Total War: WARHAMMER III

Total War: WARHAMMER III

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Useful Ogre Big Names (Updated for OoD)
   
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Tags: mod
File Size
Posted
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264.579 KB
Aug 4, 2022 @ 10:44pm
Mar 25 @ 4:11pm
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Useful Ogre Big Names (Updated for OoD)

Description
(OoD Update - PLEASE READ) I have updated the mod for the new dlc, reverting some of my changes if they make little sense/would be too cluttered with the new effect on top. Many Big Names' effects were changed, so quite a few of the mod pictures are no longer accurate, but are fine ingame. OoD seems to have also removed some of the vs-race Big Names except Dwarfs, Undead, and Greenskins (at least to my testing), so if there's overlong descriptions that I missed despite that, please let me know.

Even without taking into account the specific-race useless traits, a lot of the Big Names are utterly uninteresting (thanks for that +1 Control). This is an attempt to give them all a useful or fun niche, and to hopefully make them meaningful choices, rather than just picking whatever's least-bad. Both Generic and LL Big Names are affected, and the effects still try to keep to the theme of the unlock method. More difficult to obtain, or more situational-use Names will be appropriately scaled.

This mod is along the design lines of my better innate trait mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2790490527), so expect these Big Names to be altered in that vein. Some are decent enough to be left unchanged or slightly nudged, and those omitted are noted below. If there are any of these that are not working, or are extreme outliers in strength, do let me know, as I am open to adjustment.

Unchanged (previously):
-Beastrider (Hunter)
-Bonechewer (Generic)
-Boommaker (Generic - and added back to Hunters)
-Longstrider (Generic)

Unchanged (OoD):
-Maw-that-Walks, Gore-Harvester, Ever-Famished (Skrag)
-Arsebelcher
-Bigbellower
-Boommaker
-Bonechewer
-Brawlerguts
-Campmaker
-Gore-Drenched
-Gorger Herder
-Grandfeaster
-Kin-Guard
-Magicfeaster
-Marrowmuncher

Unlisted in the above pictures (due to space) is Maneater, which was changed to: +5 melee attack for army against Men, +5% speed for army. All other changes are shown. Unfortunately, I can't do much about the 0-values from removing previous effects due to compatibility no-nos, but that's only a visual clutter thing.


Questions:

-Will this work fine if installed/uninstalled midgame?
Can be installed/uninstalled without issue, the values will update.

-Will this work with other mods/overhauls?
As long as they're not touching the same spots in 'campaign_effect_list_effect_junctions_tables' section (Big Name sections only), should be fine. I'm also running like 80 mods already without conflicts on this one.

======================
Image credits: Trailer art and ingame art atop my lazy meme.


Other mods:

More Forgiving Loyalty ( https://steamcommunity.com/sharedfiles/filedetails/?id=2853057944 ): Tweaks values to make Loyalty less annoying.

Loyalty Removed ( https://steamcommunity.com/sharedfiles/filedetails/?id=2853058175 ): Or just get rid of it.
39 Comments
Legionarius Apr 25 @ 1:10pm 
@Dehaka You're right. Thank you!
Dehaka  [author] Apr 25 @ 12:45pm 
I checked the game just now; it works fine for me, big names are altered. If you're referring to the outdated mod warning, that just means I didn't update it for the most recent tiny hotfix because nothing needed changing.
KerbSide93 Dec 29, 2024 @ 6:40pm 
Fantastic, thank you very much
Dehaka  [author] Dec 29, 2024 @ 9:45am 
Looking into updating Boommaker now, but as far as I've tested with mod and without, the Unbreakable for Gnoblar units seems to show up fine for me.
Astraithia Dec 27, 2024 @ 4:32pm 
Please add back Gnoblarkicker's unbreakable trait !!
Dehaka  [author] Dec 27, 2024 @ 12:13pm 
I could add it back with a bit lower %, since the new effect seemed decent enough on its own. Will look into it when I get the chance
KerbSide93 Dec 26, 2024 @ 4:26pm 
Any chance you could add +20% missile strength to leadbelchers and ironblasters back to Boommaker since it was changed in the recent patch? Its handy having restock but with the update there is no actual buffs to the units with the big name
Sin Dec 21, 2024 @ 10:35pm 
NP! :steamthumbsup:
Dehaka  [author] Dec 21, 2024 @ 7:50pm 
Alright, updated that and a couple of others I saw in the files that could be too long post-patch, thanks.
Sin Dec 21, 2024 @ 4:36pm 
I think its just Ratkiller, Only one I saw so far that fell off the box