A Hat in Time

A Hat in Time

88 ratings
Hourglass Tears [Time Rift]
   
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Level Type: Time Rift
Availability: Available Instantly
Online Party
File Size
Posted
385.881 MB
Jul 27, 2022 @ 12:52am
1 Change Note ( view )

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Hourglass Tears [Time Rift]

Description
A place where no one dwells within. Rumor says that this place was created by a Time Piece that hit the water's rocky areas and caused a massive time disturbance inside the area. Rocks started forming, mushrooms started to grow.
Some say that there were 3 residents living inside the area before the time piece hit. They were turned into paintings no one knows whether it's a curse or just a Time corruption. So then Hat Kid must retrieve the Time Piece even if it meant burning a couple of paintings.

[GAMEPLAY]
Simple short level one Time piece and 3 Rift Tokens
Music is made by me as well to add originality to the level.

[ISSUES]
Optimization is problematic if you're running on 4k display. Can drop some fps on weaker gpus to like 30 or 40. That's because the environment design is made out of components rather than terrain. There is a lot of rocks that aren't that high poly although they still hit the game's engine to it's limits.

[SUPPORT]
If you liked the level please rate up to keep me motivated to work towards such projects.
4 Comments
Skyscape Sep 2, 2022 @ 11:52pm 
I love the aesthetic. I don't love how huge the level is (versus how little there is to do) or the irregular flooring that constantly stops me.
PuffyBuffy25 Aug 1, 2022 @ 4:41pm 
Nice mod. I managed to get to the top. of the tree at the end.:mafia:
Dizellfest  [author] Jul 27, 2022 @ 6:56pm 
@Hat Person Why thank you for the comment. The magic in this was Unreal Engine 4 assets that i bought and ported over. I believe it's called Elder Caves. You can achieve this as well if you had those assets. Just don't forget to decimate the models in blender because by default they have like 15k polygons. Which is fine on Unreal Engine 4 but not on Unreal Engine 3. Thank you for the comment.
Hat Person Jul 27, 2022 @ 2:51pm 
How did you model the level so good??