Europa Universalis IV

Europa Universalis IV

96 ratings
1.37 Doge's Anbennar - Goods & Buildings
   
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23.972 MB
May 4, 2022 @ 4:22pm
Jul 9 @ 6:18am
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1.37 Doge's Anbennar - Goods & Buildings

Description
Info
- This is a port of goods & buildings from my Shattered mod into Anbennar.
- This mod provides around 50 new trade goods, new buildings and changes to some mechanics related to them.
Main Mod
Doge Shattered Europa

Other Sub-Mods for Anbennar
Doge's Anbennar - Estate System
Doge's Anbennar - Ideas and Policies
202 Comments
Le Doctor Bones Aug 13 @ 6:14am 
Is there a version of this that only includes the trade goods, not the trade good change buildings?

Because while I really enjoy seeing new trade goods in my games, the end effect of the buildings is that there are almost no wool provinces by 1550 because they have all been changed to the much better cloth provinces.
JaimeTheLion Aug 13 @ 5:34am 
It seems that after building a specific factory (such as the leather factory), the provincial good doesn't change to be leather anymore.
Anbennar is so much better woth doge's stuff, keep up the good work.
ComradDoge  [author] Aug 2 @ 4:46am 
will look into it
Arexander Aug 1 @ 4:35am 
Repairing the Serpent Vale Irrigation doesn't work with this mod on. Base Anbennar seems to have made a host of changes to DiggyDiggyHoleEvents.txt, including a bunch of new events at the bottom of the file.

In addition, Hul-az-Krakazol missions seem to have a few needed changes, such as changing north and south_haless_superregion to gozengun and vimdatrong_superregion respectively, and krakazol_into_darkness having some additional triggers in base Anbennar, along with a change from cb_humiliate to cb_humiliate_triggered, though I'm not sure what the last one's effect is.

Krakdhumvror's missions also have some changes, most of which are in regards to changed provinces and areas for some missions triggers and effects, though I'm not sure if those are intentional changes on your end, but also referencing the irrigation changes already noted above and setting a different country flag in krak_great_mines.
Greasy Jul 29 @ 8:44pm 
Ok so I also had crashes when one of the resource buildings finished, I tested it with just Anbennar and this mod, it seems to be some buildings, the furniture building works, but if you build a cheese manufactury, it crashes.

Im looking further into it but at least its a bit more easier to know what to look at.
ComradDoge  [author] Jul 9 @ 6:18am 
building files updated
Fredy Jul 9 @ 4:16am 
Most recent was stilling missing stuff for the newest patch. Like for Zokka and Brrtekuh effects, the merfolk things and the new infernal temple stuff. And the new stuff related to "sponsored_adventurers_building_reform_effect". Just checked vs the steam release version before posting this now, unless an update happened while typing this. That said, great mod, love the upgrading goods and expanded tall gameplay fits all the smaller highdev tags in Anbennar neatly.
ComradDoge  [author] Jul 8 @ 1:26pm 
thats was updated actually, I noticed it as well, unless this recent patch added more stuff