Darkest Dungeon®

Darkest Dungeon®

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Black Reliquary Open Testing (OUTDATED)
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1.294 GB
Aug 22, 2022 @ 11:55am
Dec 31, 2022 @ 1:28am
37 Change Notes ( view )
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Black Reliquary Open Testing (OUTDATED)

Description
Important Info
IF YOU'RE READING THIS WE NOW HAVE AN OFFICIAL STEAM RELEASE
https://store.steampowered.com/app/2119270/Black_Reliquary/

PLEASE USE THE ABOVE VERSION!

All rights reserved. The contents of all materials available on this page are copyrighted by Team Reliquary unless otherwise indicated. All rights are reserved by Team Reliquary, and content may not be reproduced, downloaded, disseminated, published, or transferred in any form or by any means, except with the prior written permission of Team Reliquary.



Beyond the Estate, far off to the east, there is a land which contains the cradle of timeless evil and dormant power. Our talents are needed to disrupt a swelling terror deep beneath the crags and sands. In its wake we will struggle and suffer, but there are few others who could face the darkness through its veil of sandstorms, and march on to confront the Black Reliquary.



Black Reliquary is a complete overhaul mod and replaces the entire story campaign, while restructuring the game's combat and progression. You will be put to the test against more clever and dangerous opponents in a world which is both familiar and fresh. This project utilizes every tool available to bring in an exciting new experience, going beyond what other mods can do because of compatibility limitations. You'll fight against new enemy factions in new unique dungeon regions (more regions and enemies to come as the mod develops.)

This BETA 0.4 release of the mod features the first three portions of the campaign, fighting within the ancient Catacombs, Exposed Interior of surface ruins, and the infested Caverns regions of the new map.
Major changes include
-New and reworked combat mechanics
our mod changes many things about how the combat works, crucial one being Preparation Round - In the first round of combat accuracy of most attacks is halved, to encourage use of buffs, debuffs, and other various set-ups.
-Completely new regions
We've removed all the base dungeons, and added three new ones
The Catacombs - filled with many new foes, including the Levantine army and remnants of the ancient Kvarotz which roam its derelict streets.
The Exposed Inteior - inhabited by the nomadic Wildlander tribes, these surface structures brought to ruin by centuries of sandstorms are explored during both day and night.
The Caverns - overrun by devolved humans turned into savage mollusk-like creatures, who commit violent atrocities to appease the dark powers.
-Hamlet Overhaul
Your base of operation looks very much different right now - Called the ZNO Flameseeker, this floating ship will help you out on your journey, with many changes to the existing buildings and facilities, including Abbey being made into Amber Refinery, and Districts being changed into Side Decks.
-Stat overhauls
Besides mechanics, we changed many stats - most major ones being doubled HP and DMG values for more accurate scaling, and doubled speed (while also lowering the random spread when compared to base values)
-Quirk and disease system overhaul
We've changed quirks to have a part of them be earned dynamically rather than randomly, and diseases first show up as symptoms, as to not completely debilitate hero after a single failed disease check. Many quirks have been removed or replaced, along with an assortment of completely new ones.
-New Hero Classes
Two completely new hero classes have been added to the main roster; the dichotomous Judicator who channels the powers of the divine and the dark, and the Dredge, who wields the mighty machinery of an advanced, fallen empire.
-Reworked base game classes
All classes received changes to fit with new mechanics, with Musketeer received complete overhaul, including a dynamic ammo change mechanic.
-Fully overhauled trinkets
We've redesigned all the trinkets with a new design in mind - Make all trinkets useful, and scale their complexity as rarities go up.
-New Town Activities
The Abbey has been replaced with a facility which allows idle heroes to produce specific goods to further progress your campaign.
-Revamped Help Menus
With the amount of adjustments made in the mod, We felt like it's important to give info about the changes in-game. The mod features new tutorial pop-ups, updated entries in help [H] and glossary [G] menus, and now each hero has a special icon on their hero sheet which can be hovered to show the class' hidden stats and additional effects.

And some smaller changes such as
-New torch mechanics
-Seven unique boss fights
-Revamped progression system
-Unique narration
-New world map visuals
-Original musical score

Credits
A sheet with all the mod credits can be found here[docs.google.com]

Translations
None at the moment!

Patreon
[www.patreon.com]
The Black Reliquary project will press on so long as it is possible, but many of our team members work on donated time, and could use your support. Any donations made to our Patreon will go to keeping our commission-sustained members stable.

Twitter
For those of you who are interested in following the project, we have a Twitter account where we post regular progress updates! More information about what the project looks to change as a whole can be found there as well:


Discord
We have a discord server where you can get information on updates, let us know of issues with the mod, find more specific details on our changes, and interact with the developers:
[discord.gg]

CRASHES
If you're experiencing a crash while loading into the Flameseeker, or just crashing randomly, we suggest that you try launching the game from the Steam Library if you're not already. We have no idea why, but this seems to fix at least some of the crashes.

CAVEAT
This mod a portion of a much larger project, and any compatibility issues will not be resolved. Additionally, since this mod changes so much, expect a degree of volatility.

LEGAL STUFF
"Black Reliquary Open Testing" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (6)
10
Dec 24, 2022 @ 7:49pm
Ultra Long Review
n00b_playa
11
Feb 19, 2023 @ 10:58pm
Crash after Intro cinematic
The King in Yellow
5
1
Oct 19, 2022 @ 3:33pm
BR Compatible Mods
Dr. Fidelis
230 Comments
Adams Aug 7, 2023 @ 10:02am 
This mod broke my game
Mooful Jul 6, 2023 @ 7:23pm 
This mod is broken pls Remove. Also im annoyed how it force me to get achievements
now i cant be satisfied about wining the game for the first time
RoGNeZ Apr 23, 2023 @ 1:32am 
в ахуе просто с этого мода, всё конечно круто классно но где баранс??? БАЛАНС Я СПРАШИВАЮ ГДЕЕЕ??? Вайпнул лучшую свою пачку об босса потеряв тринкеты которые уже не помню где брал, простые боты критуют часто и 68 урон это ваншот как бы, у босса 3 хода душит по 1 герою, за 1 раунд убивая героя, хил вообще не справляется ....... в ахуе просто....
MortisGravis Apr 9, 2023 @ 9:03am 
How do you "use a trinket from inventory"? I've equipped the Amber Extraction Kit on a character, but keep getting the same bad results when interacting, as if I'm not using an item at all. What am I doing wrong?
fwredragon Apr 8, 2023 @ 11:39am 
Is this the most up-to-date version?
Ohen Apr 7, 2023 @ 1:33pm 
Gonna have to agree with Mr fallen, I'm not sensitive to this stuff, but the massive goddamn titties really kill the vibe xd, there a way to tone it down ?
fallenscion Apr 7, 2023 @ 7:52am 
Are there any mods that tone down the cleavage? It rips me right out of the tone to go from "dark savage dungeon crawl" right into "MASSIVE JIGGLY JUGS FOR DAYS"
otheofoolo Apr 3, 2023 @ 10:49am 
gave it a try enjoyed it until 2 teams of level 2s were whiped by the same comp of mobs. 4 trogs that can swarm will just destory your team. you might be able to kill one before they swarm but then your looking 2 attacks per mob. last run they killed my full hp ant in 3 attack... right after the other. both runs were short dungeons and I beat the area before, just never got all swarmers before. On darkest and got 300 hours in the game so I know how to play. Might want to limit or slow down the swarming ability a touch. at least make it so they cant target the same person on both attacks so you non tanks have a chance of survival
LeonardoTS Apr 1, 2023 @ 2:28pm 
I see that S-Purple still haven't let go of his gigantic tits fetish.
DasterM Mar 31, 2023 @ 10:42pm 
gave canser