Garry's Mod

Garry's Mod

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[ArcCW] [FIXED!!!] NEW UPDATEx2! Quake Champions Rocket Launcher and Super Shotgun
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
147.945 MB
Aug 6, 2022 @ 12:19am
Jan 6, 2023 @ 10:42pm
6 Change Notes ( view )

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[ArcCW] [FIXED!!!] NEW UPDATEx2! Quake Champions Rocket Launcher and Super Shotgun

Description
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WARNING: DOES NOT WORK WITH THE OTHER QUAKE ADDON:
Original unmodified quake weapons:

https://steamcommunity.com/sharedfiles/filedetails/?id=2807880060

USE ONE OR THE OTHER

Do NOT have both enabled at the same time.

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Man, I was not expecting to ever come back and upload to Gmod. Well, I guess I'm back. More to come?
This is a fixed version of Neolin's reupload of Red Fruit's addon. Whew, that was a mouthful.

The original addon was cool, but it was sort of broken with a LOT of issues and errors, etc, some of which was no doubt caused by the ArcCW base updates making previous code incompatible. Well, no more! Everything works now.
The pack comes with the classic Rocket Launcher and Super Shotgun combo from Quake Champions.

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Fixes and changes:
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Shotgun:
-Fixed the shotgun chambering a dozen rounds until your shotgun ammo went dry.
I think the original creator wanted the gun to function like the real unreal shotgun, ie. it didn't have to be reloaded, but the script was broken. I put in new script to accomplish what he wanted.

-Lowered the optics
Optics were floating in mid-air. I lowered the optics so it looks attached even without the presence of a rail

-Changed damage
Minimum damage 2 -> 5
Maximum damage 8 -> 10
Seems more faithful since the original game did 5 damage per pellet. Now, you get a good x2 damage.

-Fixed the world model attachments
All the attachments were in the wrong place. I fixed them all and put them where they were supposed to be. Let me tell you, it was a bloody PAIN IN THE NECK.

-Changed the damage type
The gun now does damage to helicopters, rollermines, etc. Have fun with your newfound power mwah ha ha!

NEW UPDATE X2!
-New ammo types for the super shotgun.

Slug rounds-Shoots a slug from each barrel, firing 4 at a time.

Sabot rounds-Like slugs, only shoots a smaller sabot round, which trades power and size for increased penetration.

Dragon's breath-Fun little exotic rounds. Will burn targets. However, will no longer hurt gunships and helicopters due to reduced armor penetration

Magnum rounds-increased damage, increased recoil, increased spread

Reduced loads-decreased damage, decreased pellet count, decreased recoil, decreased spread
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Underbarrel Super shotgun:
-fixed underbarrel shotgun chambering
It would chamber a new round every time it fired for the MAIN GUN it was attached to, causing the primary weapon to have too many rounds in the chamber. example: 30+5 for the M4 rather than 30+1. Same with the original shotgun.

-Added an infinite ammo version
Again, I think he wanted to emulate the lack of a reload on the underbarrel shotgun. I tried to as well, but unfortunately, underbarrels are harder to modify than primary weapons, and rather than dig in the base, I came up with two versions: one with a 2 shot capacity and one that has infinite ammo, with the latter being a more faithful copy of the original quake shotgun, just with infinite ammo.

-Changed the position of the optics
The world model optics were also in a really weird place, so I fixed that, and they show up where they're supposed to now.

-Changed damage
Minimum damage 2 -> 5
Maximum damage 8 -> 10

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Rocket launcher:
-Changed capacity from 15 to 1.
It doesn't reload. Why bother making it 15?

-Fixed the world model.
The world model was the doom shotgun for some reason. Changed it back to the rocket launcher. Simple edit.

-Fixed the world model attachments
World model for attachments were messed up on this gun as well. This was also an absolute PAAAAIIINNNN.

-Changed the position of the optics
Just fixed the viewmodel positions so they'd look better on the gun.

-Changed the script for the rocket launcher.
For whatever reason, the same script Red Fruit used that was broken in the shotgun works just fine for the original rocket launcher. However, when I changed the magazine size to 1, it doesn't work anymore, so I put my own in there. It accomplishes the same thing, and my code is shorter anyways.

-Fixed the ERROR sign
The rocket launcher had the issue of having giant error signs in first person for some people, including myself. This was because the optics relied on a mount from CS+. I've removed that dependency.

NEW UPDATE!
-new rocket system: Quake missile 2.0 - rockets will now damage combine air forces, such as the gunship and the chopper

-rocket fuze timer, mostly to prevent suicides by rocket. The blunt impact is lethal to most enemies.

-rocket attachments:
1-old rockets in case you preferred how it used to work before the update

2-a version of the new rockets affected by gravity that could be used by other rocket launchers, so long as they are compatible with the "ammo_rpg7_rocket" accessory slot

3-a version of the new rockets that doesn't have a fuze timer because why not?

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Other:
Added a comfy grip. Grips are few and far in between. Just added this for fun and well...for more customization. Doesn't change the looks or anything. Just changes the stats, sort of like the grips from ARCCW CSS+

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Credits:
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Original Creator: Red Fruit
Reupload: NeoLin
Fixes, new stuff, pretty much everything else: Guyguyga (me)

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Notes:
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When you run out of ammo and get more ammo, obviously reload the weapon to continue firing again. The weapons don't need to be reloaded UNLESS you run completely dry and then find more ammo later.
13 Comments
R@ May 13 @ 9:18pm 
It looks like there may have been an update to arccw that broke rockets being able to hit helicopters.
Nila Foxy Mar 16 @ 6:29pm 
this doesn't appear in my weapons
RIP VAN WINKLE Jan 10 @ 4:36pm 
you gotta send the error you got this just looks like youre flarkin trolling it
Notispadiko Oct 30, 2022 @ 4:54pm 
the problem it was supposed to fix
Guyguyga  [author] Oct 30, 2022 @ 4:31pm 
What's broken about it? Send me some errors and I'll see what I can do for you.
Notispadiko Oct 27, 2022 @ 6:30am 
still broken
Guyguyga  [author] Oct 7, 2022 @ 8:45pm 
Another update. Let me know if you've any issues, and I'll fix 'em asap.
Pure Aug 10, 2022 @ 12:07am 
thanks mate
Guyguyga  [author] Aug 9, 2022 @ 11:28pm 
Welp, I wasn't paying attention and the update caused errors. Fixed it, ya'all
Pure Aug 6, 2022 @ 4:12am 
nice.