RimWorld

RimWorld

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Charge Bow
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Mod, 1.3, 1.4
File Size
Posted
Updated
302.966 KB
Aug 21, 2022 @ 5:33pm
Nov 1, 2022 @ 2:22pm
2 Change Notes ( view )

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Charge Bow

Description
The result of spacer tech mimicking tribal tech. I present to you a charge bow. The design is (hopefully) vanilla friendly. This weapon can be crafted at the Fabrication Bench after researching Pulse Charged Munitions. It might be a little strong(or weak?), I'll take feedback on the balance in the comments, or you can modify it yourself.[drive.google.com] You can edit it and publish it yourself, you don't need permission to use my charge bow assets.

Stats:
Base Damage: 18
Armor Penetration: 40%
Accuracy(Close, Short, Medium, Long): 70%, 85%, 75%, 60%
Cooldown: 1.5 Seconds
Warmup: 1 Second

This was created and formatted on 1.3, if the format of 1.3 weapons is identical to the version you are using it should be compatible with that version. Otherwise this mod should be compatible with just about everything.

Bow textures by me.
Sound by Ludeon Studios(I merged two audio files to create a spacer-like bow sound).

Mods presented in screenshot:
Archotech PowerArmor
Xenohumans - Anthromorphs
13 Comments
Thelonious Monk Dec 27, 2022 @ 1:00am 
This rocks thanks :) the bow is ALMOST as nice as the wall of text <3
Apraxas Nov 1, 2022 @ 6:10pm 
Now I can have my Space Elves. Thanks! ;D
jon jim joe bob billy bo bob  [author] Nov 1, 2022 @ 2:22pm 
Updated
Apraxas Nov 1, 2022 @ 11:36am 
Can I have this updated to 1.4? :D
jon jim joe bob billy bo bob  [author] Aug 24, 2022 @ 11:46am 
@JessieFeathers
Updated the description with the important stats, I probably should have done that in the first place.
JessieFeathers Aug 24, 2022 @ 8:16am 
what are its stats?
Lurmey Aug 24, 2022 @ 4:36am 
No problem :)
jon jim joe bob billy bo bob  [author] Aug 23, 2022 @ 1:24pm 
@Lurmey
Thank you, I actually looked at CE myself and saw that they had a whole folder for patches for other mods, and looking at the method they use to patch weapons I figured I had to contact them anyway.
Lurmey Aug 23, 2022 @ 1:03pm 
To answer the CE question: No. If it wasn't made for it, it won't be compatible. However, CE does have an autopatcher which will make it *somewhat* compatible automatically, though it's not guaranteed.

Regarding making a patch, Cyrus, contact the CE devs to do this rather than doing it by yourself. They prefer that, and it helps everyone.
Latex Santa Aug 22, 2022 @ 10:11pm 
@Cyrus I'm going to be using a specialized archer / bard class, the Troubadour, from RimWorld of Magic in a future playthrough. This will be a useful intermediary weapon to give them. Thanks for the mod.