XCOM 2
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Cloud Strife Voice Pack (FFVII Remake)
   
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149.628 MB
2022年8月21日 21時59分
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Cloud Strife Voice Pack (FFVII Remake)

解説
"This is a one-time gig..."

A Shinra ex-soldier turned mercenary joins a ragtag group of resistance fighters in their war against ADVENT... for the right price.

Cloud Strife (FFVII Remake) Voice Pack - Version 1.0

A voice pack comprising just over 700 unique lines, featuring Cloud Strife from the Final Fantasy VII Remake (2020). A "radio" effect has been applied to all lines.

Cloud is voiced by Cody Christian.

Resources and Tools

  • Audacity, obviously
  • Bulk Rename Utility
  • Auslogics Duplicate File Finder
  • regexr.com (invaluable for testing regular expressions; handy when renaming files in bulk)
  • Winamp (still whips the llama's ass)

Lines used for this voice pack, raw (no radio effect or amplification)[drive.google.com]

Mostly unused lines, roughly categorized[drive.google.com]

Shout-outs and Credit

OpenFFVIIR Discord Server[discord.gg]

Special shout-out to user jordanbtucker for providing the dialogue from FFVIIR. Saved me weeks (or even months) of work. Dialogue file dumps available here:

English[1drv.ms]

Japanese[1drv.ms]

XCOM 2 Modding Discord Server[discord.gg]

And last, but not least, the XCOM 2 mod community in general. Keep making awesome stuff, guys!

Mods seen in the above pics are:

Destroyer's Male Hair Pack by Destroyer1101

WotC Katana Pack Reloaded by Musashi

FFVII (Remake) Shinra Soldier Outfit by Cayfabe

Stormrider Class by Iridar

I'm sure you're all familiar with their work by now, but check it out if you haven't already.

Notes, Caveats, &c.

This is my first-ever attempt at making a mod for this game. I foolishly assumed that piecing together a voice pack would be a walk in the park. ("Slap together a couple of dozen, or at most a few hundred files and tie them to voice cues? How hard can it be?")

Long story short: After sifting through several thousand files to pick out the right ones, wrestling with the provided modding tools and SDK (which I maintain is less a developer kit than it is Satan in software form), and dealing with various unforeseen bugs and issues, I'm pleased to announce that I've acquired a mild caffeine addiction and a well-developed Kubrick Stare(tm). As such, I'm releasing this humble mod into the wild as a work in progress. I intend to do more testing and make future improvements, but that will require several more weekends, alongside further playtesting and trial-and-error. Still, I figured I would be remiss if I didn't provide as much information and as many resources as possible, in case I'm unable to continue working on this mod, hence the infodump. If someone is interested in taking up the mantle later on, or possibly building new voice packs for the rest of Avalanche (hint, hint), I hope this helps.

I've mostly been using zuff's XCOM 2 Voice Pack Modding Tutorial V2 as a guideline for making this mod. After making the initial .upk, it's continued to evolve and change during testing. Certain lines have been added or removed from given soundcues (for example, the lines I originally picked for PanicScream sounded much too calm, so I switched them out for some of the ones I'd selected for PanickedBreathing). Another thing to note is that I've added more pained grunts before lines in the TakingDamage category, since they didn't sound right without that type of reaction coming before the dialogue. Just something to be aware of for anyone who might be planning to use the above .wav files or disassemble this mod, for whatever reason. The provided files are still "raw", meaning no radio effect or amplification has been applied yet. They are, however, sorted and named, unlike the (much) larger file dumps from the OpenFFVIIR Discord Server (they do provide a handy list, however).

Caution: If someone else is planning on using the provided files, take care to remove any special characters, like !, (, and ), before using them with the UE editor. It's also likely that some of the file names are too long, which will result in them failing to import (and will probably crash the editor without warning).

That's all, folks!

Future Plans

  • Reduce the number of redundant lines and reorganize them
  • Try to shrink the voice pack's size, overall
  • Recompile with Robojumper's script, if necessary
  • Release "clean" version
  • Possibly cook (?) the mod later on

In the meantime, if you're experiencing any problems with this mod, please let me know. Be sure to leave detailed feedback so I can attempt to replicate and fix the issue.

Update

I've just released my second voice pack, this time for Barret. My plan is to release voice packs for a few more characters from the Remake, and then revisit this VP to rebuild it from scratch. Watch this space.
13 件のコメント
outfoxed  [作成者] 2024年9月17日 13時08分 
@Merc_TwoSix

There already is a Tifa voice pack in the XCOM 2 workshop. I'm considering making my own based on Remake/Rebirth, but that might be a while off, since these things are extremely time-consuming to put together.
Merc_TwoSix 2024年9月4日 10時54分 
Why no Tifa?
outfoxed  [作成者] 2023年11月12日 7時42分 
@omnigladius Have you tried using the Alternative Mod Launcher?
omnigladius 2023年11月9日 21時13分 
So when I run the game like normal it doesn't load this mod in the listed mods or show the mod in the game when I launch it. When I try the https://github.com/X2CommunityCore/xcom2-launcher I can see this mod listed in the available mobs but when I run the game from this program it just crashes. This is really frusturating cause I dont know what I'm doing wrong.
Arock 2023年1月25日 4時43分 
@K1R13Y All voice mods work with WOTC. Use the AML linked below.
K1R13Y 2022年11月5日 4時57分 
Its not WOTC compatible sadly...
Evolve117 2022年9月21日 13時11分 
Im getting the same problem hasnt appeard
GumGum 2022年8月28日 20時43分 
Same with me. It won't appear on the mod loading list on the launcher sadly
outfoxed  [作成者] 2022年8月26日 11時06分 
@Lazareth Strange. Is it not working in-game, or is it not showing up in your mod list at all? If it's the latter, you might want to try the Alternative Mod Launcher:

https://github.com/X2CommunityCore/xcom2-launcher
Lazareth 2022年8月26日 4時34分 
For some reason this mode does not show up or work for me after subscribing