Barotrauma

Barotrauma

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Bulker S.A.L.E.N
   
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1.454 MB
11. aug. 2022 kl. 21.26
16. apr. 2023 kl. 7.44
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Bulker S.A.L.E.N

Beskrivelse
VANILLA SUBMARINE WITH ROLEPLAY IN MIND
What's included:
- Bulker S.A.L.E.N
- Bulker S.A.L.E.N [DR]
- Bulker - S.A.L.E.N | Recommended Version
with the most features

Bulker S.A.L.E.N:
S.A.L.E.N features a prototype reactor build from an alien reactor. It's equipped with 3x coilguns, 1x small hardpoint and 2x large hardpoints which you may all swap for other guns. Additionally there's 1x alien laser turret at the back requiring a lot of power which only get's recharged while the reactor is active. Furthermore it is outfitted with 1x depth charge tube and 4x discharge coils. The discharge coils and the alien laser share their energy so you have to decide what when to use as recharging takes quite some time. Also features a brig to imprison someone, crew quarters and a bathroom, hydroponics to grow some plants and alarms for flooding and fire. It's completely vanilla except for the alien laser which had to be made a custom item to prevent in breaking in an upcoming game update. The submarine is designed for 6-12 people. Also included are some interactions that do nothing but visual effects for roleplaying marked on the picture with RP INTERACTABLE.

Bulker S.A.L.E.N [DR]:
Same as the original Bulker S.A.L.E.N, but outfitted with a default reactor and a railgun instead of the alien turret for a more bot-friendly and vanilla gameplay experience.

NEW | Bulker - S.A.L.E.N:
Same as the original Bulker S.A.L.E.N, but with some new additions:
1.- All doors and buttons are now separated to be wireable.
2.- Some areas now require specific job id cards to be accessed (Captain has access everywhere, security everywhere except captain's quarters and the medic also has access everywhere except captain's quarters and armory).
3.- A periscope now blinks if an enemy is nearby.
4.- Depthcharge now has a periscope and laserpointers to better determine when to release a charge.
5.- A terminal inside the armory and medbay, in case you want to write down what you take from and put into their storage.
6.- A surveillance system inside the armory.

Reactor:
The reactor doesn't require fuel rods, but it has not enough power to support all submarine systems at once. However it is able to store excess energy while it is running, which it then uses to power all systems. It is highly adviced to keep loose objects far away from the reactor as it creates a gravity field when it's active!
Piloting the submarine aggressively, causing a high load on the systems, while the reactor is active may cause some havoc. So better be gentle on those engines while it's running!
Or crank it up to 11 if you hate your engineers!

Campaign:
It's designed for playing the campaign with your friends. You can start with this submarine, however it is designed to be a mid- to lategame sub for experienced crews. It can be chaotic for an inexperienced crew, but if that's what you're after, this will not disappoint!

AI:
The submarine has a full waypoint layout for the AI to use, however the AI struggles with repairing the glass roof of the reactor and can't control the alien reactor of Bulker S.A.L.E.N and Bulker - S.A.L.E.N at all. Bots also can't free themselves from the reactor if they get sucked into it.
They sometimes get stuck in the brig and can't get out. If you have someone locked inside the brig, they'd free that person during this process.
This is why at least one other player is needed to take care of those things. Or if you don't mind running back and forth all the time, you can play with bots only.
(Playing with bots only is absolutely not recommended and is an absolute pain! Best to have no bots at all or only at guns, however Bulker S.A.L.E.N [DR] is playable in singleplayer campaign, if you're ok with running around a bit)

Speeds:

Ascending
Descending
Horizontal
Horizontal Overdrive
19 km/h
14 km/h
20 km/h
34 km/h
28 kommentarer
Facehurt 20. des. 2023 kl. 18.19 
OwO what happened to the swordfish?
Dutsonator 21. aug. 2023 kl. 21.06 
I'm not quite sure if you still update this submarine, but in all versions the rear gun does not work at all. The Loader on the Default Reactor version as well as the periscope is non-intractable, and the alien reactor has it's periscope non-intractable for the alien laser. I tried my own hand at it in the sub editor and it just wouldn't work. It's not a comparability issue as I disabled all my mods beforehand to troubleshoot, and still nothing. Not sure if an update ruined it or what, but I'd figure I'd leave this here.
_]|M|[_  [skaper] 16. apr. 2023 kl. 7.45 
@Laszlo3301 Thanks for the report! It was actually broken on all versions... Don't know how I didn't notice this... It's now fixed!
Laszlo3301 15. apr. 2023 kl. 16.39 
In the DR version the top and bottom large hardpoints aren't connected to any loaders
Accusedauthor 22. des. 2022 kl. 2.45 
Alright appreciate it
_]|M|[_  [skaper] 22. des. 2022 kl. 2.43 
It is now updated. So yes you can play with it now.

I won't change the large hardpoints to small ones as that would prevent you from ever being able to buy and use large weapons like the flak or railgun. If you don't want to use such large turrets, don't buy them or use the double coilgun instead since it's just slightly better than a small coilgun.
Accusedauthor 22. des. 2022 kl. 2.37 
honestly, if you could can you just change the large hardpoints to small ones?
Accusedauthor 22. des. 2022 kl. 2.36 
so i can play on the ship now?
_]|M|[_  [skaper] 22. des. 2022 kl. 2.35 
Top-Left = Coilgun
Top-Mid = Large Hardpoint
Top-Right = Coilgun
Bottom-Left = Small Hardpoint
Bottom-Mid = Coilgun
Bottom-Right = Large Hardpoint

The Alien-Laser at the back of the ship is always there and can't be replaced. (It's a railgun on the DR variant)
Accusedauthor 22. des. 2022 kl. 2.32 
Yes but what did you change? 2 Double Coil guns? and 1 coil gun or 3 coil guns?