Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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TD Graphics Fixes
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GameType: TiberianDawnMod
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3.298 MB
5 aug 2022 om 5:41
15 jan 2023 om 12:32
7 wijzigingsnotities (weergeven)

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TD Graphics Fixes

Omschrijving
The Remaster has a bunch graphical issues. Among them are two missing pavement types, missing civilian building graphics, and some errors in cliff connections. This adds correct remastered graphics for all of them.

Full overview:
  • Adds missing graphics for CONC and ROAD pavements.
  • Fixes 4-way cliff connections in Desert and Winter theater.
  • Changes the Haystacks in Winter theater (V12 and V13) into igloos.
  • Fixes brightness on the shadows and edges of the easter egg building V37 "The Studio", representing the Westwood Studios building.
Graphics for CONC and ROAD pavement created by tomsons26.

This mod does not add anything new to build. All of these things were present in the game before, but just didn't look correct.

Available on ModDB too.

To create maps containing these pavement types, I created an upgraded map editor[github.com] that can make use of this mod.
17 opmerkingen
Nyerguds  [auteur] 25 mrt om 0:03 
Mythos: Yes. The readme of the editor specifically mentions that, too. From the moment this mod is installed (meaning, you subscribed to it here), the editor should detect it and use it, even if it's not actually enabled in the game.
Mythos 24 mrt om 14:55 
Does this work with your editor?
Nyerguds  [auteur] 21 jan 2023 om 0:08 
@Artaxeus Uh. The whole mod system isn't multiplay compatible. Enable any mod and it'll immediately tell you that multiplay is disabled.
Artaxeus 20 jan 2023 om 19:09 
Nice work, is this MP compatible?
Nyerguds  [auteur] 6 okt 2022 om 14:13 
No problem. From what tomsons26 told me, this was actually a post-processing that was probably done to all transparent graphics at some point, but which was just forgotten on this one. There was no real extra editing effort involved; these are 100% just the remaster graphics with that post-processing applied.
zerobyte666 6 okt 2022 om 12:22 
Can I "borrow" (i.e. steal) it?
It looks much better and not "out of place" anymore.
I used the existing one because nothing else looks even remotely fitting for a place you round up and send prisoners to. (btw I used "shot in the head" animations for that mechanic...)
Nyerguds  [auteur] 6 okt 2022 om 11:48 
Yea, turns out the problem with the applied white on it could actually be undone 100% mathematically; tomsons26 figured that out, and I wrote some quick code to apply it, and boom, all fixed.
zerobyte666 6 okt 2022 om 8:45 
Oh cool, better looking "The Studio".
In my mod Nod uses it as a labour camp for civilian prisoners to generate some money.
Nyerguds  [auteur] 4 okt 2022 om 15:12 
This mod has been upgraded to a more general graphics fixes mod. If it doesn't update, unsub and resub to refresh it.
Nyerguds  [auteur] 8 aug 2022 om 15:24 
Mind you, if you get on with modding this, it might be a good idea to try to fix CONC. It's severely bugged in its placement logic.