Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Spain Rework
   
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38.839 KB
Aug 14, 2022 @ 4:56am
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Sukritact's Spain Rework

Description
[bsky.app]

Much like Babylon, Spain didn't REALLY need a rework per se: they're really a solid civ after the revamp Firaxis did during the New Frontier Pass. However, I've felt that the civ has become somewhat bloated. This mod aims to tighten up Spain's gameplay somewhat.

Flavorwise, I hoped to make more explicit the fact that Spain went out there, and exploited and converted indigenous cultures to found their empire, as you can see with the new UA and UI names. All that Spanish silver came from somewhere, and it wasn’t Spaniards mining Potosi.

At the same time, I hoped to push Phillip himself in a more cultural direction than the inquisition meme vanilla Spain has him. It was sorta disappointing that with an ability named El Escorial, there was nothing that actually seemed to reference the actual palace/monastery.

Spain

Unique Ability: Encomienda
+2 Gold to all Trade routes for each established Governor. +1 Production to all Trade Routes for each Governor established outside your home continent. These bonuses are doubled for intercontinental routes. Receive a free Governor Title on discovering a Natural Wonder.

Unique Improvement: Reducción
Unlocks the Builder ability to construct a Reducción, unique to Spain.+1 Faith. +1 Food if adjacent to a Farm. +1 Production if adjacent a Mine. These yields are tripled in conquered cities or when not on your home continent. +25% Production towards building districts if the Reducción is next to the City Center. Spreads Spain’s Religion when constructed.One per city. Tiles with a Reducción cannot be swapped.

Unique Unit: Conquistador
Spanish unique Renaissance era unit that replaces the Musketman. +6 Combat Strength when there is a religious unit within one hex. +1 Movement and +1 Sight when not on Spain’s home continent.

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Phillip II: El Escorial
The Palace has four extra slots for Great Works. Cities with a Holy Site receive +20% Great People Points, doubled if they follow Spain’s religion. +5 Combat Strength for military and religious units against civilizations following other religions.
20 Comments
DiceDexter Sep 13, 2023 @ 1:56am 
Hey, is there a way for me to edit the file to include the changes for spain but not for Phillip II? +40% GGP and +5CS just feels insanely strong for me, since the triggers for it are not hard to reach
Frostt1988 Nov 28, 2022 @ 8:31pm 
Hello your one of my favourite modders I just wanted to thank you for all your hard work and put in a request for a new civ? Could you do scomo for Australia? Scott Morrison, as a comedy civ? Keep him with all Australia perks as normal but change leader trait to "that's not my job" and give it some kind of ability revolving around gold that's balanced haha
sukritact  [author] Nov 7, 2022 @ 6:20am 
@herecomedatpepe: I did not, it keeps the Geothermal Vent bias
herecomedatpepe Nov 6, 2022 @ 1:41am 
nvm, didn't read further down. Did you do anything with the bias in this mod?
herecomedatpepe Nov 6, 2022 @ 1:39am 
@sukritact didn't firaxis do that with some civ by giving them a bias for geothermal fissures, since they spawn on continent lines?
Marv de Marvenlöse Oct 11, 2022 @ 7:41am 
excellent mod
sukritact  [author] Sep 9, 2022 @ 3:06am 
@ 안전장치와쮸보봅큥큥:

There's no way to do that.
안전장치와쮸보봅큥큥 Sep 4, 2022 @ 4:46am 
I didn't start at border of continent, I think it doesn't have any starting adjustment of starting at border of continent. sry for poor english
韬韬 Aug 30, 2022 @ 7:39am 
Chinese please
:steamhappy:
Zau Aug 27, 2022 @ 5:30am 
Amazing work as always! Would definitely like to see your take on England's kit as it also feels bloated right now.