RimWorld

RimWorld

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Holograms And Projectors
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Mod, 1.4, 1.5
File Size
Posted
Updated
13.534 MB
Aug 10, 2022 @ 12:42pm
Apr 14, 2024 @ 2:52pm
13 Change Notes ( view )

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Holograms And Projectors

Description
New Version
A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art. This version remains up as a "lite" version.
https://steamcommunity.com/sharedfiles/filedetails/?id=2979598490




Greetings, dearest customer!

Have you ever found yourself bored at the simple limitations of solid
materials?
Do you have a desire for radiant lights, stunning displays and a little
bit of propaganda?

Then we, here at Elder-Gods-Inc., have exactly what you need!

Introducing the Holographic projection units, or Projectors for short!
These wonders of technology will douse your dormitories, laboratories
and even your funerals in the most appealing of hues.

Featuring 3 models with progressively stronger projection capabilities,
27 visually appealing Projections, a wide variety of hues and even
different modes to passively aid your colonists!

Get your package deal today for the low, low price of your
colour-perception!




Description:
"Holograms and Projections" aims to correct the absence of truly high-tech,
holographic, decorations in Rimworld and offer high levels of customization
to make your colony even more unique.




Credit:
Coding: Vesper
Art and Commissioner: Visandar the Unliving




Features:
This mod adds three projectors, which can be manufactured
at a fabrication table, once the "Holo-Projection" research has been
finished.
Each projector features 3 modes, which either give recreation, ideology
certainness, or experience in a random skill.




Compatibility:
Should you have "Vanilla Expanded Furniture-Art" installed, then have this mod loaded
after it.
Without the Ideology DLC the propaganda option will not be available.
Popular Discussions View All (2)
4
Nov 18, 2022 @ 12:48am
Bug, Holograms dont work?
bigcool3571
116 Comments
ThunderGodFnry Apr 21 @ 4:47pm 
Why does this lite version work with Save our Ship 2 and not the Full version?
Vesper  [author] Mar 24 @ 2:03am 
Yep! If you go to the mod's directory and follow this folder path:

Common\Textures\Buildings\Art\

You can insert images into the hologram folders there and the mod will recognise and load them.

The only thing you should worry about is that if you've optimised load times by converting the textures to dds your files won't be loaded unless they're also DDS
DVSwhitescar Mar 23 @ 6:36pm 
any chance we would be able to add our own images?
-NQ- nick4fake Feb 21 @ 1:23am 
You can move that rectangle using dev mode, though this is better fixed in mod
Z03 Sep 14, 2024 @ 5:03pm 
Config error in VFEE_JanissaryGear: same research view coords and tab as Res_Projectors: 15, 1.1(Main)
Seems like this mod conflicts with the Vanilla Factions Empire Expanded mod

https://gist.github.com/HugsLibRecordKeeper/c7586b139f3e5e9b885683f767e214cb
Z03 Sep 12, 2024 @ 9:13pm 
can you make a pt 2 mod with some more of the original options?
Vesper  [author] Jun 5, 2024 @ 6:19pm 
If you install the bigger mod you can delete textures since my mod dynamically loads them itself
toradrow777 Jun 5, 2024 @ 5:07pm 
Can we get a sort of middle-ground mod? One with all the emitters of your main mod but with less images than that but more images than this one? Like maybe only around 10-20 holograms per category?

@Silent Service I think you can still use the mod, you just can't install the emitters on your ship. Sucks, but still workable.
Silent Service May 25, 2024 @ 1:34pm 
i hope this one is compatible with Save our Ship 2
NoOne_ReaVen Apr 20, 2024 @ 5:50am 
Well running a Modpack of 500+ comes with its own set of headaches, I wanted to create a Modpack based around the simple idea of being sci-fi, with mega corps running the show and the colonist being lower class worker drones, now I have the issue of being unable to debug everything because the log dosent show anything anymore, fun fact is the mod that broke the camels back was your holograms mod which some how has a wierd incompatibility of sorts which i cant pinpoint