Total War: WARHAMMER III

Total War: WARHAMMER III

96 ratings
Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!)
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
639.575 KB
Aug 4, 2022 @ 1:41pm
Dec 15, 2024 @ 7:13am
27 Change Notes ( view )

Subscribe to download
Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!)

Description
Updated for Omens of Destruction!

I still see people on forums complaining a lot about how factions get destroyed before they can get to them, leading to hegemony on the campaign map of a handful of factions, and how Legendary Lords get wiped out before they can confederate them. My mod fixes that. Now, 99% of factions have a capital that only you can capture/raze to wipe out that faction. As Malekith, you can collect Rakarth, Lokhir, Malus, Morathi, and Crone Hellebron without having to panic. You don't have to worry about Imperial Authority because the Elector Counts will cling on for dear life even when Festus, Vlad, and Drycha take the majority of their lands.

I rushed to update this for Thrones of Decay so let me know if there are any bugs.

Special thanks to Vandy/Groove Wizard, Heimdal, Drunk Flamingo, and many others in Da Modding Den Discord! They helped me back when I had no idea what I was doing at all so that I could become proficient and make the mod I dreamed of making.
127 Comments
Clopperz Mar 16 @ 2:48am 
if u do this I would even pay u :steamhappy:
Clopperz Mar 16 @ 2:47am 
Hi i suggest something like this if u are interested in https://steamcommunity.com/sharedfiles/filedetails/?id=1916970022
Vladimir1761  [author] Jan 10 @ 8:16am 
@Sir Maslar I intended for it to be that way- in my experience they almost always eventually make peace and then both vampire factions are a nice double threat to any nearby enemies. Is it different for you? I can consider taking Templehof off of the protected factions if it's not working out. The difficulty is allowing some factions to expand and become more powerful when it requires completely wiping out some of the other factions that I've tried to preserve.
Sir Metternich Jan 8 @ 12:11pm 
I have an issue where no matter what vlad will never take over sylvania is this bug or a feature
Vladimir1761  [author] Dec 15, 2024 @ 7:26am 
@Caracalla Thanks for pointing this out; I think I've run into this before once or twice. I will do some more testing on it but I think it is possible for them to still get the LL back- I might be mistaken but I think in the past I used the console command mod to kill their leader after a few turns which would give the LL enough time to be able to respawn and they can take back over. Again, I might be remembering it wrong but I will test it some more.

@Carferry I haven't looked at the ROC campaign in a long time but I can try to fix it, hopefully soon. Sorry about that.
Vladimir1761  [author] Dec 15, 2024 @ 7:26am 
Thanks for the feedback, everyone. Sorry for not updating this in a while- I haven't been modding much because of my job but I'm updating this for Omens of Destruction today.

@Smoking Gnu That's a dilemma I've run into as well; I have tried to give factions enough room to expand but I also wanted to preserve Tilea and Estalia for flavor. I also play with another mod that boosts enemy factions majorly so when I was playing as Orion, Ikit was still able to send waves of armies up to Athel Loren and around which allowed them to spread out. It's not a direct fix but it gets around their strength being limited to how mahy settlements they are able to take. That being said I will see if I can maybe move Tilea or Estalia's capital a little bit away when I get the chance.
Carferry Jul 6, 2024 @ 12:09pm 
want to point out a bug that on the realms of chaos map Zharr Nagrund immediately reverts to being controlled by the dark land orcs
Caracalla Jun 29, 2024 @ 12:34pm 
Love your mod a lot, and use it every campaign despite the odd glitch that ends up with LLs being completely lost and un-revivable in that campaign. I think I've narrowed how it happens down to this: LL's who start in minor settlements can lose their first major war against their neighbor and, as their last settlement and capital is a minor settlement, it is still able to be taken and then the faction will respawn with a generic lord instead of the LL. My last campaign saw Boris Urus and Grombrindal being permanently killed like this.
Smoking Gnu Jun 27, 2024 @ 12:13pm 
@Kraut +1 that the abiltiy to only protect major (playable factions) options would be great.

Issue currently is that a lot of major factions are stuck in a cycle where they forever attack the last settlement of some no-name faction designed to be their stepping stone. And don't expand, sometimes can't even take their starting province.

e.g. Ikit is stuck with only skavenblight, since Tilea and another settlement on the left are invulnerable :(
CQY May 2, 2024 @ 9:00pm 
excellent! when i want to play empire, the Vampires always Occupy a large amount of territory! Thank for this mod!