RimWorld
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Vanilla Psycasts Expanded
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Mod, 1.3, 1.4, 1.5
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99.709 MB
30 lipca 2022 o 10:32
7 marca o 2:19
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Vanilla Psycasts Expanded

W 2 kolekcjach stworzonych przez Oskar Potocki
Vanilla Expanded
Przedmioty: 108
Vanilla Expanded - Empire playthrough
Przedmioty: 148
Opis
[www.patreon.com]



Check change notes.



Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.

Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.

Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.

On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.



















































[forms.gle]



Please check the following doc for a list of incompatible mods, and instructions for modders how to make their mods compatible:

https://docs.google.com/document/d/10lNp2C63XCy8CcyDDtzq6Af13VDWvPhuK7s0r4arbqc/edit?usp=sharing



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design.

erdelf, a programmer responsible for the ability framework.

Legodude17, a programmer responsible for many abilities and improvements to the framework.

Taranchuk, a programmer responsible for different abilities and code improvements.

Sarg Bjornson, a programmer who helped with animal code.

xrushha, an xml specialist responsible for the item xml.

Reann Shepard, a creative writer responsible for psycast descriptions.

Sir Van, an artist responsible for projectile art.

Alternative artworks for psycaster paths generated using wombo art.

Small amount of sound effects sourced from DotA 2.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with X?
A: Scroll up to the compatibility section please.

Q: Can I add it to an ongoing save?
A: Yes. Abilities from existing psycasters will be removed and translated into psycaster levels that you can spend to unlock any abilities in the new system. Remember: Always back-up your save. I can’t predict what mods you have and how they will affect Psycasts Expanded. Be safe.

Q: Does this work with RimWorld of Magic?
A: Should do! We’re not touching anything they’re touching.

Q: CE Compatible?
A: I believe it is!

Q: Can I remove it from a save?
A: No, sorry.

Q: Can enemies use psycasts?
A: Yes!

Q: How often do Psycasters raid me?
A: Not often at all. Psycasters, in lore, are extremely rare. They are not footsoldiers at all. We added psycaster raids as a new raid strategy for Tribals and Empire. This is the only way they can raid you. Each faction uses specific psycasters too, that we found fit their lore.

Q: What if I want more psycasters?
A: Use Basilicus Bestower and adjust him in mod options. You can turn every incoming pawn into a psycaster if you want to.

Q: Can abilities on player pawns be set to autocast?
A: Yes, simply right-click them!

Q: Is there a limit to the amount of levels?
A: No, there's no limit!



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Popularne dyskusje Zobacz wszystkie (191)
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Komentarzy: 4 335
lostormisplaced 29 maja o 20:26 
pls never fix how buggy this mod is, it is great how it is
temudi 29 maja o 11:35 
This mod breaks the game and i love it
cow of french 29 maja o 2:25 
vanilla expanded is like 70% of rimworld
lostormisplaced 28 maja o 6:38 
@Paladin Dawnheart Vanilla quests expanded: eltex
Paladin Dawnheart 28 maja o 5:44 
Great mod. Just don't like the prestige armors being locked behind eltex wall, 100hrs in to a playthrough and haven't seen a eltex event pop up on it's own. Really don't like having to force events, or having to resort to other "balanced" ways of doing things. Really wish it was made into a heavily protected resource at a ancient mine full of robots or crazed casters, rather than "sometimes" events. Again great mod otherwise in all aspects. Thank you <3
Ivaera 27 maja o 7:54 
I have a suggestion: what about using separate gizmo box per psycast category?

My idea comes from the Sidearm mod that create small icons in a box, what about making one box per psycast type? That could de-clutter the screen and organize better all the psycast.
Psyckosama 26 maja o 8:12 
have animat insectotator and gauwalker been canceled or are they still on the eventual to-do list?
Lord Freedom 21 maja o 12:42 
@Capt. Will, You were right. I put some eltex gear on my pawn and now mend seems to be working
HyDaRiNo 21 maja o 7:50 
How do i unlock genes like the archon gene ?
VitaKaninen 20 maja o 20:34 
@Kirboh, Yes. That is also the easiest way to unlock skill trees and skip further up a tree without having to learn everything below it.