Garry's Mod

Garry's Mod

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[ArcCW] Arctic's Customizable Weapons (Base)
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
60.503 MB
Jun 15, 2020 @ 12:04am
Apr 29 @ 4:56am
183 Change Notes ( view )

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[ArcCW] Arctic's Customizable Weapons (Base)

In 1 collection by Arctic
ArcCW Official Collection
15 items
Description
"A weapon isn't good or bad, depends on the person who uses it.”
-- Jet Li

You asked for it, you're getting it - the ultimate customizable GMod weapon base, featuring procedural recoil, PiP scopes that finally don't suck or eat your framerate, full NPC support, procedural foregrips, the most extensive customization this side of ACT3, presets, and this time, in first person.

Join the OFFICIAL Discord server here: https://discord.gg/gaHXusZ



Overview
ArcCW is the product of 5 years of learning, dedication, and grit. It is only through those 5 years that I have been able to gather the unique skills needed to produce this addon. It has been in beta for quite a while on my Discord, and through that I've managed to also collect much needed feedback in more than 15 revisions. Finally, I believe it is ready for the public.

ArcCW's features are many and sundry; like my other mods, the best way to find them is simply to experience it for yourself. It has been inspired mainly by Call of Duty: Modern Warfare (2019), but is not a direct attempt at imitating it. The customization is not as heavy as that of ACT3, but is still far and beyond any other weapon mod on the Workshop or otherwise.
Features
  • Universal attachments, able to be placed on any weapon
  • Universal weapon bashing
  • Visual belt-fed depleting
  • Attachments visible in third-person
  • Bipods
  • Procedural foregrips
  • Colorable sights
  • RT PIP and Cheap PIP scopes with post-processing effects
  • Stencil red dots and holos
  • Thermal scopes, NV scopes
  • Hybrid sights, backup sights
  • Slideable attachments
  • Toggleable attachments
  • Underbarrel weaponry
  • Weapon overheat
  • Physical bullet system
  • Lasers, flashlights



Devs and Hosts
- TTT support: Use "arccw_enable_customization 0; arccw_ttt_atts 1; arccw_ttt_replace 1" for players to only be able to use the auto-generated weapons they find on the ground.

- Developers - you can find out how to use the mod by decompiling it and reading the contents of the shared.lua file. I highly recommending looking in the ArcCW CS+ pack for examples.

- Neosun is responsible for the art you see plastered over this page, and you can also find a pack of the art assets and style guides used to make the addon page art for ArcCW here.[drive.google.com] You can use it to create generic ArcCW addon icons for your addon.

- 8Z went through the trouble of writing a lovely guide for you to read if you want to learn the basics of creating weapons on ArcCW.

Finally, I cannot thank enough the many, many people who have helped me to make this mod possible. I couldn't have done it without you.



Frequently Asked Questions
- Why are my scopes so low quality?
That's Cheap Scopes, a feature that's supposed to make those lovely little picture-in-picture scopes a bit less horrendously laggy. While it can save up to 100 FPS on some maps, there is no way to make it higher quality. If you would like to turn them off, you can do so in Options > ArcCW > Performance > Cheap Scopes.
UPDATE:
Cheap scopes are now working like in modern games by smoothly zooming you all the way in without pixel mess. You can configure difference between eyes and scope FOV in Options > ArcCW > Scopes > FOV Boost


- How do I stop my NPC weapons being replaced?
Run "arccw_npc_replace 0" in your console.
- Does this work with VR?
Sorta.
Controls
- How do I switch between sights?
Double-tap your USE KEY.
- How do I use underbarrel weapons?
Press your USE KEY and your RELOAD KEY at the same time. (default E and R)
- How do I use firemodes?
Press your SUIT ZOOM key. (default B)
- How do I bash?
Hold your USE KEY and your ATTACK KEY simultaneously.
- How do I customize weapons?
Press the CONTEXT MENU KEY.
- How do I change sight zoom?
Use your SCROLL WHEEL while aiming down sights.



Credits
- Arctic
Code. Design. Leadership. Support me on Patreon for as little as $3![www.patreon.com]
- TheOnly8Z
Code contributions, attachment blacklists, TTT/DarkRP support, and more.
- Fesiug
Code contributions, those sexy low RPM semi-autos.
- datæ
Code contributions, viewmodel bob, sway system.
- slipperrk1cks
A majority of the sounds in the base and other minuscule contributions.
- Neosun
Kick-ass graphics design. Oh, and those ammo boxes!
- TankNut
Without him, thermal scopes wouldn't be possible.
- Jane
Low tickrate firerate fix.
- Darsu
Code contributions, scope system improvements.
- (You)
For your inspiration, your support, and your time. Here's to (You)![soundcloud.com]
Popular Discussions View All (279)
2,424
May 22 @ 11:12am
PINNED: THE BUGS THREAD
Fesiug
998
Jul 2 @ 7:27pm
PINNED: THE QUESTIONS THREAD
Fesiug
103
Feb 16 @ 7:53pm
PINNED: THE INCOMPATIBLE ADDON THREAD (COMMUNITY EDITION)
Arctic
3,507 Comments
Jul 18 @ 11:46am 
hi
Jul 13 @ 3:18pm 
hello metro police!
[[ArcCW] Arctic's Customizable Weapons (Base)] lua/weapons/arccw_base/sh_firing.lua:870: attempt to compare nil with number
1. GetRangeFraction - lua/weapons/arccw_base/sh_firing.lua:870
2. GetDamage - lua/weapons/arccw_base/sh_firing.lua:900
3. EvaluateWeaponFirepower - lua/autorun/metro_npc_surrendering.lua:256
4. EvaluateSideFirepower - lua/autorun/metro_npc_surrendering.lua:292
5. ShouldSurrender - lua/autorun/metro_npc_surrendering.lua:653
6. DoRebelThink - lua/autorun/metro_npc_surrendering.lua:797
7. unknown - lua/autorun/metro_npc_surrendering.lua:860
8. unknown - lua/dlib/modules/hook.lua:904
Jun 30 @ 12:35pm 
How to equip weapon instantly?
Jun 29 @ 6:53pm 
YAY TY I can now make a makorov full auto and with a sniper rifle scope =)
Jun 23 @ 9:14pm 
i have attachments that dont work.

heres the problem.

[[ArcCW] Arctic's Customizable Weapons (Base)] lua/weapons/arccw_base/cl_holosight.lua:599: Tried to use a NULL entity!
1. LookupAttachment - [C]:-1
2. DrawHolosight - lua/weapons/arccw_base/cl_holosight.lua:599
3. DoHolosight - lua/weapons/arccw_base/cl_holosight.lua:52
4. unknown - lua/weapons/arccw_base/cl_viewmodel.lua:873
Jun 23 @ 2:28pm 
This is based son
Jun 22 @ 4:14am 
can you make a option to disable the crosshair from moving? when I move my screen the crosshair gets offset, I wanna disable it, how do you do it?
Jun 21 @ 9:29am 
Hey arctic! I got a big problem, the ArcCW Guns doesn't make damage. How i fix it?
Jun 12 @ 2:36pm 
всегда знал, что arcCW лучшая базы оружия, и на другие не переходил, боженька уберёг от пидроцефалов