Total War: WARHAMMER II

Total War: WARHAMMER II

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Bat Units Expanded
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Tags: mod, Units
File Size
Posted
Updated
3.089 MB
Jul 30, 2022 @ 9:26pm
Jan 17 @ 1:01am
20 Change Notes ( view )

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Bat Units Expanded

Description
If you have any trouble, balance suggestions, general suggestions, questions, etc. feel free to leave a comment! Also, if you'd like to make a submod, let me know so I can post it in the description for others!

Compatible with The Silence and The Fury.
Radious Submod
4K Textures

I've always loved bats, so whenever I play the factions that had them I'm always sad to see them quickly phased out of armies once you got to mid/late game because they just weren't viable at that point. So, I made this! This includes two units; Dire Bats which are just better, moderately larger and red-eyed Fell Bats basically, and Nosferatus which are a Regiment of Renown version with a unique regeneration ability. I actually planned to add more, but unfortunately it didn’t work out the way I wanted it to.




Dire Bats
These large and aggressive bats tear flesh and rend bone with a ravenous fury, often leaving behind a trail of mutilated remains.

Factions:
  • Vampire Counts
  • Vampire Coast
  • Followers of Nagash
  • Wargrove of Woe
Required Buildings:
  • Abyssal Wood (Vampire Counts)
  • Mausoleum (Vampire Counts)
  • Roosting Trees (Vampire Coast)
  • Ancient Burial Mound (Followers of Nagash)
Role:
  • Flying Monster
  • Melee
Passives:
  • Frenzy
Abilities:
  • None
Additional Notes:
  • Benefits from all relevant Bat-related buffs granted by lords and technologies
  • Integrated in the Raise Dead and Wild Beast pools
  • Can potentially spawn in relevant factions' rebellion armies
  • Implemented for Custom Battles
  • Includes 2D portholes


Nosferatus (Dire Bats)
These pale-coloured bats are the closest of its species that relate to vampires. They addictively seek the succulent blood of the living and will leave their prey a cold, bloodless husk once their feasting has ended.

Factions:
  • Vampire Counts
  • Followers of Nagash
Lord Level Required:
  • 14
Role:
  • Flying Monster
  • Melee
Passives:
  • Frenzy
Abilities:
  • Blood Feast - A regeneration ability that restores 8 hit points per second so long as they are actively engaged in melee combat.
Additional Notes
  • Benefits from all relevant Bat-related buffs granted by lords and technologies
  • Implemented for Custom Battles
  • Includes 2D portholes

Credits to r1kko for the unit card art.
Credits to ^1Shep^8ardov for his high resolution Fell Bat texture I used as a downscaled base for the units.
Credits to Calm&NormalTime for creating the white bat texture for me to use.
33 Comments
Bokune May 20, 2024 @ 8:14pm 
Yay :D
Shadow1474  [author] May 20, 2024 @ 8:14am 
@Bokune - At some point, yes.
Bokune Apr 22, 2024 @ 7:08pm 
Any chance of getting this For TWW3
A Hobo Nov 9, 2022 @ 1:52am 
Excellent mod, thank you.
Shadow1474  [author] Aug 6, 2022 @ 3:23pm 
@HugeJanus69 - As stated in previous comments, there isn't one unfortunately. I don't use SFO but anyone is welcome to make a submod if they'd like!
HughJanus69 Aug 6, 2022 @ 2:09pm 
sfo submod?
Tap Dancing Mouse Aug 5, 2022 @ 1:35am 
Bats! We're bats! We're the bats! We fly at night we stalk at night we're the bats!
Shadow1474  [author] Aug 4, 2022 @ 12:24pm 
@Mortach of Blood - I plan to! Probably at some point either during the Immortal Empires beta or after it's no longer a beta.
Mortarch Of Blood Aug 4, 2022 @ 5:25am 
Please do bring this over to WH3!
Economic Terrorist Aug 3, 2022 @ 10:05am 
I love bats too.