Arma 3
237 ratings
A-10C Thunderbolt
Data Type: Mod
Mod Type: Plane
File Size
198.644 MB
Aug 12, 2022 @ 10:57am
Mar 7 @ 2:31am
10 Change Notes ( view )

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A-10C Thunderbolt

Description :
The A-10C Thunderbolt II is an American twin-engine, straight-wing jet aircraf designed solely for close air support of ground forces, the A-10 was built to attack tanks, armored vehicles, and other ground targets with limited air defenses.

Discord :

BI Forums :

Features :
- Interactive cockpit with over 70 switches and buttons
- Free Mouse cockpit interaction
- The ability to enable and disable the Interactive cockpit with full startup walkthrough in-game
- In-game Dynamic loadout system allowing ordnance and paint scheme customization
- Dynamic Countermeasure loadout
- Master arms "SAFETY" feature
- Ejection sequence
- Canopy animation
- AN/AAQ-28 Pod
- AN/ALQ-33 Pod
- (ECM) AN/ALQ-131 Pod
- GBU-39B/B added
- Collision Lights and Formation Lights
- GPS targeting system
- Aerial refuelling (USAF mod)
- Moving map w/ zoom and two modes
- Cockpit flood lighting
- Reworked damage system
- Reworked loadout system
- HMIT system
- External 600 gallon fuel tanks
- USAF Mod Missilebox compatibility (USAF Mod Missilebox not required to use this mod)
- Pilot name, tail letters, and numbers
- Ace, Acre, USAF, and TFAR mod support

In the works :
- More model Changes
- New Textures with new UVs (Ovi-Wan Kenovi)

Notes :
- Added a full in-game startup walkthrough through a pilot tablet in the cockpit.
- The Interactive cockpit crosshair and icons can be turned on or off in-game with UserActions and an Aircraft Setting menu.
(You must be in the A10C and at a complete stop to open the Aircraft Setting menu.)
- The IC Crosshair and IC icons color can be changed under Options/Game/Colors menu.
- There is an penal index feature in the Aircraft Setting menu to show what each penal is and what it does. (When you look at the panel)
- Custom Pilot name, tail letters, and numbers are set in the In-game loadout system or Eden Editor.
- Countermeasure loadout is changed with the Countermeasure Signal Processor penal. (You must be near a re-arming truck or hanger to change countermeasures.)
- External fuel tanks are added through the In-game loadout system or Eden Editor, To jettison the fuel tanks use the jettison button above the left MFCD. (Or UserAction when Click Helper is off.)
- You mast have the AN/ALQ-131 in the loadout to use the Electronic Countermeasures (ECM). (ECM is always on with a percentage chance of jamming incoming missiles)

Default Keybinds :
Keybinds can be changed in the controls settings and some actions keys are not bound and will show up in the UserActions menu.
- IC Controls...... LCTRL ........Used to interact with the cockpit.
- IC Icon........ Y ..........Displays an icon to help cockpit interaction.
- Loadout Menu..... P ......Used to change the aircrafts weapons loadout. (You must be near a re-arming truck or hangar to change loadouts.)
- Formation Lights..... L .....used to turn or off the Formation Lights.
- LMFCD Control....... ; .......Used to cycle the left Multi-Function Colour Display.
- RMFCD Control....... ' .......Used to cycle the right Multi-Function Colour Display.
- TGP Camera......... B .........This displays TGP on the right MFCD.
- TGP Camera mode..... ......This changes the TGP mode on the right MFCD.(not set)
- TGP Camera zoom..... ......This sets the TGP zoom on the right MFCD.(not set)
- Aircraft Setting....... ......Menu to enable or disable the IC. (You must be at a complete stop to open this menu.)
- GPS Targeting System... ...Used to open the GPS Targeting System.
- HMIT....... ..........Used to turn or off the Helmet Mounted Integrated Targeting.

Credits & Thanks :
- ARMA 3 game engine: Bohemia Interactive
- Project lead: Peral
- Textures: Peral, Nixon
- GUI dialog by: Peral, Lala
- Config and scripts by: Peral, Franze, Lala
- In-game Dynamic loadout system: Lala, Raynor
- Flight Model and animations by: Peral
- Special thanks to mod testers: Ovi-Wan Kenovi, Lala, Gumbekk, Chonk, Fijik, Gucci Antonucci, Quantum, Matheusgc02, Ghosty

You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or mirror it without Peral's prior permission and agreement.
This add-on is released under
Creative Commons License

Popular Discussions View All (1)
Aug 19, 2022 @ 10:52am
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Wolf Plague Mar 26 @ 5:09am 
Engines don't start on the ground, any fix?
Kraken-1D-14 Mar 17 @ 11:30pm 
why do i got deaf when shooting
Lordperal  [author] Feb 13 @ 10:46pm 
Moe's flight gear was added for the next update a few weeks back, I'm trying to get this update out soon.
Kristofferson Feb 12 @ 5:10pm 
Regarding the visor heads up display for the aircraft I noticed that it only shows up for the vanilla ARMA helmets. How can you get it to work for other helmets such as Moe's flight gear for example?
Kristofferson Feb 1 @ 9:31am 
Thanks so much for the update!
Lordperal  [author] Feb 1 @ 9:14am 
Almost all those changes (ITC air systems, map options, and more) are being worked on now or done and will be in the next update soon.
Kristofferson Jan 31 @ 7:15pm 
Just some suggestions for the mod. it would be nice if the visor hud displayed speed and alt. If a ITC air systems style autopilot was added aerial refueling and surveillance/bombing runs would be easier. Additional map options for texture, zoom...etc would be very useful aswell.
Kristofferson Jan 31 @ 2:17pm 
is there a ITC air systems compatibility patch?
Guntherecho707 Nov 17, 2022 @ 12:13pm 
Everything is Great in the Jet, Except the Engines Does Not Startup when on the Ground, Any Fix??
Lordperal  [author] Oct 20, 2022 @ 5:39am 
[CTU] Meme, does disabling the IC in the Aircraft Setting menu work for you?