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Because while I really enjoy seeing new trade goods in my games, the end effect of the buildings is that there are almost no wool provinces by 1550 because they have all been changed to the much better cloth provinces.
In addition, Hul-az-Krakazol missions seem to have a few needed changes, such as changing north and south_haless_superregion to gozengun and vimdatrong_superregion respectively, and krakazol_into_darkness having some additional triggers in base Anbennar, along with a change from cb_humiliate to cb_humiliate_triggered, though I'm not sure what the last one's effect is.
Krakdhumvror's missions also have some changes, most of which are in regards to changed provinces and areas for some missions triggers and effects, though I'm not sure if those are intentional changes on your end, but also referencing the irrigation changes already noted above and setting a different country flag in krak_great_mines.
Im looking further into it but at least its a bit more easier to know what to look at.