XCOM 2
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EU Style Strategy Pacing
   
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Aug 20, 2022 @ 5:31am
Oct 27, 2022 @ 8:06pm
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EU Style Strategy Pacing

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Making the game take a bit of a chill pill.

This mod specifically alters several variables in XComGameData.ini to give the default strategy game a more relaxed tempo, whether because you feel vanilla XCOM 2 is a bit too hectic or because you've installed so many different feature mods that you want more time to actually do them all without feeling like you're deliberately delaying finishing the campaign.

Note that for users of major strategy overhauls like Covert Infiltration or LWOTC, you'll need to delete some of these changes to let the overhaul still function properly.

Supply Drop Timer
MaxSuppliesInterval which controls how long it takes for each supply drop: this is now 30 days instead of 21 days. Each supply drop behind the scenes is considered a "month", which helps influence stuff like how many pods you may face on a mission and what not.

Tactical Mission Difficulty
By default the game increases the "alert" level of missions over a specific amount of months, increasing the amount of enemies you face both in total and per pod. Since the extended supply drop timer extends your progression speed in other areas, this is stretched out for a couple more months to give the player more time to catch up.

You need to change this one if you're using a overhaul
MissionDecks in XComGameState_MissionCalendar, which in a vanilla game the game does a variety of missions averaged out for about 8 days of free time between missions. (Though obviously there's periods where it seems like everything happens over three days and then you got times where it actually takes a bit before something pops up on the Geoscape)

The extended length the mod provides ups that to about 11 and a half days of free time.

However, if you're using a mod like Covert Infiltration or LWOTC, you need to delete these changes in the mod's XComGameData.ini - it'll mess up how those mods overhaul how missions are spawned.

Force Level
Finally, to help compensate for the slower rate of missions and corresponding loot intake, the rate of alien force level increase has been changed as well. It's now 15 days on average for Commander and below, while it's 20 days on Legend. To keep things a bit spicy, there's also a randomized increase or decrease of up to 72 hours for each force level increase period.

You can delete these changes as well if you're using your own Force Level modification, this is just here by default so you don't face a Sectopod while the slowed rate of advancement means you've just upgraded to magnetic tier weapons.
20 Comments
Lebowskichild Mar 12, 2024 @ 1:03pm 
Could anyone tell me, are these changes even relevant if I'm using this mod in conjunction with Covert Infiltration Mod?

I know the Supply Drop Timer & Force Level changes are, and I've deleted the MissionDecks. However the Tactical Mission Difficulty changes under this heading are no use due to the vanilla Guerrilla Ops not existing anymore?

[XComGame.X2StrategyElement_DefaultMissionSources]

And also what do these lines actually do specifically?

ImpossibleMonthlyDifficultyAdd[0]=0
ImpossibleMonthlyDifficultyAdd[1]=1
ImpossibleMonthlyDifficultyAdd[2]=1
ImpossibleMonthlyDifficultyAdd[3]=1
ImpossibleMonthlyDifficultyAdd[4]=2
ImpossibleMonthlyDifficultyAdd[5]=2
ImpossibleMonthlyDifficultyAdd[6]=2
ImpossibleMonthlyDifficultyAdd[7]=3
Swanky Jan 25, 2023 @ 9:15am 
Love it. Using it with a slightly modified Avatar Project Re-Curve by Alex Nares and it makes the game so much less crowded. Definite improvement. One thing of note - I'm suddenly very starved for supplies so that every supply raid and covert ops is suddenly very important. Maybe a little too important.
Still, very lovely mod.
Andrei Cineva Oct 28, 2022 @ 7:13am 
Thank you for the duration fix!
Andrei Cineva Oct 23, 2022 @ 7:59am 
"It's now 15 days on average for Commander and below"
Just FYI, that is incorrect. It seems to be set on 20 days for Commander.
minecraft with gadget Sep 12, 2022 @ 2:30pm 
It'd be cool if there was a way to increase research times along with this.
White Woman Jumpscare Aug 24, 2022 @ 6:42pm 
Can I install this mid game?
RomRojal Aug 22, 2022 @ 8:46am 
oh, cool
RealityMachina  [author] Aug 22, 2022 @ 8:22am 
No they'll work fine.
RomRojal Aug 22, 2022 @ 6:55am 
I'm guessing this and "Plot Gated Chosen Missions" don't play well with eachother.
jahsinha Aug 21, 2022 @ 11:50pm 
Ok thanks. I see that I can delete the changes here as well and leave your as is. Thanks