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RimWorld

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Medicines Expanded - Neolithic Herbal Medicines
   
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Mod, 1.3
File Size
Posted
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1.019 MB
Aug 22, 2022 @ 7:57am
Aug 27, 2022 @ 2:47pm
7 Change Notes ( view )

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Medicines Expanded - Neolithic Herbal Medicines

In 2 collections by Capataina
Medicines Expanded Series
6 items
Capataina - All of my Mods!
16 items
Description
New medicines to bridge the gap between Herbal medicine and Glitterworld medicine. This mod is supposed to be a fairly balanced addition to Vanilla. Make sure to check out my other mods as they also expand the current medicines in the game, including neolithic medicines and consumables, industrial medicines and consumables and Glitterworld medicines.

Almost every vanilla trader sells these medicines, as they are a common practice when travelling.

This mod adds 2 new medicines, the Herbal Composite and Herbal Medkit. They are in between the industrial medicine and the herbal medicine in terms of medical potency and max medical tend quality.

Below are the stats of the vanilla items, as well as the medicines added by this mod, so you can compare them.



(Vanilla) Herbal Medicine:

Medical Potency: 60%
Max Medical Tend Quality: 70%

Herbal Composite:

Medical Potency: 75%
Max Medical Tend Quality: 80%
Crafted in a crafting spot or drug lab after researching Drug Production.

Herbal Medkit:

Medical Potency: 90%
Max Medical Tend Quality: 90%
Crafted in a crafting spot or drug lab after researching Medicine Production.

(Vanilla) Medicine:

Medical Potency: 100%
Max Medical Tend Quality: 100%



The sprites for this mod can be changed if anyone wants to commission anything as I lack the artistic skills to make the medicines look better.

Should be safe to add mid save and also should be compatible with every other mod out there since this simply adds 2 new medicine files and doesn't alter anything else from the actual game.

This mod is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. For more information, visit https://creativecommons.org/licenses/by-sa/4.0/.

Basically, you can use this mod as a template for your own mods, as long as you credit me as the source.

For the Russian version (with better textures) visit this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2856829857
7 Comments
ZX Zero Sep 1, 2022 @ 11:18am 
If you lock the tech to medieval i recommend using medieval drug lab to be able to research and unlock the drug lab on low tech runs

https://steamcommunity.com/sharedfiles/filedetails/?id=2097693853
Kotobike Aug 31, 2022 @ 9:52am 
made a translation into Russian and changed intuitive textures

https://steamcommunity.com/sharedfiles/filedetails/?id=2856829857
Alexander The Great Aug 28, 2022 @ 12:32pm 
Two thin lines, that yoink the color from the center of the + of the medkit, is easy peasy for a legend like yourself my man.

I + I for the first upgraded one

I I + I I for the second one.
Capataina  [author] Aug 28, 2022 @ 12:30pm 
I could work on it once I'm done with the current mod I'm working on. I'm actually honestly disgustingly bad at art so bare with me please
Alexander The Great Aug 28, 2022 @ 12:24pm 
Would be cooler if their pattern was somewhat in this style, to easier to catch the eye that its the upgraded editions, from 1 line to 2 lines :)

https://i.imgur.com/pB3DWM0.png

bad drawing, but yknow what i mean, this type of pattern / style. I'm sure you'll ace it :)

thinner lines and looking sweet n dandy
Capataina  [author] Aug 22, 2022 @ 3:27pm 
Updated the description to show where to craft them and after which research you can craft them. If this mod keeps receiving more attention, I will do my best to update it with actual art and more medicine to fill the gap between glitterworld and industrial medicine
Random27 Aug 22, 2022 @ 12:40pm 
Nice idea, where do you craft/get them?