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The bugs are, of course, still there, but are also hella funny to see.
10/10 mod, will stick around to see the finalization if its still being worked on
pros: looks cool and makes the fights go way faster
cons: people can get stuck
idk: the normal brawlmod has less stuck but crashes your game sometimes
over all a good mod just wished that the nuggets dont get stuck and thats it
over all 7/10 just needs some fixes
this error gets spammed continuously and the game gets softlocked
59:19 | Exception | NullReferenceException TheClawChargeAtk.Init (BattleUnitView self, BattleUnitView target) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
RimseTheHead.BehaviourAction_TheClaw_ChargeAtk_Everyone.GetMovingAction (RencounterManager+ActionAfterBehaviour& self, RencounterManager+ActionAfterBehaviour& opponent) (at <a6b7a4c1479f41c3824e43830c9e124c>:0)
(wrapper dynamic-method) RencounterManager.DMD<RencounterManager::GetBehaviourAction>(RencounterManager,RencounterManager/ActionAfterBehaviour&,RencounterManager/ActionAfterBehaviour&,bool)
RencounterManager.SetMovingStateByActionResult () (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
RencounterManager.PrintActivatedAbility (RencounterStateTimer timer) (at <7d9f3d8f8146434a93160ad0a2194b2a>:0)
BrawlModLite.BrawlEncounter.Update () (at <d9ecafee3a9747a3b4c1c0d8f516d116>:0)
Still, if you want to get rid of at least most of the instability, there should be a config file in your save folder where you can turn off Gang Up mode.