maintained by me anymore. Anyone is free to use any files for personal use or in their own projects. All Krakdhumvror missions from the base m...
Xorme - AI / Anbennar Compatch
Créé par xorme
For Base Game Version 1.37* This is a Compability Patch for the Anbennar and Xorme AI 1.6.5 This requires loading the game in the following order to work properly: 1. Xorme - AI 2. Anbennar (Bitbucket) (BitBucket: https://bitbucket.org/JayBean/anbennar-eu4...
Hyper Legible Font Mod (Better Font for UI Readability!)
Créé par mikhail
Replaces the font for most of the in-game text with Atkinson Hyperlegible. This font was designed to be especially readable for people with vision impairments, and due to the tiny type sizes in EU4 I find it exceptionally helpful even though I do not have ...