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It undeniably changes the core early game from something where you have to plan and move fast to being able to relax and focus on the bare essentials (food/pollution mostly) till you're ready to push further.
I really like this mod and wish the rest of the game was more like it or that there were more quality of life / chill mode mods to balance out various systems that can be oppressive or daunting as that is the usual reason people pass on this game even after putting some hours into it. For me that part of the game is usually when temperature starts to get out of control so I make a goal and accomplish it before everything freezes or melts respectively.
Anywho great mod! Gonna start up a run with it soon and see where it goes
This is a very sweet mod since it indeed enables a very relaxed start. Quite some time ago I made superficial mods myself since scavenging for food early every time became a bother so one mod did just fill the ration box.
ONI is generally quite overwhelming for first time players (despite the Oxylite), I think, since it has that many different early game requirements / pitfalls (food, oxygen, power, temperature, hygiene, research and all while trying to build an infrastructure with only 3 dupes).
That's why I consider extending the printing pods functionality simply and utterly awesome.
Now apart from suggesting to make the Oxygen / Power configurable (personally I'd have set it to 300 O²/s to fit the initial number of duplicants and leave power unchanged), I'd like to suggest adding one special care package (Nutrient Bars, 9000 kcal, always available, does not replace, disappears after X cycles).
If you have some time on your hand you might want to write to the Steam support about this Workshop issue. Maybe they have an idea how to fix this?