Oxygen Not Included

Oxygen Not Included

162 ratings
Survival Not Required
6
5
3
2
2
2
2
27
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
170.157 KB
Jul 25, 2022 @ 4:45am
Apr 1 @ 12:44am
17 Change Notes ( view )

Subscribe to download
Survival Not Required

Description
Kickstart your colony and recover from disasters more easily
One single mistake can doom your entire colony and make it seamingly unrecoverable – especially for beginners!

This mod enhances your Printing Pod and makes surviving the first day cycles significantly easier.

Oxygen Is Included
Your Printing Pod produces 500g/s of oxygen. This prevents a few duplicates from suffocating and even helps to recover an unbreathable base.

Potatoe battery generator
Your Printing Pod generates 400W for your power consumption needs. While this cannot power an entire colony, it helps as an emergency/backup power generator if everything else fails.

Water dispenser
Your Printing Pod produces 100g/s of water. This at least ensures that you can flush the toilet for the day.

New and even more optimistic Hope
Starting a new game will spawn your headquarters with a functional ventilation and a neat floor lamp. Don't damage this gas piping until you have Ventilation researched ... unless you want the oxygen generation to stop.

Change mod settings
Open the file %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\2840201171\settings.yaml in a text editor and change the settings as your heart desires.

Concluding remarks
I hope this mod helps new players by making the beginning less overwhelming and punishing. More experienced players, who don't want to rush basic colony infrastructure and wish for a more relaxed game start, might enjoy this mod as well.

You have ideas to improve this mod or wish to see its source code? Take a look at the GitHub repository[github.com]!
97 Comments
Enlonwhite Nov 29, 2025 @ 12:21am 
oh you added water to the start of game, this will make some custom asteroids actually possible to go green in for power/other benefits.
Granted I like your mod as it makes the start so much less stressful, then I disable/close the O2 vent at some point with automation to only turn on in an emergency. Though I also admit I just keep the free power....cause you can do a lot with free power at the start, frees up at least a 1/2 days of dupe labor from running.
So thank you and I didnt realize we needed the water so much to prevent a soft lock on research
dsung  [author] Nov 27, 2025 @ 8:09am 
@Brightslinger It was my code that caused the crash, it's just funny that the frosty Printing Pod skin triggered it. :meepyikes:

The random crashes could have been caused by the same bug. But I can't say for sure whether that has been fixed as well.
Brightslinger Nov 22, 2025 @ 3:37pm 
Yep, seems to be working for me as well, thanks for the quick update! Wild to hear that it was because of the skin of the printing pod
adixdzx15 Nov 22, 2025 @ 1:37pm 
Yes, it seems to be fixed now. Thanks for the fast update!
dsung  [author] Nov 22, 2025 @ 9:35am 
Thanks adixdzx15 for giving the hint about the Light2D! It looks like the Ceres asteroid (Frosty Planet Pack) was not causing the crash, but the skin of the Printing Pod itself.

I've uploaded v1.2.4 with a fix for this. Please let me know if it worked! :meephappy:
n3mes1s Nov 22, 2025 @ 9:31am 
Its not the world generation what crashes. The game loads fine, but it will randomly crash here and there with no real reason. I know is this mod cuz i can see in the log and it appears deactivated and in red when that happens.
adixdzx15 Nov 22, 2025 @ 7:07am 
For me, the game crashes not on world generation, but on the first simulation tick. The exception occurs due to a failed cast of something to Light2D. So probably something about the way the printing pod gives off light has changed? This occurs on a "Spaced Out!" Frosty Planet. The Bionic Booster Pack is also installed. This mod is the only active mod. The crash does not occur if a classic Terra world is generated, so related to the special printing pod for Ceres?
dsung  [author] Nov 22, 2025 @ 5:34am 
Hi Brightslinger, could you please provide the coordinates for a world generation that fails? I have all DLCs installed and struggle to get the world gen to crash (Prehistoric, Frosty, normal).

Please note that other mods that temper with world gen can cause the failure. For better test results, I would ask you to disable everything but this mod and to double check. Thanks!
Brightslinger Nov 21, 2025 @ 8:44pm 
Yeah, same here. Likely because the new story trait messes with the printing pod in..some way that just conflicts
n3mes1s Nov 20, 2025 @ 9:24pm 
Mod is crashing very often now after the last game update unfortunately.