Europa Universalis IV

Europa Universalis IV

88 ratings
1.37 Doge's Anbennar - Goods & Buildings
   
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23.917 MB
May 4, 2022 @ 4:22pm
Mar 27 @ 4:33pm
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1.37 Doge's Anbennar - Goods & Buildings

Description
Info
- This is a port of goods & buildings from my Shattered mod into Anbennar.
- This mod provides around 50 new trade goods, new buildings and changes to some mechanics related to them.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Ideas and Policies
189 Comments
Heavy May 18 @ 3:44pm 
edge skibidi
Mantioch Andrew May 5 @ 2:55am 
Ok, I've found the issue (kind of) - checking the total steam engines I had before peace, and the same after the peace & recalculating it, it looks like the number went down a bit... Not sure why, I actually had higher OE a few months earlier, and my trade share in the ledger for steam engines has stayed roughly the same.

For now I'm just going to build another steam engine assembly line before peaceing out, but would be good to know roughly what caused the number to go down.

Thanks!
Mantioch Andrew May 4 @ 5:36pm 
Hi, I'm loving the mod so far, but I've run into an issue and could use some help figuring it out.

When I sign a peace deal, I'm finding my resources suddenly crash. I'm wondering if the resources in my empire are based purely on production, or if they are also fed by trade? My only guess is that the OE reduces my trade power enough that I lose the Zinc I need for steam engines... my other resources should be comfortable.

If I click through all the missing resources and recalc, it still shows that I have enough resources for everything. But my steam engine usage looks a bit buggy... in the recalc it suggests I'm using >10x what I was using before, so should be in deficit... yet it seems to add "used" on to "total" instead of subtracting from it. but on the next day tick it fixes itself, and I'm out of resources again.

I've also checked to make sure the provinces I'm taking don't have any factories in them, and I don't see any issues there.

Do you know what could be causing this?
Furio93 Apr 22 @ 6:27am 
i found it, thanks.
ComradDoge  [author] Apr 21 @ 10:57am 
In decisions tab
Hover over trade strategic resources name to see which resource you are lacking
then find a province with that resource and develop production to increase your amount (can just focus one province or develop production in many same provinces)

There should also be a decision button that you can continually press to delete "no resource" building

if you have enough resources, that will be the end of it. If not, no resource building will continue to appear until the issue is resolved.
Furio93 Apr 21 @ 10:41am 
i have a problem, in most of my provinces there is a building that says: no resources? Is there a solution to delete it not province by province? because when i conquered new land or i dev it appeares and it doesn't go away by itself
ComradDoge  [author] Mar 31 @ 5:54pm 
I assume its same issue with steam and bitbucket being different
ComradDoge  [author] Mar 31 @ 5:53pm 
by DizzyWaddleDoo
Also as for the dwarves with no feudalism thing, this is because in the public fork, the dwarven tech group was changed to west_dwarven. This hasn't changed in the steam version of Anbennar yet, but when it does the tech group will need to be updated in the institutions file
Faker kk Mar 15 @ 1:54pm 
Roads POG
Nerdcrom Mar 11 @ 8:10pm 
When in multiplayer, for some reason, when looking at buildings in a province, and then going to build a latent goods building, as soon as my mouse hovers over anything on that bottom quarter of the menu, i instantly crash. Works perfectly fine when I'm in solo, and it doesn't matter if I'm host or not, still crashes. My friend doesn't have this issue, we're obviously using all the same mods.