Borderlands 2

Borderlands 2

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Badassassaurus Simplified
By HolidayFriday
Easy to follow guide for killing Badassasaurus (Normal) and Badassasaurus Rex (TVHM and UVHM)
   
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EZ Strategy Guide
Borderlands 2
Mr. Torgue DLC: Badass Crater of Badassitude
Main questline, "A long way to the top"
Final boss battle Part I




What you will need

  • Harold or other weapon capable of doing descent damage
  • Enough money to refill your ammo several times just in case
  • My Personal Recommendation: a Bee Shield



Starting the Battle

Run to the center of the arena in order to trigger the encounter, then immediately turn 180 degrees and begin running back toward the entrance. After the cut-scene introduces Badassasaurus Rex, continue running until you are at the cement blockade. Jump on top of the blockade, jump down behind it, crouch down, then slide under the metal door back into the preparation room.

Make sure to stay away from the doorway so you don't get hit when he attacks. Throughout the battle, remember to stay toward the back of the room or on either side of the door while he is firing.



How to fight

Whenever you fire a weapon at Badassasaurus or Badassasaurus Rex, the bullets or rounds will bounce back toward you. You can actually kill yourself really quickly by firing at him and just standing still - the rounds will immediately come straight back and deal whatever damage you just unleashed on him to yourself as well, so It is best to peek at him under the metal door, site him up, fire a burst or two (depending on fire rate), and quickly move to the side. From either side of the doorway, one may peek out, fire a weapon, and immediately jump back to avoid the returning bullets. Jump out, fire, jump back - like a pop-up target (:steamhappy:). Note that it takes five or ten shots to see damage begin to mount, so stay patient - his health doesn't take long to deplete. Soon it will be below 3/4, then 1/2, etc.

The key to success: Don't lose your patients!! You must dodge your own bullets, make sure to hide or step back for his attacks (especially the missiles), and keep an eye on where he is when he begins each attack so that you are not in the open taking damage.

Inside the building, one is able to access the Ammo Vending Machine at will.


  • You will hear a loud alert siren when he's readying his missiles to launch. Make sure to back away from the doorway or get behind the wall on one side or the other.
  • You have some time during Fire Ball Artillery because the fireballs are shot high into the air before slowly arching - finally coming down to hit the target. Use the time wisely, and remember to move away from the doorway before they begin to hit.
  • Stay away from the blockade and doorway during his spin attack, stomp attack, and mouth mounted flame thrower. There are no ways to stop the attacks, and they can do a ton of damage.
  • You can still shoot under the door while he is spinning, stomping, or blowing fire, so remember to dodge your own bullets as they bounce back.

If you really want to step out into the arena, make sure to spend upwards of 75% of your time running away from him - stay as far away as you can - he will dash towards you and damage you for nearly all of your health, but stay calm and keep running

(Note: A Bee Shield will recharge between his attacks, so run - try to maintain a lot of distance).

Moving as far away as prudently possible - take a moment or two to fire on him. Reload on the run and keep half an eye on the doorway - you may need to jump the wall quickly due to damage, or you may need to buy more ammo.

His attacks continue in the same order - distance is of the utmost importance.



Critical Hit Locations

If you want to speed things up and rid yourself of some of his attacks, there are five fuel tanks mounted on him that are critical hit spots. Two on the back near the exhaust, one on each side, and one on the back of his neck. Destroying the tanks will disable some of his weaponry:

  • Rear Tanks: Disable the corresponding exhaust pipe. Destroying both disables his Spin Out Attack.
  • Side Tanks: Destroying both disables his missiles.
  • Neck Tank: Destroying it disables his forward flame thrower.

Remember: Destroying one of the tanks counts as a kill for Second Wind. They take a lot of damage making them fairly hard to destroy, but there are no adds - so keep them in mind.

It is not necessary to destroy the fuel tanks in order to kill him.
The Stomp Attack and the Fire Ball Artillery cannot be disabled.



Go as slow as necessary

The sure fire win is from within the building, and you can keep buying ammo if you run out.

Once you have beaten him, the metal door will remain open during subsequent fights. The opening allows for easy strafing; You can move from one side to the other while unleashing bullets - just remember to keep moving so the bounce back doesn't hit you as you pass.

My personal preference for this battle is Axton with a Bee Shield. I keep throwing the turret over the blockade wall; the turret speeds up the fight a bit and acts as a diversion target for missiles.



"Don't have too much fun!"