Total War: SHOGUN 2

Total War: SHOGUN 2

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The Real Sound Fix ENG
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Tags: mod
File Size
Posted
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12.006 MB
Jul 29, 2022 @ 9:13am
May 11, 2024 @ 9:06am
11 Change Notes ( view )
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The Real Sound Fix ENG

Description
Here is my updated fix https://steamcommunity.com/sharedfiles/filedetails/?id=2948215503
Unfortunately, it will work only for any localisation except english. The mod on this page will be later updated for english version. So anyone, who plays any other loc than english, you can safely unsub from this mod and sub for my newest update

Sounds in Shogun 2 are a mess, so I sorted it out. There are already tons of "fixing arrow cannon" mods, but mine is different, because not only it fixes that problem, it leaves other sounds original. To achieve this I had to change "projectiles" db table, so my mod is less compatible than English Bob's mod, for example. My mod can be used as a foundation for other mods, that add new units, cuz my mod fixes wrong sounds dead

My fix is intended for vanilla projectiles. If a mod you use has new projectiles, here is what you can do:
1) Go to projectiles table
2) Find new projectile key
3) In "gun_type" column type appropriate entry

cannon - Armstrong, Parrot and naval guns sound
howitzer - european cannons sound
musket_breech - modern rifle sound
musket_flintlock - arquebus sound
musket_carbine - Tosa riflemen sound
pistol - revolver sound
puckle - Gatling gun sound
rockets - fire rockets unit from Sengoku sound

Compatibility:
Incompatible probably with almost everything. Later I'll probably add to the description more detailed info about it

If you use a mod, that changes the same tables as my mod, you have two ways:
1) Use PFM and edit those tables yourself
2) Ask the mod author to update his mod

Thanks to crux3D for his symphony tool and a pity, that he hasn't finished it

UPD: fixed Parrot's gun missing launch particle effect. Thanks to dev codek for pointing it out
UPD 2: now this fix includes my latest fixes to the sounds, finally getting rid of wrong field musicians sounds (infamous trumpet sound now works only for modern cavalry). You'll need to download sound files separately cuz of Steam Workshop's max limit for the file
https://drive.google.com/file/d/1gLvwb4ygoYd82cSdxMGEuh2uU_m6IOex/view?usp=sharing
Put the_real_sound_fix_sounds.pack in your Shogun 2's data folder and enable it in your Mod Manager
Because I had to clone some units, in order for them to be in the encyclopedia, you need to put there my files from here https://drive.google.com/drive/folders/19jJ1RJWc-7R5TWPiLNnwN6d3kGYlxozg?usp=share_link
I'd recommend backing up your original files

There are still sounds, that CA didn't bother to record, so if you are willing to contribute by subscribing to one text to speech service, add me for further details
92 Comments
Khazukan Kazakit-ha! Mar 6 @ 3:06am 
you forgot to give the carbine cavalry the spencer gunshot sound!!!
Bieber Aug 14, 2024 @ 2:41am 
Traditional Shogun Total War had a bug where when I modified the unit, the sound of the matchlock musket's sound changed to the sound of the flintlock musket of the fall of the samurai. As your description above, if I change the"gun_type" from the projectile table to the musket_flintlock, will it sound like the sound of the arquebus sound?

Should I use your mod with the modified pack file?
Doge  [author] May 6, 2024 @ 6:55pm 
@SPARTAN CORP, you are wrong. Gun sounds get muted even in vanilla, it happens cuz CA limited how many sounds can be played simultaneuosly
Doge  [author] May 6, 2024 @ 6:54pm 
@Evan, care to elaborate?
Doge  [author] May 6, 2024 @ 6:53pm 
@Tetemonster, my fault, I found out why, but can't upload updated version, cuz CA broke their new mod manager
Doge  [author] May 6, 2024 @ 6:51pm 
@アルベルト Pietralunga, my fault, somehow my table changes weren't applied. I fixed that, but I can't upload updated mod, cuz CA broke their mod manager
Doge  [author] May 6, 2024 @ 6:50pm 
@SPARTAN CORP, @Randy it is untrue, if your game's language is english and you use correct mod
Doge  [author] May 6, 2024 @ 6:43pm 
@Essence, this mod is incompatible with everything, cuz the game is unneccessarily hardcoded and I had to find workarounds to fix bugs, CA never bothered to fix. If someone wants to make it compatible with anything, they are free to do so, as long as they give me credit
Doge  [author] May 6, 2024 @ 6:42pm 
@Numb, Idk, it works ok as it should be
Doge  [author] May 6, 2024 @ 6:42pm 
@Hawk™☆KevRockZ☆, it doesn't. Radious, if he wants, can use my mod as a foundation for his own. My mod is positioned just as a foundation for mods that add new units