Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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TD Graphics Fixes
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GameType: TiberianDawnMod
File Size
Posted
Updated
3.298 MB
Aug 5, 2022 @ 5:41am
Jan 15, 2023 @ 12:32pm
7 Change Notes ( view )

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TD Graphics Fixes

Description
The Remaster has a bunch graphical issues. Among them are two missing pavement types, missing civilian building graphics, and some errors in cliff connections. This adds correct remastered graphics for all of them.

Full overview:
  • Adds missing graphics for CONC and ROAD pavements.
  • Fixes 4-way cliff connections in Desert and Winter theater.
  • Changes the Haystacks in Winter theater (V12 and V13) into igloos.
  • Fixes brightness on the shadows and edges of the easter egg building V37 "The Studio", representing the Westwood Studios building.
Graphics for CONC and ROAD pavement created by tomsons26.

This mod does not add anything new to build. All of these things were present in the game before, but just didn't look correct.

Available on ModDB too.

To create maps containing these pavement types, I created an upgraded map editor[github.com] that can make use of this mod.
17 Comments
Nyerguds  [author] Mar 25 @ 12:03am 
Mythos: Yes. The readme of the editor specifically mentions that, too. From the moment this mod is installed (meaning, you subscribed to it here), the editor should detect it and use it, even if it's not actually enabled in the game.
Mythos Mar 24 @ 2:55pm 
Does this work with your editor?
Nyerguds  [author] Jan 21, 2023 @ 12:08am 
@Artaxeus Uh. The whole mod system isn't multiplay compatible. Enable any mod and it'll immediately tell you that multiplay is disabled.
Artaxeus Jan 20, 2023 @ 7:09pm 
Nice work, is this MP compatible?
Nyerguds  [author] Oct 6, 2022 @ 2:13pm 
No problem. From what tomsons26 told me, this was actually a post-processing that was probably done to all transparent graphics at some point, but which was just forgotten on this one. There was no real extra editing effort involved; these are 100% just the remaster graphics with that post-processing applied.
zerobyte666 Oct 6, 2022 @ 12:22pm 
Can I "borrow" (i.e. steal) it?
It looks much better and not "out of place" anymore.
I used the existing one because nothing else looks even remotely fitting for a place you round up and send prisoners to. (btw I used "shot in the head" animations for that mechanic...)
Nyerguds  [author] Oct 6, 2022 @ 11:48am 
Yea, turns out the problem with the applied white on it could actually be undone 100% mathematically; tomsons26 figured that out, and I wrote some quick code to apply it, and boom, all fixed.
zerobyte666 Oct 6, 2022 @ 8:45am 
Oh cool, better looking "The Studio".
In my mod Nod uses it as a labour camp for civilian prisoners to generate some money.
Nyerguds  [author] Oct 4, 2022 @ 3:12pm 
This mod has been upgraded to a more general graphics fixes mod. If it doesn't update, unsub and resub to refresh it.
Nyerguds  [author] Aug 8, 2022 @ 3:24pm 
Mind you, if you get on with modding this, it might be a good idea to try to fix CONC. It's severely bugged in its placement logic.