Oxygen Not Included

Oxygen Not Included

121 ratings
Survival Not Required
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Jul 25, 2022 @ 4:45am
Jul 21 @ 5:18am
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Survival Not Required

Description
Kickstart your colony and recover from disasters more easily
One single mistake can doom your entire colony and make it seamingly unrecoverable – especially for beginners!

This mod enhances your Printing Pod and makes surviving the first day cycles a little bit easier.

Oxygen Is Included
Your Printing Pod produces 500g/s of oxygen. This prevents a few duplicates from suffocating and even helps to recover an unbreathable base. Provided your Printing Pod and ventilation are functional.

Potatoe battery generator
Your Printing Pod generates 400W for your power consumption needs. While this cannot power an entire colony, it helps as an emergency/backup power generator if everything else fails.

New and even more optimistic Hope
Starting a new game will spawn your headquarters with a functional ventilation and a neat floor lamp. Don't damage this gas piping until you have Ventilation researched ... unless you want the oxygen generation to stop.

Change mod settings
Open the file %USERPROFILE%\Documents\Klei\OxygenNotIncluded\mods\Steam\2840201171\settings.yaml in a text editor and change the settings as your heart desires.

Concluding remarks
I hope this mod helps new players by making the beginning less overwhelming and punishing. More experienced players, who don't want to rush basic colony infrastructure and wish for a more relaxed game start, might enjoy this mod as well.

You have ideas to improve this mod or wish to see its source code? Take a look at the GitHub repository[github.com]!
58 Comments
Brandy Apple Jul 21 @ 3:11pm 
Boom! Works like a charm again. My dupes thank you from the bottom of their 3D-printed hearts (for some reason they have little faith in my competence).
siweipancc Jul 21 @ 8:21am 
Thanks for updating!
dsung  [author] Jul 21 @ 5:26am 
@Brandy Apple: Thank you for letting me know about this! I uploaded a bugfix to the Steam Workshop. If you have the mod version 1.1.6 (or newer) installed, you will be good to go. :meephappy:
Brandy Apple Jul 20 @ 3:51pm 
This mod loads correctly under the new DLC, but trying to start a game with it on causes the seed to fail to generate.
ZakaVtuberTTV May 7 @ 3:04am 
Honestly just musing here but this mod is the reason I feel I could just drop in and try this game again after having put the game down for a year (not the first time).

It undeniably changes the core early game from something where you have to plan and move fast to being able to relax and focus on the bare essentials (food/pollution mostly) till you're ready to push further.

I really like this mod and wish the rest of the game was more like it or that there were more quality of life / chill mode mods to balance out various systems that can be oppressive or daunting as that is the usual reason people pass on this game even after putting some hours into it. For me that part of the game is usually when temperature starts to get out of control so I make a goal and accomplish it before everything freezes or melts respectively.

Anywho great mod! Gonna start up a run with it soon and see where it goes :steamthumbsup:
SakuraKoi Mar 8 @ 1:14pm 
Can confirm that it still works and I have some odd 200+ mods.

This is a very sweet mod since it indeed enables a very relaxed start. Quite some time ago I made superficial mods myself since scavenging for food early every time became a bother so one mod did just fill the ration box.

ONI is generally quite overwhelming for first time players (despite the Oxylite), I think, since it has that many different early game requirements / pitfalls (food, oxygen, power, temperature, hygiene, research and all while trying to build an infrastructure with only 3 dupes).

That's why I consider extending the printing pods functionality simply and utterly awesome.

Now apart from suggesting to make the Oxygen / Power configurable (personally I'd have set it to 300 O²/s to fit the initial number of duplicants and leave power unchanged), I'd like to suggest adding one special care package (Nutrient Bars, 9000 kcal, always available, does not replace, disappears after X cycles).
dsung  [author] Oct 5, 2023 @ 3:47am 
@Cibo Glad you like it! :meephappy: So this mod works for your saved games but not for new games? Are you using some kind of third-party mod loader or just the built-in "Mods" window in the game?
Cibo Oct 4, 2023 @ 7:15am 
i downloaded this mod and put it at the top of my modlist as i really liked it, but when i start a new world it doesnt work, im using latest updates
dsung  [author] Jun 11, 2023 @ 6:46am 
@Mikelof I am afraid I cannot help you fix this issue. My best guess would be reinstalling ONI on your Mac and hope this will fix it somehow.

If you have some time on your hand you might want to write to the Steam support about this Workshop issue. Maybe they have an idea how to fix this?
Mikelof Jun 10, 2023 @ 5:31pm 
Thanks for the response. I originally was on a Mac, changed over to the Win 10 machine and the updated version 1.1.5 was automatically updated. So can we get it working for the Mac as that is mine and maybe other's preferred machine? It really is an awesome mod.